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Entreri and world
* Starless Night ( 1993 ) — Entreri returns to Menzoberranzan after his near fatal experience on the surface world.

Entreri and place
" This is not the only reference, as in The Silent Blade Entreri " thought back further, to the torment that had landed him Calimport in the first place, trials too great for a boy to overcome, deception and betrayal by everyone he had known and trusted, most pointedly his own father.
In the short story " That Curious Sword " ( which took place in Heliogabalus in the Bloodstone Lands in the Year of the Shield, or 1367 DR ) in the Realms of Shadow anthology, a Shadovar approached Entreri and tried to take Charon's Claw, which he said belonged to the Netherese.

Entreri and where
The reunited Companions travel to Calimport, where they catch Entreri, rescue Regis, and cause the downfall of the dominant thieves ' guild in the city.
There has been the occasional exception, such as in The Halfling's Gem, Starless Night, and The Silent Blade, where Entreri killed somebody simply because he really wanted to.
After their first fight, Entreri took Regis and led the dark elf across the Faerûn to Calimport, where they battled in the night.
After leaving Menzoberranzan in chaos, Entreri returns home to Calimport, where he had once been known as the greatest assassin of them all.
The blast seemed to have killed Drizzt, enraging Entreri all the more, for he had spent the recent part of his life obsessed with defeating the elf, but unknown to Entreri, Drizzt was healed right after Entreri left the room where they had dueled.
* Entreri appears as a hidden playable character in the game Baldur's Gate: Dark Alliance II after playing through all difficult levels, where Drizzt Do ' Urden becomes available.

Entreri and they
Entreri proceeds to join forces with Catti-brie in order to rescue Drizzt so that they may lead him back to the surface.
However, danger is already following them before they can reach their objective, for Regis has a particular reason for coming along ; namely to elude the dangerous assassin Artemis Entreri, sent by Pasha Pook of Calimshan to recover the magical ruby that Regis stole from him.
Although initially tasked with the capture of Regis and the return of the ruby for his master Pasha Pook, Entreri finds himself so challenged by Drizzt's very existence that he later uses Guenhwyvar's statue, stolen from Drizzt, to further bait the drow into following him so that they can duel to find out who is the better warrior.
The sentient shard is thus a tragic ' character '; it is driven to pursue evil or amoral ends because it was scarred by traumatic, tragic events during its formative years ; this part of the shard's history was revealed in Servant of the Shard, whose primary characters, Jarlaxle and Artemis Entreri, are also amoral individuals willing to commit unethical acts because they were scarred by tragedy and betrayal during their formative years.

Entreri and are
With her aid — and that of the Harpells of Longsaddle — Bruenor, in a flaming chariot and accompanied by Catti-brie, pursues Drizzt and Wulfgar, who are themselves pursuing Entreri, arriving in time to aid their ship in a battle with pirates.
For the most part, those who are not enemies of Entreri or his allies have nothing to fear from him.
Aside from items of value that are useful in the pursuit of his ends ( such as his enchanted weapons ), Entreri tends to not care about, and even actively disdains, wealth and material luxuries.
Because of its distinctive appearance, even those who are not familiar with Entreri ( but who are familiar with tales of him ) or who have not seen him in a long time, often realize who he is by seeing the distinctive hilt of that dagger.
Entreri and now Grandmaster Kane, an extremely powerful monk, are the only known individuals who have defeated the sword's will, and thus can wield the sword without the gauntlet and not suffer a horrible death.
Stats are given throughout the sourcebook for popular Forgotten Realms characters such as Drizzt Do ' Urden, Artemis Entreri, Elminster, Khelben Blackstaff, Fzoul Chembryl and Manshoon.
About 4 in 10 of those daggers are illusions, but as he pointed out to the assassin Artemis Entreri, " an illusion can kill you if you believe it to be real ".
There are, of course, real daggers included among the illusory ones ( prompting a comment from Entreri that " the real thing can kill you, whether you believe in it or not "), which magically disappear after a short period of time, returning themselves to his magic bracer.
The two warriors are evenly matched in battle, and each sees a twisted mirror image of himself in the other ; Drizzt the drow with a human soul, and Entreri the human who should have been born a drow.

Entreri and do
He has taunted the drow by telling him that all one needs to do to manipulate him is threaten one of his friends and that he, Entreri, could never be manipulated in such a manner.

Entreri and so
Because Entreri has for so long defined himself in terms of his fighting skills, he has several times worried about aging, less in terms of fears of suffering death due to natural causes than the fact that aging will slow his reflexes and rob him of his fighting skills.
Entreri had become so skilled in his art that he was amazed upon meeting Regis's friend Drizzt Do ' Urden, whose fighting skills were equal or even better than his own.
Entreri wanted to test who was the better fighter and so eventually became determined with defeating the drow ranger.
He forges an uneasy alliance with Entreri so that both may achieve their goals, and sends his apprentice Sydney with Entreri, along with his golem ( Bok ) and a soldier named Jierdan.

Entreri and ;
When Crenshinibon begins to cloud Jarlaxle's judgment, he joins Rai-guy Bondalek, and Kimmuriel Oblodra in their attempt to usurp control of Bregan D ' aerthe, but in the ensuing conflict Berg ' inyon faces off against Artemis Entreri in single combat due to Berg ' inyon's desire to fight the one considered Drizzt's equal ; however, Entreri proves to be more skilled than Berg ' inyon and slays him.
Eventually, his mother sold him to a pedophile merchant who was, if anything, worse than his uncle ; it's speculated that it was through the depraved merchant's travels is how Entreri reached Calimport.

Entreri and one
As presumably, any disadvantage to fighting a warrior wielding two long blades when one of his own blades would be a dagger, and thus shorter than his opponent's sword, is offset by the fact that Entreri may be able to execute at least some fighting maneuvers that an opponent with two swords could not execute, or at least could not execute as easily or quickly, without tangling his weapons together.
) According to the Forgotten Realms Campaign Setting, Entreri is an 18th level character, with twelve levels as a fighter, one level as an assassin, one level in ranger, and four levels as a rogue.
Entreri killed the man with his jewelled dagger and drained the shade's life-force, thus becoming part shade ( one infused with shadowstuff ) himself.

Entreri and power
Drizzt was close to winning over the injured Entreri, but the assassin was saved by outside intrusion of a psion, Kimmuriel Oblodra, who had covered Entreri with a protective shield of psionic power.
The shield absorbed the power of Drizzt's thrust, and when Entreri reflexively fired a punch at Drizzt, the kinetic energy of the shot was transferred into the ranger.

Entreri and others
* The Legacy ( 1992 ) — Accompanied by his future friend, Jarlaxle, among other drow, including Drizzt Do ' Urden's sister, Vierna, Entreri is sent to " take care of Drizzt and the others.
It is also the setting of a large number of novels, featuring among others the popular characters Drizzt Do ' Urden, Artemis Entreri, and Elminster.

Entreri and emotions
( The disastrous relationship with the half-elf Calihye — possible only because Jarlaxle used a magical artifact to awaken long-buried emotions in Entreri — undoubtedly only further entrenched this tendency in Entreri.

Entreri and you
Artemis Entreri: If only you knew.

Entreri and .
While Shimmergloom dies, Bruenor survives thanks to Icingdeath, a magical scimitar with cryogenic properties that Drizzt previously lost in a battle with Artemis Entreri, and which Bruenor later found.
* Artemis Entreri, an assassin in the Forgotten Realms universe, created by R. A. Salvatore
Artemis Entreri, Drizzt's arch-enemy, is also an unlockable playable character.
After the battle with the drow, Drizzt questions Regis on his new-found combat abilities, and discovers that the halfling is actually Artemis Entreri, wearing a familiar magical mask.
Entreri then turns Drizzt over to the dark elves, who escape to the Underdark.
Entreri then challenges Drizzt, attempting to settle their feud from The Halfling ’ s Gem.
Apparently, this was Entreri ’ s price in the operation to recover the wayward drow.
The duel between Drizzt and Entreri begins slowly, Drizzt not wanting to give the assassin satisfaction.
Entreri counters by successfully taunting the drow with the whereabouts and well-being of Regis.
Bruenor and his entourage also escape, and Entreri asks for an opportunity to pursue his nemesis.
She teams up with Artemis Entreri and frees Drizzt.
In the " Sellswords " series of books, Jarlaxle Baenre and Artemis Entreri encounter, fight, and come to control a dracolich, which in life had been a black dragon named Urshula.
Berg ' inyon, the youngest son to Yvonnel, is a fighter of great prowess, outmatched only by Drizzt Do ' Urden and Artemis Entreri.
Artemis Entreri is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.
Entreri is depicted as a ruthless assassin and the arch-enemy of Drizzt Do ' Urden, the protagonistic dark elf.
Portrayed as a cunning and tactical assassin, Entreri lives an empty life, devoid of any kind of pleasure or companionship, existing only to kill.
( This is in contrast to Jarlaxle, who loves material luxuries, and when in Jarlaxle's company, Entreri has often acceded to indulging in certain luxuries, such as wearing fine and expensive clothing, at the drow's insistence.

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