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GameSpy and called
Despite its use being criticized in most Super Mario Advance games, a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable.
" GameSpy editor Phil Theobald called him the breakout star of the game, stating that " the gruff, quick-to-anger pro / antagonist is a treat to watch as he continuously becomes infuriated with the incompetence of his minions.
It has been considered a " Trojan horse " for getting NESs into stores during the video game market crash of 1983 and the accessory was called by GameSpy the fifth greatest video game marketing move within twenty-five.
It included a useful program called QuakeSpy, written by Mathews, which later evolved into GameSpy.
" GameSpy called Double Dash !!
Fellow GameSpy editor Mike Drucker called it " half-assed.
GameSpot reviewer Frank Provo gave the game an 8. 2 out of ten, stating " Sonic Advance 2 is easily the toughest 2D Sonic game ever made ", where as GameSpy reviewer Christian Nutt called Sonic Advance 2 " a solid adventure with some niggling flaws ", and gave the game a 3 out of 5.
GameSpy called the game: " An incredibly entertaining, diverse, and humorous addition to the Mario / Wario legacy.
" In contrast to negative reception, GameSpy journalist Bryn Williams called him " that froggy legend ".
" GameSpy editor Ryan Scott called Sephiroth the " King of Overrated Characters " during GameSpy's villain feature for Dissidia Final Fantasy, arguing that gamers were impressed by him only because of his design and by how he killed Aerith during Final Fantasy VII.
The game was found to be " very fun and very funny " by Zach Meston of GameSpy, and Game Informer called it " nothing short of astonishing ".
Conversely, GameSpy called The Dracula X Chronicles " a solid remake ", but considered it unnecessary and " worse than the original ".
Wired's John Mix Meyer described him as a " classic powerhouse ", and GameSpy editor Justin Leeper called Gyarados a choice for " more macho gamers ".
GameSpy called Kreia the " Best Character " of 2005.
GameSpy published the biweekly podcast called the ' GameSpy Debriefings ', the last of which was on July 30, 2011.
GameSpy called the music " all very fitting and very catchy ", noting its use of sampling and unconventional structure.
" GameSpy gave it a 3. 0 out of 5 and called it " a decent, but unremarkable game.
" GameSpy gave it a 2. 5 out of 5 and called it " a decent enough shooter that just doesn't do enough to stand out in the Xbox's crowded FPS market.
His new design in the Resident Evil 5, called by GameSpy to be " a cross between Colin Farrell and Hugh Jackman ", in particular became a source of controversy and was often ridiculed.
GameSpy called it one of the best action games on the original Game Boy.
PC Gamer magazine named Shelley one of the 25 " Game Gods " in 1999 and GameSpy called him the 8th most influential person in gaming in 2002.
GameSpy noted the " good animation on easily viewable sprites " in Aria of Sorrow, and GameSpot called the graphics in Dawn of Sorrow " intricate and gorgeous ", making note of the character sprites.

GameSpy and feature
GameSpy was disappointed that the feature advertised on the box and in the game manual was not available in the product.
In a June 2007 interview with GameSpy, franchise veteran John Garvin maintained his attachment to the game, and explained that it was originally not intended to feature a single player mode.
GameSpy included the game in its " Most Overrated Games Ever " feature.
The game was one of the first home video games to feature scrolling graphics and a multi-level playing field, and has been identified as one of the earliest examples of the survival horror genre by a GameSpy article.

GameSpy and ",
" The audio was praised by IGN, who considered Luigi's voice acting as " cute, humorous and satisfying ", and GameSpy, who declared that the soundtrack remains " subtle, amusing and totally suitable throughout the game ".
Similarly, GameSpy described the action as " adrenaline-pumping ", and considered it comparable to what was available in film.
GameSpy placed him eighth in their " Top 10 Villains in Games ", commenting on how difficult it is to defeat him in Final Fantasy VII.
* GameSpy 2001 Game Awards: " Best PS2 Action / Adventure Game ", " Reader's Choice PS2 Game of the Year ", " Best In-Game Cinematics ", " Best Force Feedback "
GameSpy stated all of the music is " incredible ", and noted it for being one of the first appearances of " classics like The Silence of Daylight ".
" Bryn Williams of GameSpy considered the graphics as a " stunning look at what the 360 hardware is capable of ", but also admitted that the animations are " a little too slow ", and therefore can sometimes create an " unwelcome sense of cartoonishness ".
GameSpy described it as " much more than a pinball game ", describing its gameplay mechanics as " unique ".
" GameSpy Arcade ", the first pay subscription service, provides extended functionality such as no advertisements and in game voice chat.
" Founders Club ", the second pay subscription service, is the highest possible level of membership to GameSpy arcade.
GameSpy reviewer David Hodgson was more reserved in his views of the game ; although describing it as " great fun ", he noted that it could become " tedious, with one member waiting for minutes at a time, while the other scratches their head, then completes an objective ".
GameSpy stated that the single – player campaign was " worthy of its exhaustive pedigree ", and Game Informer < nowiki >'</ nowiki > s reviewer said " This title easily trumps the original NWN ’ s campaign with a vastly superior story and characters ".
GameSpy noted that although Soma fell into the stereotypical role of " an effeminate-looking man who does all the slaying ", the original scenario that Aria of Sorrow presented provided a better context for his character.
A reviewer for GameSpy described SuperPower 2 as " a bunch of pointless hand-waving in a half-hearted attempt to pawn off a ponderous spreadsheet as a game ", also stating that "... because the game is so devoid of personality, it's not even engaging as a way of experimenting with nightmare scenarios.
Concern was also expressed about the game's camera, which was described by GameSpy as being " as much of an opponent as the Colossi ", " manag to re-center itself at the worst and most inopportune times ".

GameSpy and bland
Though reviewers liked the cel-shaded and colorful look of the game, Phil Theobald of GameSpy noted that " most of the environments tend to be rather bland and end up looking a lot alike.

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