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Gameplay and also
Gameplay tends towards fast-paced combat, although an attempt at introducing problem-solving elements was also included.
Team data could also be accessed from the main menu. Gameplay of Tecmo Super Bowl
Gameplay also incorporated item collection and inventory management, along with areas that are inaccessible until the appropriate item is found.
Gameplay on DragonRealms also shares elements common to many role-playing games, including the ability of players to increase character level ( referred to as " circles " in DragonRealms ) through experience gained in-game.
Gameplay is divided up into two campaigns ; one following the American National Space Defense Force ( NSDF ), the other with the Soviet Cosmic Colonist Army ( CCA, also referred to as the Communist Cosmonaut Army in early game manuals ).
Gameplay was also slightly modified to include the Word of Honor component and to shorten the lengths of Rounds 2 and 3 ( Originally, all rounds were 60 seconds, in the newer version Rounds 2 and 3 are 45 seconds ).
Gameplay also included an in-game sidebar code called Soylent Green Mode.
The Gameplay ( the controls ) had six different buttons and the commands would be ; punch, kick, throw, beast form, and side-step left and right with L2 and R2, which can also be done by double tap down or up to side-step.
Gameplay also centers heavily on interaction with the in-game characters.
Gameplay also opens new game modes, songs, styles, additional content like music videos or backgrounds for player as player progresses and gains experience points which determine the level of the player.

Gameplay and entirely
The strongest criticism was that the Gameplay was too uniform and was essentially entirely combat focused, with little interaction or investigation.
Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on The Original Series ( specifically the slide show images at the end of the classic episodes ), and new strategies with The Original Series ' main enemies: the Klingons and the Romulans.
Gameplay consists entirely of " microgames ": short activities that last for only a few seconds, during which time the player is to figure out what he is supposed to do and complete that before time is up, aided by a word or phrase that appears as the micro game begins.
Gameplay is entirely online and consists of various game types ( such as deathmatch, capture the flag, and others ).

Gameplay and game
Gameplay in Shenmue is diverse ; while most of the game is spent walking around the Japanese locations in a third-person ' chase cam ' mode ( talking to people, searching for things, and so forth ), it is interspersed with many ' mini-games ', including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On ( both originally programmed by Shenmue creator and director, Yu Suzuki ), dart games, and fighting sequences.
Gameplay changed significantly, with dynamic pricing of goods across the entire map and cargo that can find alternate means of transportation if no train service is provided, but the possibility to change the landscape during the game by laying tracks in an adequate way disappeared.
Gameplay would have been taken from game scenes and space battle scenes in the film and would have included the same controller that was used on the first Star Wars arcade game.
Gameplay included finishing some incomplete themes in the game so far, bonuses for attempting harder missions, and multiple versions of ships telling the story of those ships being commandeered.
Gameplay takes place in a single game world, which is a 1 / 2 scale map of Western Europe.
Gameplay otherwise resembles a two-player game.
Gameplay is the specific way in which players interact with a game, and in particular with video games.
Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it.
Gameplay is a commonly used term used to describe the interactive aspects of video game design.
Gameplay involves player interaction with the game, usually for the purpose of entertainment, education or training.
Gameplay is similar to the original Phantasy Star, the first game in the series.
Gameplay in Arcanum consists of traveling through the game world, visiting locations and interacting with the local inhabitants, typically in real-time.
Gameplay is otherwise similar to the original game.
Gameplay is overseen by " The Mentor ", an anonymous evil sounding male, voiced by Richard Ridings, just as in the original Dungeon Keeper, who tutors the player in the early levels and provides hints and advice throughout the game as well as general notices such as " It's payday " or " Your dungeon heart is under attack !".
Gameplay screenshot of 1943 The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll.
Gameplay is that of a simplified roguelike game.
Gameplay can become more complicated through the use of " variations " called on the game.
Gameplay refers to the overall game experience or essence of the game itself.
Gameplay mostly consists of levelling up, though there are several activities players can participate in that are essential to the game.

Gameplay and with
Gameplay changed significantly ; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities.
Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units / buildings.
Gameplay involves earning experience points through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs.
Gameplay can easily last weeks until the player eventually navigates his way though mazes and past monsters to the start of the enormous and fiendish " towers ", in which the gameplay becomes focused on the task of collecting crystals, with a view to destroying Zendick and his associates.
Gameplay was vastly different from the previous four Sonic games, with it playing out on an isometric plane.
Gameplay takes place on a 2D battlefield, usually with some obstacles.
Gameplay included personnel crossing affiliation lines and paying larger costs ( including losing points and hurting future chances at stopping an opponent with dilemmas with a new keyword ( Consume )) for bigger effects.
Gameplay features cards dealing with the bottom of the deck as a resource and a major portion of the images come from Star Trek VI: The Undiscovered Country.
Gameplay consists of the player defeating " zones " as one of five unlockable characters, each with their own unique attributes.
Gameplay continues with hands of this sort until one player has acquired all of the cards.
Unlike other home versions, it is played in first person perspective and is based upon Super Chase: Criminal Termination rather than the original Chase H. Q .. Gameplay is modeled on the original with some aspects of S. C. I.
Gameplay consisted of a closed 3D room where up to four opponents would fight to the death, and proceed to finish each other off with Thrill Kills, much like the fatalities of Mortal Kombat.
Gameplay in Symphony of the Night, with Alucard, the primary character, in the center.

1.030 seconds.