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Gygax and wrote
Gygax wrote the Advanced Dungeons & Dragons hardcovers Players Handbook, Dungeon Masters Guide,
Gygax realized that novels set in Greyhawk could have a similar benefit for his campaign world and wrote Saga of Old City, the first in a series of novels that would be published under the banner Greyhawk Adventures.
Before Saga of Old City was released in November 1985, Gygax wrote a sequel, Artifact of Evil.
They intended to present it to Gary Gygax at Gen Con in 1977, but changed their minds once at the Con, where they met Scott Bizar who wrote out a letter of intent.
Gygax originally wrote the novels and short stories to promote his World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game.
Gary Gygax, the developer of the World of Greyhawk campaign setting, realized that novels set in Greyhawk could have a similar benefit for his recently published World of Greyhawk boxed set, so he wrote Saga of Old City, the first in a series of novels that would be published under the banner Greyhawk Adventures.
Even before Saga of Old City rolled off the presses in November 1985, Gygax wrote a sequel, Artifact of Evil.
Gygax, who believed D & D would always only appeal to a male demographic, wrote the novels for that readership.
The original edition was written by Gary Gygax and edited by Mike Carr, who also wrote the foreword.
Gary Gygax, co-creator of Dungeons & Dragons, was an admitted fan of the Fuzzy Knights and wrote a promo for the trade-paperbacks ( see below ).
Gygax wrote them to take a break between writing the original Monster Manual ( 1977 ) and Player's Handbook ( 1978 ).
* He wrote the adventure module Queen of the Demonweb Pits ( Q1 ) ( with some editing from Gary Gygax ).

Gygax and supplements
Gary Gygax had advocated arranging a licensing agreement between TSR, Inc. and Mayfair Games for their Role Aids line of game supplements, but was outvoted in the board meeting considering the question.

Gygax and Greyhawk
Role-playing campaign settings like Greyhawk by Gary Gygax, Dragonlance by Tracy Hickman and Margaret Weis and Forgotten Realms by Ed Greenwood are a common basis for many fantasy books and many other authors continue to contribute to the settings.
In the December 1984 issue, Gygax mentioned clerics of non-human races and indicated that the twenty four demihuman and humanoid deities that had been published in the February – June 1982 issues of Dragon were now permitted in Greyhawk ; this increased the number of Greyhawk deities from fifty to seventy four.
Gygax then provided some errata for the boxed set in the September 1985 issue, which was the last mention of the Greyhawk world in Dragon for almost two years.
After Gygax left TSR, the continued development of Greyhawk became the work of many writers and creative minds.
According to Gygax, TSR's stewardship turned Greyhawk into something very different from what he had envisioned.
In its 1986 Summer Mail Order Hobby Shop catalog, TSR had listed a new Greyhawk adventure called WG7 Shadowlords, a high-level adventure to be written by Gary Gygax and Skip Williams.
However, this adventure was canceled after Gygax left TSR, and the catalog number WG7 was reassigned to a new adventure, Castle Greyhawk, released in 1988.
In the time since Gygax had left TSR, no original Greyhawk material had been published, and many letter writers had requested ideas for new adventures.
Although this was not the Castle Greyhawk of Gygax and Kuntz, it was the first serious attempt to publish details of the castle.
Although TSR and WotC had each in turn owned the official rights to the World of Greyhawk since the first folio edition was published in 1980, the two people most responsible for its early development, Gary Gygax and Rob Kuntz, still had most of their original notes regarding the fifty levels of dungeons under Castle Greyhawk.
Gygax also had his old maps of the city of Greyhawk, and still owned the rights to Gord the Rogue.
In a literary declaration that his old world of Oerth was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of Oerth in the final Gord the Rogue novel, Dance of Demons.
Since WotC still owned the rights to the name Greyhawk, Gygax changed the name of the castle to Castle Zagyg — the reverse homophone of his own name originally ascribed to the mad architect of his original thirteen level dungeon.
Gygax designed a set of dungeons underneath the ruins of Castle Greyhawk as a testing ground for new rules, character classes and spells.
However in the original world of Greyhawk campaign setting created by Gary Gygax, Drow rank structure was based much more on personal experience level and proven personal abilities rather than on gender.
This particular image first appeared on the inside front cover the 1975 Greyhawk supplement book authored by Gary Gygax and Robert Kuntz.

Gygax and Eldritch
The more recent use of the term lich for a specific type of undead creature originates from the 1976 Dungeons & Dragons role-playing game booklet Eldritch Wizardry, written by Gary Gygax and Brian Blume.

Gygax and Swords
In Swords & Spells ( 1976 ) Gygax tried to fix the problem by introducing a dice-free approach for large battles, which averaged each monster's D & D statistics.

Gygax and &
Dungeons & Dragons ( abbreviated as D & D or DnD ) is a fantasy role-playing game ( RPG ) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. ( TSR ).
Although a small adventure entitled ' Temple of the Frog ' was included in the Blackmoor rules supplement in 1975, the first stand-alone D & D module published by TSR was 1978's Steading of the Hill Giant Chief, written by Gygax.
Having partnered previously with Gygax on Don't Give Up the Ship !, Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing " The Fantasy Game ", the role-playing game ( RPG ) that became Dungeons & Dragons, with the final writing and preparation of the text being done by Gygax.
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008 ) was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons ( D & D ) with Dave Arneson.
Gygax has been described as the father of Dungeons & Dragons.
In 1977, Gygax began work on a more comprehensive version of the game, called Advanced Dungeons & Dragons.
Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called " modules " that gave a person running a D & D game ( the " Dungeon Master ") a rough script and ideas on how to run a particular gaming scenario.
In 2005, Gygax was involved in the Castles & Crusades role-playing game, which was conceived as a hybrid between D & D's third edition and the original version of the game conceived by Gygax.
Gygax met Dave Arneson, the future co-creator of Dungeons & Dragons, at the second Gen Con in August 1969.
Shortly therefter in 1970, Robert Kuntz and Gygax founded the Castle & Crusade Society of the IFW.
Gygax also collaborated on Tractics ( WWII to c. 1965, with Mike Reese & Leon Tucker ) and with Dave Arneson on the Napoleonic naval wargame Don't Give Up the Ship!
Basing their work on Arneson's modified version of Chainmail for his Blackmoor campaign, Gygax and Arneson collaborated on The Fantasy Game, the role-playing game that later became Dungeons & Dragons.
* 1938 – Gary Gygax, American game designer and writer, co-created Dungeons & Dragons ( d. 2008 )
* WG5 Mordenkainen's Fantastic Adventure ( Robert Kuntz & Gary Gygax, 1984 )
* T1 – 4 The Temple of Elemental Evil ( Gary Gygax & Frank Mentzer, 1985 )

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