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Some Related Sentences

EverQuest and players
EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players ( in restricted situations -- EQ only allows Player versus Player ( PVP ) combat on the PvP-specific server, specified " arena " zones and through agreed upon dueling ).
In 2001, EverQuest players Brock Pierce and Alan Debonneville founded Internet Gaming Entertainment Ltd ( IGE ), a company that offered not only the virtual commodities in exchange for real money but also provided professional customer service.
EverQuest and many other MMORPGs of its time are infamous for their " auto-attack " combat system, where players press a button to initiate combat mode and, from then on, have little to do other than watch ; Progress Quest mocks this with its totally non-interactive gameplay after the initial character setup.
As compensation, Sony Online Entertainment offered players 3 months of Gold Membership in the online fantasy role-playing games EverQuest and EverQuest II.
EverQuest 2 has a system of locked encounters that prevents players from helping others in killing a creature unless help is requested.
With the popularity of EverQuest in 1999, primarily consisting of PvE elements ( with the exception of limited PvP on one specific server ), PvP became a negative for some newer / casual MMORPG players and developers looking to draw a larger crowd.
EQEmulator is not associated with Sony or SOE, however, EQEmu players must still purchase a ( legal ) copy of EverQuest.
Many players and reviewers were dissatisfied by the Gates of Discord expansion ; some claimed it was thus far the worst EverQuest expansion, or at least the worst since The Shadows of Luclin.
Several " uberguilds " ( highly powerful and influential groups of players ), including Fires of Heaven, Afterlife, Ascent, and Keepers of the Faith, departed from EverQuest around this time.
EverQuest II enables social interaction with other players through grouping and through the creation of guilds.
This allows both development teams to pursue whatever direction they want to take without impacting the other, and allows players of the original EverQuest to continue receiving updates without forcing players down a specific path.
In February 2005, EverQuest II began allowing players to place an order for pizza delivery from within the game, with a simple and easy command typed into the chat bar, "/ pizza ".< ref >
Usually, it refers to MMORPGs, where players must pay to maintain a playing account, as is the case with EverQuest, Warhammer Online, Aion: The Tower of Eternity, or World of Warcraft.
The problem of everyone wanting to kill the same monster and gain the best treasure became obvious in the game EverQuest, where several groups of players would compete and sometimes harass each other in the same dungeon, in order to get to the monsters dropping valuable items.
EverQuest had an exploit in player versus player analogous to weight cutting in sports whereby a player would intentionally lose levels by dying in order to compete against lower-level players while wielding higher-level items and skills ( game mechanics exploit ).
It allows players of the MMORPG game EverQuest to view useful information about the game which normally wouldn't be available to them.

EverQuest and create
For several years in the early existence of Al ' Kabor, an " Everquest for Macintosh " subscription did not allow the subscriber to create posts on the official Sony " EverQuest for Macintosh " forums.
He left Sony to create Sigil Games with fellow game designer and EverQuest development team member Jeff Butler in January 2002.

EverQuest and character
Graham voiced the character of Antonia Bayle in the online role-playing game EverQuest 2.
Schilling has combined his fight against ALS with his love for EverQuest II, as the creators of the game have made Schilling a special online character.
He first used the name as his pseudonym in MUDs and then later for his test character in the development of EverQuest.
Within EverQuest II, each player creates a character to interact in the 3-D fictional world of Norrath.
As in EverQuest, crowd control can also be provided by having a sufficiently resistant character, such as a Tanker, Scrapper, or Brute archetype character, keep the opponents occupied by " tanking " them.

EverQuest and also
* In the EverQuest franchise, Necromancers are able to summon undead to fight for them, but in EverQuest II, Necromancers can also summon such beasts as animated gargoyles, rats, hellhounds, and imps.
In 2003, the company also explored relatively untouched MMO territory with the MMOFPS PlanetSide and the PlayStation 2 MMORPG EverQuest Online Adventures.
The Grand Creation-The Grand Creation ( TGC ), also known as ProjectEQ, is a test server to establish a database that is " as close to the live EverQuest experience as possible ".
EverQuest: The Shadows of Luclin ( also called SoL, or Luclin ) is the third expansion released for EverQuest, a massively multiplayer online role-playing game ( MMORPG ).
EverQuest: The Legacy of Ykesha ( also known as LoY or Ykesha ) was the fifth expansion pack and only extension pack for the EverQuest MMORPG.
EverQuest: Lost Dungeons of Norrath ( also known as LDoN ) was the sixth expansion pack for the EverQuest MMORPG.
EverQuest II also includes instanced zones — parallel copies of some zones where characters in one ' instance ' of the zone cannot interact with the characters or MOBs of any other ' instance ' of that zone.
He also provided cover art for the MMORPG EverQuest.
She has also voiced herself in an episode of Johnny Bravo, made a guest appearance in the television series The Wild Thornberrys, Extreme Ghostbusters, Pound Puppies, Darkwing Duck, Lloyd in Space and Duckman and the film Garfield on the Town and voiced several characters in the video game EverQuest II.

EverQuest and known
The sociological aspects of EverQuest ( and other MMORPGs ) are explored in a series of online studies on a site known as " the HUB ".
Sony Online Entertainment ( SOE ) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, The Matrix Online, PlanetSide, Star Wars Galaxies, Free Realms, and Vanguard: Saga of Heroes, DC Universe Online and other smaller games in development.
The expansion introduced both Frost giants and Coldain dwarves to the EverQuest universe, as well as a new sect of dragons known as the Claws of Veeshan.
The game takes place in the focal world of the EverQuest universe known as Norrath, prior to the events of the first EverQuest online RPG, which was itself prior to " The Shattering " of the moon Luclin.
This had an unintended side effect: the program became widely known to the EverQuest community and brought in many new ShowEQ users.
In other fantasy and role-playing games such as Dungeons & Dragons ( D & D, see plant creatures ), EverQuest, Thief 2: The Metal Age, Magic: The Gathering, Games Workshop's Warhammer Fantasy Battle, Square Enix's Final Fantasy series, Warlords series and the Warcraft PC game series, Tolkien-like Ents are known as " Treants ", " Dendroids ", " Treemen ", " Woodskins " and " Treefolk ", for trademark reasons, much like Hobbits are only referred to as Halflings in such works.

EverQuest and avatar
McQuaid soon rose through the ranks to become Executive Producer for the EverQuest franchise and emerged during development of EverQuest as a popular figure among the fan community through his in-game avatar, Aradune.

EverQuest and by
Many of the elements in EverQuest have been drawn from text-based MUD ( Multi-User Dungeon ) games, particularly DikuMUDs, which in turn were inspired by traditional role-playing games such as Dungeons & Dragons.
EverQuest began as a concept by John Smedley in 1996.
Many of the original EverQuest team, including Brad McQuaid, Steve Clover and Geoffrey Zatkin had left SOE by 2002.
DikuMUD had a key influence on the early evolution of the MMORPG genre, with EverQuest ( created by avid DikuMUD player Brad McQuaid ) displaying such Diku-like gameplay that Verant developers were made to issue a sworn statement that no actual DikuMUD code was incorporated.
There was a minor controversy in late 1999 and early 2000 regarding whether the commercial MMORPG EverQuest, developed by Verant Interactive, had derived its code from DikuMUD.
Ironically, Ancient Anguish has been cited by original EverQuest designer Ryan Palacio as being heavily played by the EverQuest development team.
In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest.
EverQuest Online Adventures was not as successful but spawned an expansion EverQuest Online Adventures Frontiers, which is still maintained by SOE as of 2007.
EverQuest became a huge hit and within months of its March 1999 launch it topped the subscription numbers held by Ultima Online.
The most notable of these was Veeshan's Peak, a zone populated by dragons that was, at its release, declared to be the hardest zone that would be put into EverQuest.
Promoted by Sony Online as EverQuest's " first download-only extension ", it was the first EverQuest content expansion available almost exclusively from Sony Online's direct purchase and download service.
Sigil Games Online, Inc. was a computer game developer based in Carlsbad, California founded in January 2002 by Brad McQuaid and Jeff Butler, key development team members who created EverQuest, the most popular massively multiplayer online role-playing game before World of Warcraft.
The expansion focused on high-level content and introduced new folklore to the EverQuest universe, and was often humorously referred to as ' Omens of Warcraft ' by the player base at the time.
EverQuest II ( EQ2 ) is a 3D fantasy massively multiplayer online role-playing game ( MMORPG ) developed by Sony Online Entertainment ( SOE ), based on EverQuest, and shipped on 8 November 2004.
The game world has been drastically affected by several cataclysms ( see Story, above ) since the original EverQuest.
According to SOE in October 2004, EverQuest II featured 130 hours of spoken dialog recorded by 1, 700 voice actors.
The expansions, Echoes of Faydwer and Rise of Kunark, included many themes from the corresponding zones in the original EverQuest, arranged by Inon Zur.
Originally published by Sierra On-Line, it was abandoned by that company because of its unfavorable comparison to Ultima Online and EverQuest.

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