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real-time and strategy
Cyborgs have also been present in real-time strategy video games.
In the Command & Conquer real-time strategy games, both the gameplay and storyline revolve heavily around the introduction to Earth of an extraterrestrial mutagen called Tiberium via meteor, which displays strikingly lifelike behaviours such as self-replication, evolution, and homeostasis, without undergoing anything like common carbon-based metabolic cycles, and which appears to be colonising the Earth, converting it into an environment unsuited to carbon-based biology.
* Napoleon, a real-time strategy game for Windows
This is also frequently found in real-time strategy games such as Dune 2000 and Emperor: Battle for Dune.
* Jeff Wayne's The War of the Worlds ( 1998 video game ), a real-time strategy game released for the PC in 1998
Most markedly real-time strategy games ( such as StarCraft ) deal with combat nearly exclusively, but the gameplay-enhancing conventions of the genre also destroy realism.
These wargames generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon military strategy or tactics.
Bos Wars is a real-time strategy game, featuring fog of war.
Westwood is best known for developing real-time strategy, adventure and role-playing genres.
They laid the foundations for the real-time strategy genre with the release of real-time tactics game BattleTech: The Crescent Hawk's Revenge, one of the more literal translations of the classic tabletop game BattleTech.
Well-known Westwood titles from the early 1990s include Dune II, the game that set the template for subsequent real-time strategy games, as well as The Legend of Kyrandia and Lands of Lore.
Westwood's greatest commercial success, however, came in 1995 with the release of the real-time strategy game Command & Conquer.
One of the last games released by Westwood, Command & Conquer: Renegade ( an action game, which mixed elements from first-person shooters and real-time strategy games ) failed to meet consumer expectations and commercial goals Electronic Arts had set for it.
WarGames: Defcon 1, a real-time strategy game that was very loosely related to the film was released for the PlayStation and PC in 1998.
* In Dota 2, a real-time, action strategy game, a playable hero is named Akasha, the Queen of Pain.
The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer ; resource retrieval and unit construction were removed entirely to focus on squad-and soldier-level tactics.
One of the album tracks, " Homeworld ( The Ladder )", was written for Relic Entertainment's Homeworld, a real-time strategy computer game and was used as the credits and outro theme.
In September 1999, they released Homeworld, a real-time space-combat strategy game developed by Relic Entertainment.
Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy ( RTS ), or the discrete phases of turn-based strategy ( TBS ).
In the real-time strategy game The Lord of the Rings: The Battle for Middle-earth II, and its expansion, both based on the Jackson films, Dwarves are heavily influenced by Classical Military, and use throwing axes, war hammers, spears, and circular and Roman-esque shields.
Also in the real-time strategy game The Lord of the Rings: The Battle for Middle-earth II, based on Peter Jackson's film trilogy, there is a dragon named Drogoth.

real-time and RTS
Resource gathering is commonly the main focus of the RTS games, but other titles of the genre place higher gameplay significance to the how units are used in combat, the extreme example of which are games of the real-time tactical genre.
A fourth criticism of the RTS genre is the importance of skill over strategy in real-time strategy games.
Deathmatch or Player vs All ( PvA, also called DM or free-for-all ) is a widely-used gameplay mode integrated into many shooter and real-time strategy ( RTS ) video games.
While flight and driving simulators and real-time strategy ( RTS ) games increasingly provide realism on a large scale, first-person shooters are at the forefront of computer graphics on these smaller scales.
Command & Conquer ( abbreviated as C & C or CnC ) is a video game franchise featuring real-time strategy games, first developed by Westwood Studios and considered a staple of the RTS genre.
One review noted that Generals was the first ever Command & Conquer real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous C & C RTS titles.
While the series is primarily rooted in the turn-based tactical role-playing genre, it has also ventured into other genres such as side-scrolling shooter, real-time strategy ( RTS ), massive multiplayer online ( MMO ), and third-person shooter through its spin-offs.
Marketing missteps included releasing the real-time strategy game on the same day Blizzard Entertainment put out its highly-anticipated demo of StarCraft, which would become a defining game of the RTS genre.
Its concept is a mixture of the first-person shooter ( FPS ) and real-time strategy ( RTS ) game genres.
Massively multiplayer online real-time strategy games, also known as " MMORTS ", combine real-time strategy ( RTS ) with a persistent world.
In real-time strategy ( RTS ), real-time tactical ( RTT ), squad-based tactical shooter ( TS ), and team-based first-person shooter ( FPS ) computer games, a rush is an all-in fast attack or preemptive strike intended to overwhelm an unprepared opponent.
The most common video game genres associated with electronic sports are real-time strategy ( RTS ), fighting, first-person shooter ( FPS ), massively-multiplayer online ( MMOG ), and racing.
Age of Empires II: The Age of Kings ( often shortened to AGE2, aoe2, AoE II or AoK ) is a real-time strategy ( RTS ) video game developed by Ensemble Studios and published by Microsoft.
In many real-time strategy ( RTS ) games, the player needs particular buildings in order to research specific techs or build specific advanced units ( StarCraft, Age of Empires, Empire Earth, Total Annihilation ).
The game interface is reminiscent of normal real-time strategy ( RTS ) games: the player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing him to select which rooms to build and which spells to cast.
The title also had elements of real-time strategy games when enemies attacked the city, and the line between city-building and RTS games has often been blurred with this kind of hybrid title.
TBS games have much more scope for research than most RTS ( real-time strategy ) games, so the objective is usually to spend the minimum of resources on combat units and to focus on research and economic development until the player is in a position to build a large force of advanced units.
Like Activision's Battlezone, Battlezone II is a hybrid tank shooter, first-person shooter ( FPS ) and real-time strategy ( RTS ) game.
* On November 16, 2004, Petroglyph announced a project which they were working on, a new Star Wars real-time strategy ( RTS ) game called Star Wars: Empire at War, which was released on February 16, 2006.
The RTS Index value is calculated in a real-time mode.
MMORTS combines real-time strategy ( RTS ) with a large number of simultaneous players over the Internet.

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