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Page "The Legend of Zelda" ¶ 18
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Wii and version
On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii.
For example, Konami was forced to remove all references to cigarettes in the 2000 Game Boy Color game Metal Gear Solid ( although the previous NES version of Metal Gear and the subsequent GameCube game Metal Gear Solid: The Twin Snakes both included such references, as did Wii title MadWorld ), and maiming and blood were removed from the Nintendo 64 port of Cruis ' n USA.
The Wii version features a reversed world ; everything that is in the west on the GameCube is in the east on the Wii, and vice versa ( The game was mirrored in order to make Link right-handed to make use of the Wii remote feel more natural ).
Nintendo also hinted they are working on a high-definition Legend of Zelda title for the Wii U, but that the final version may not necessarily take the same form as what was depicted in the demo.
At one point both Link and Samus from the Metroid series were planned to be playable characters for the Wii version of Marvel: Ultimate Alliance.
Link is also a fighter in Super Smash Bros. Melee for the Nintendo GameCube, and Super Smash Bros. Brawl for the Wii alongside Zelda ( also able to transform into Sheik ), Ganondorf and Young Link ( the child version of Link from Ocarina of Time ).
Worms: A Space Oddity was developed by Team17 exclusively for Nintendo's Wii system, using a heavily modified version of the Worms: Open Warfare 2 engine.
An updated version for the Wii has also been announced.
In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title.
The " talkie " version was later included as an extra game mode in the Wii version of the 2009 action game Indiana Jones and the Staff of Kings, and distributed via the digital content delivery software Steam as a port for Windows XP, Windows Vista and Mac OS X that same year.
They said that since most people have Mario Bros. on one of the Super Mario Advance games, this version is not worth 500 Wii Points.
The original version of the game has not been released on the Wii Virtual Console, but Nintendo has engaged with remakes of the title.
The NES version was re-released for the Wii Virtual Console in 2008.
GameSpot called it one of the 15 most influential games of all time, and rated the Nintendo 64 version a score of 9. 4 and the Wii Virtual Console version an 8.
The Super Nintendo version 1. 1 was released on the Virtual Console for the Wii in Oceania on 7 December 2006, Europe on 8 December 2006, and North America on 19 February 2007.
A version for the Wii Homebrew Channel has also emerged.
Admiral Ackbar can be played as a hidden character in the Nintendo Wii version of the 2008 video game Star Wars: The Force Unleashed if the player enters the cheat code " ITSATWAP ".
This version of the pad will also work in conjunction with the Wii Remote.
It has currently been released in Japan on the Wii, and is in the making of a Wii U version.

Wii and Twilight
In November 2006, Twilight Princess was released as the first Zelda game on the Wii, and later, in December 2006, on the Nintendo GameCube, the console for which it was originally developed.
Director Sam Balcomb defended in an interview with IGN. com that Link was right-handed in the Wii version of Twilight Princess and that Killigrew didn't have time to train left-handed.
However, in the animated TV series and the Wii version of Twilight Princess, Link is right-handed, but the latter was done to better mirror the game's control scheme.
The Legend of Zelda: Twilight Princess, released in November 2006 for the Nintendo GameCube and a month later for the Wii, is set around a century after the events of Ocarina of Time and Majora's Mask, in an alternate timeline to The Wind Waker.
The first Wii games added were The Legend of Zelda: Twilight Princess, Animal Crossing: City Folk, Mario Super Sluggers and Wii Sports.
* 2006: The Legend of Zelda: Twilight Princess ( GCN / Wii )
The first known method of loading unsigned code on a Wii ( without a hardware mod ) is known as the Twilight hack.
* The Legend of Zelda: Twilight Princess ( 2006, Wii )
* 2006 – The Legend of Zelda: Twilight Princess ( Wii, GameCube )
Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game and add more content and to port it to the Wii.
Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first.
They also announced that Zelda would appear on the Wii ( then codenamed " Revolution "), but it was not clear to the media if this meant Twilight Princess or a different game.
Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller.
At E3 2006, Nintendo announced that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii.
The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.
On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 96. 00 % and 96 for the Gamecube Version, and scored 94. 51 % and 95 for the Wii version.
At the event " GameStar / GamePro Leserpreis 2006 " on February 1, 2007, The Legend of Zelda: Twilight Princess ( Wii version ) received the trophies " Best Console Game in 2006 " and " Best Console Action-Adventure in 2006 " after the reader's voting of German gaming magazine GamePro.
* Link's Crossbow Training, a shooting video game created for the Wii Zapper, using the world and assets of Twilight Princess as a basis.
It was on many occasions first for news ( including the ' denied by official source ' rumors such as the existence of Resident Evil Deadly Silence and the implication of the Wii controller and the delay of Zelda: Twilight Princess-both later being proved true in parts ), due in part to having no official connection to Nintendo and therefore no restrictions on what it could report ( save legal ones ).
He later finished work on The Legend of Zelda: Twilight Princess, the second major Zelda game to be released for the GameCube and a launch game for the Wii.
Her works include composition for the video games Genghis Khan II: Clan of the Gray Wolf for Super Nintendo, Ico for PlayStation 2, Legend of Legaia for the PlayStation ( and its PlayStation 2 sequel, Legaia Duel Saga, for which she collaborated with eminent Japanese game composers Yasunori Mitsuda and Hitoshi Sakimoto ), Arc the Lad III, and an orchestral arrangement of a Zelda medley for the Wii and Nintendo GameCube game The Legend of Zelda: Twilight Princess.
* Wii ( 2006 ) — Wii Sports, The Legend of Zelda: Twilight Princess, Red Steel

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