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Page "Mega Man 2" ¶ 16
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Inafune and expressed
Series creator Keiji Inafune has consistently expressed interest in making a third installment.
In September 2007, Keiji Inafune commented that he was asked by several fans if Mega Man Legends 3 would be made ; although Inafune expressed a desire to make such a game, he stated that he could not do it at that time.
Inafune has expressed disdain for this design, stating in a 2003 interview that if an artist approached him with similar work, he would reject it and demand better.
Inafune expressed desire in making, but at first stated that he could not do it.

Inafune and Mega
* Keiji Inafune RockMan's ( Mega Man ) designer
The project supervisor of the first Mega Man invited Inafune to the sequel's development crew ; Inafune was working on a separate game at the time.
Inafune intended his artwork for Mega Man 2 to be more " anime-ish " than in the first game.
Keiji Inafune claims the success of Mega Man 2 is what made the Mega Man series a hit that continues to spawn sequels.
In developing Mega Man 9, producer Inafune and Hironobu Takeshita looked to the first two games in the series for inspiration, with Mega Man 2 serving as a standard to surpass in order to meet fans ' expectations.
The game provides a good example of the work produced by Capcom in the late 1980s and early 1990s, along with such titles as those in the Mega Man franchise ; both shared key personnel such as Tokuro Fujiwara, Keiji Inafune and Yoshihiro Sakaguchi.
Mega Man series artist Keiji Inafune stated that the development team had very few problems while working on Mega Man 4.
However, Inafune did not intend for players to compare her to Mega Man's sister Roll.
Artist Keiji Inafune, who had major involvement in the development in all prior Mega Man games, worked under a new project leader for Mega Man 5.
As a result of this leadership, Inafune felt Mega Man 5 turned out with a lower difficulty level.
Inafune summarized his work on Mega Man 5 as being fun, but he admitted having trouble with some of the designs, balance, and colors.
The Mega Man Zero series, known as in Japan, is the series succeeding the Mega Man X story-line, and the fifth series in Capcom's Mega Man video game franchise, co-produced by Keiji Inafune, and directed by Mega Man Legends series director Yoshinori Kawano.
Artist and designer Keiji Inafune claimed Mega Man & Bass was created with regard to younger players who did not yet own one of the more advanced gaming systems.
According to series producer Keiji Inafune, Mega Man & Bass was intended for younger players who still owned a Super Famicom and did not have the means to experience Mega Man 8 on one of the newer systems.

Inafune and Man
" Working on Man 2 marked my second year at this, and I even got to mentor a ' new kid ', which opened up a whole new world of stress for me ," Inafune recounted.

Inafune and 2
With the production of Mega Man 2, Inafune decided to redraw the character completely, aiming to tie into the common perception of a mad scientist.
Producer Keiji Inafune comments that he was asked by several fans if a sequel to Mega Man Legends 2 would be made.
On April 2, 2005, Inafune was promoted from corporate officer to senior corporate officer.
Dead Rising is the second zombie game Inafune has worked on, the first being Resident Evil 2.
Inafune also created the sequel to Dead Rising, Dead Rising 2, released in 2010.
Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, oversaw the project.

Inafune and similar
Inafune complained of similar problems as Inaba, Kamiya, and Mikami, namely that Capcom management had a rule dictating that at least 70-80 percent of all new projects must be sequels of existing properties, with the actual number very close to 100 percent at any time.

Inafune and stated
Although Inafune left Capcom in November 2010, the team working for Mega Man Legends 3 stated that the game would continue development.
Inafune stated that the developer wanted to " preserve the core of Rockman " by transcending the traditional action elements ( i. e. running and jumping ) for the current gaming hardware from the perspective of the role-playing series.
" He also stated that the team was forced to put the game out before they thought it was ready and that during the game's production, the developers had lost the main planner, Inafune having to take his position.
Inafune stated " I want to end comments that Capcom games made in Europe aren't really Capcom games ... basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so it will have that Capcom flavor that fans know and love.
" We didn ’ t have lot of people, so after drawing character designs, I was actually doing the dotting for the Nintendo ," Inafune stated.
Inafune stated, " In the end, I think we had a lot of fun working on this series ".
However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style.
Series contributor Keiji Inafune stated Capcom outsourced the development of Mega Man III and the rest of the Game Boy titles to the same company that worked on Mega Man: Dr. Wily's Revenge due to a bad experience with the one that worked on Mega Man II.
Keiji Inafune has stated in an interview that EXE6 is indeed the final game in the series.

Inafune and such
In development of the game, Inafune incorporated many references to various music genres, such as Rock, which is the source of the Japanese name " Rockman.

Inafune and project
Inafune is also involved in Inticreates ' creation of the latest Rockman project, Rockman ZX.
The basic sprites for Roll and Dr. Light were created before Inafune began work on the project ; the designs for Cut Man, Ice Man, Fire Man, and Guts Man were already taking form as well.

Inafune and was
" Even though trying to bridge out a new title on the < nowiki > Famicom </ nowiki > was a little backwards at the time, we didn't want to make a half-hearted attempt at it ," Inafune explained.
Conceived by character designer Keiji Inafune for Mega Man, Wily's design is inspired by Albert Einstein, and was initially conceived to appear as a tall, thin scientist with a mustache, glasses, balding hair, and lab coat.
The first Rockman / Mega Man game was released in December 1987, after which sales in both countries were competent, but as Inafune later notes, " While it did sell more than we had expected, 1 wasn't a huge success as far as the numbers go.
From an interview with Nintendo Power in the October 2007 issue, Inafune explained that the reason was because of "... what went into the game and what was behind the release of the game.
Originally, Zero was meant to be the leading character of the X series, but Capcom executives convinced Inafune to continue with the analogous design from the original game.
Inafune and his team's next creation was Dead Rising for the Xbox 360.
On April 22, 2010, it was announced that Inafune would be Capcom's Global Head of Production.
First developed by Keiji Inafune when he was attempting to create a new design for Mega Man for the X series, Zero was instead used as a deuteragonist.
Zero was created by designer Keiji Inafune when he was told to recreate Mega Man for a new series on the Super Nintendo, Mega Man X.
However, Inafune realized afterwards that the character he created was too different from Mega Man's old appearance to be viewed positively by fans.
The concept of Zero starring in his own series was proposed by Inafune.

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