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Page "Interplay Entertainment" ¶ 26
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Interplay and then
In the 1980s, Stackpole began designing computer games for Coleco and then Interplay Productions.
Interplay started publishing its own games, starting with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development.
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to " Interplay Entertainment Corp ." The company then reported several years of losses, as titles such as Descent 3 and FreeSpace 2 had lackluster sales, despite being critically acclaimed.
Titus CEO Herve Caen then assumed the same capacity at Interplay.
Bethesda then filed motion in limine against Interplay.
Interplay then filed a motion in limine against Bethesda the day after.
Interplay then published Earthworm Jim for re-release on the Wii Virtual Console.
Interplay then announced that in collaboration with Masthead Studios they would continue work on Fallout Online.
Interplay then licensed out to Gameloft the rights to create Earthworm Jim HD.
Interplay then launched its own program to publish indie development games, Interplay Discovery, through Discovery they launched their first game in years, Pinball Yeah !, which was followed by Tommy Tronic.
Interplay then re-released Prehistorik Man on to the DSiWare being their first direct game on the Nintendo DS, as Earthworm Jim HD was developed and published by Gameloft.
Interplay then revealed that they would be porting Legendary Wars: T-Rex Rumble from the DS to the iPhone and iPad.
On their website forums, Interplay would then announce the fourth game in the Crazy Cars series, Crazy Cars: Hit the Road, for the iOS, Android and Windows, scheduled for release in October, 2012.
* Archive footage of ABT ( then Ballet Theatre ) performing Robbins ' ballet Interplay in 1949 at Jacob's Pillow
This game was bought from Interplay by Midway, then it was bought from Midway by Titus.
Titus then bought Interplay as well.

Interplay and revealed
In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online.
Overhaul Games developer Trent Oster revealed via Twitter that the delays of various Interplay WiiWare and DSiWare games was due to Nintendo's horrible Q & A system which took weeks at a time.
On April 13, Interplay Producer known to the public as " Alex " revealed that Interplay was planning an announcement pertaining to MDK, as well as awaiting announcing the release date of Battle Chess, which had been renamed Battle Chess: Game of Kings.
At 2003's Electronic Entertainment Expo Interplay showcased the game and revealed three of these characters: a human barbarian, a moon elf necromancer and a drow monk.

Interplay and financial
However, Titus went through financial and legal difficulties, culminating in a close of business in 2005 after unsuccessfully trying to sell Interplay.
On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3.
When Interplay ran into financial difficulties, and Black Isle's future became uncertain, Urquhart and several other industry veterans departed to found Obsidian Entertainment.
" During this period, Interplay Entertainment relied on Black Isle Studios ' games to alleviate financial trouble, which put pressure to release games quickly.
BlueSky Software was an American software company situated in California formed in 1988 and had a successful run for 12 years before closing down in March 2001, when parent company Interplay was in financial trouble.

Interplay and at
* " Blues Variation " from Pictures at an Exhibition also contains an uncredited quote of the ' head ' of Bill Evans ' minor blues piece " Interplay ", during Keith Emerson's Hammond Organ solo.
In 1997, the game's designers produced a 47-page document that outlined the game's premise and vision statement, and was used to pitch the idea to management at Interplay.
* Official Descent page at Interplay
His work at Interplay included Bard's Tale III, Wasteland, Star Trek: 25th Anniversary and Star Trek: Judgment Rites.
Starfleet Command was released by Interplay led by Erik Bethke at a time when the gaming franchise for Star Trek was at an all time high.
Previously Interplay had released Star Trek: Starfleet Academy which placed Interplay on the top position with regards to the standings of the 3 main publishers at that time.
* Interplay Discovery, a subdivision of Interplay aimed at publishing games made by indie developers.
* Interplay Sports located in Beverly Hills, California was the internal sports division at Interplay.
* Interplay at MobyGames
* Van Buren ( Fallout 3 ) was the codename given to Fallout 3 when it was under development at Interplay
While at Interplay, he worked on the critically acclaimed Fallout as co-Lead Programmer and was responsible for much of the engine architecture and optimizations.
In 1997, Tim Cain, Leonard Boyarsky and Jason D. Anderson were working on the Fallout sequel at Interplay.
However, Interplay at the time was utilizing small development teams of one to three people to produce games for other companies to publish, which only allowed Interplay to break even at best.
Interplay grew to over 600 employees at its zenith in the mid-1990s.
In addition to his work at Interplay, Fargo also formed an online entertainment company Engage!

Interplay and Software
* Descent ( video game ), first in a series from Interplay Entertainment and Parallax Software
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1994.
Following an acquisition by Titus Software, Interplay was nearing bankruptcy in 2004 but continued operations, even after the liquidation of Titus.
In 1995, Interplay published the hit game Descent, developed by startup Parallax Software.
Apogee Software announced on December 12, 1997 that they would be exclusively publishing FreeSpace for the first three months before handing the publishing rights back to Interplay Entertainment.
Increased competition, less than stellar returns on Interplay ’ s sports division and the lack of console titles forced the company to seek additional funding two years later with an investment from Titus Software, a Paris-based game company.

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