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Irrational and Exuberance
In his book Irrational Exuberance, Yale Finance Professor Robert Shiller argues that other factors might be partially able to explain the Milgram Experiments:
Certain influential foreign conflicts such as the 1991 Soviet coup d ' état attempt which took place as part of the initial stages of the Dissolution of the USSR and the Fall of Communism ; the First and Second Chechen Wars, the Persian Gulf War and the Yugoslav Wars failed to dampen economic enthusiasm surrounding the ongoing Information Age and the " Irrational Exuberance " ( a phrase coined by Alan Greenspan ) of the Internet Boom.
The horizontal axis shows the: Image: IE Real SandP Price-Earnings Ratio, Interest 1871-2006. png | real price-earnings ratio of the S & P Composite Stock Price Index as computed in Irrational Exuberance ( inflation adjusted price divided by the prior ten-year mean of inflation-adjusted earnings ).
Screen shot from Irrational Exuberance ( yatta ), a popular animutation using the Japanese song Yatta, known for classic examples of soramimi from " misheard " English lyrics
* Irrational Exuberance ( book ), by Robert Shiller, which expanded on the theme of Greenspan quote
* Irrational Exuberance, a Flash animutation of the song " Yatta " which features images of Mr. Greenspan.
The second edition of Irrational Exuberance published in 2005 is updated to cover the housing bubble, especially in the United States.
From Irrational Exuberance, 2d ed.
From Irrational Exuberance, 2d ed.
From Irrational Exuberance, 2d ed.
Screen shot from the flash cartoon Irrational Exuberance.
" The phrase was picked up by Yale professor Robert Shiller, who used it as the title of his book, Irrational Exuberance, in 2000.
1: Robert Shiller's plot of U. S. home prices, population, building costs, and bond yields, from Irrational Exuberance ( book ) | Irrational Exuberance, 2nd ed.
Robert Shiller's plot of U. S. home prices, population, building costs, and bond yields, from Irrational Exuberance ( book ) | Irrational Exuberance, 2d ed.
Irrational Exuberance, 2d ed.
# Irrational Exuberance: The Clinton Administration in Africa, Peter Rosenblum, Current History 101: 195-202, 2002 ( subscription required )

Irrational and is
If the slope is rational then all leaves are closed curves homeomorphic to the circle, while if it is irrational, the leaves are noncompact, homeomorphic to the real line, and dense in the torus ( cf Irrational rotation ).
Sierra, which is now part of Vivendi SU, licensed the franchise to Irrational Games for a third installment ; Tribes: Vengeance was released in October 2004.
Freedom Force is a real-time tactical role-playing game developed by Irrational Games and published by Electronic Arts and Crave Entertainment in 2002.
Brosius is best known within the video game industry for his sound design and music work in several Looking Glass Studios, Irrational Games and Ion Storm games, particularly the Thief series.
Ltd .) is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier as Irrational Games.
* 2006 – Irrational is acquired by Take-Two Interactive, under the 2K Games publishing arm.
* 2007 – Irrational Games is renamed to 2K Boston and 2K Australia on August 10.
Ken Levine ( Born September 1st, 1966, in Flushing, New York ) is the creative director and co-founder of Irrational Games.
In distinction both from Camus's feeling that Nausea is an uneasy marriage of novel and philosophy and also from Mattey's belief that it is a philosophy text, the philosopher William Barrett, in his book Irrational Man: A Study in Existential Philosophy, expresses an opposite judgment.
While BioShock Infinite, being developed by Irrational Games for release in 2013, shares the name and many similar gameplay concepts with BioShock, the title is not a sequel or prequel in story, instead taking place aboard the collapsing air-city of Columbia in the year 1912, and following former Pinkerton agent Booker DeWitt as he tries to rescue a woman named Elizabeth from the dystopia it has become.
" Irrational exuberance " is a phrase used by the then-Federal Reserve Board Chairman, Alan Greenspan, in a speech given at the American Enterprise Institute during the Dot-com bubble of the 1990s.
Freedom Force vs. the 3rd Reich is a real-time tactical role-playing game developed and published by Irrational Games.
In his 2009 book, Denialism How Irrational Thinking Hinders Scientific Progress, Harms the Planet, and Threatens Our Lives, Michael Specter called Endy ‘ synthetic biology ’ s most compelling evangelist ’ as he is persistent on discussing the prospects and dangers of synthetic biology on nearly any forum.
* Video game BioShock Infinite ( 2012 ) developed by Irrational Games is set in the fictional flying city of Columbia.
SWAT 4 is a tactical first-person shooter video game developed by Irrational Games and published by Vivendi Universal Games on April 5, 2005.

Irrational and 2000
A sequel, System Shock 2, was released by Looking Glass Studios and off-shoot developer Irrational Games in 1999 ; the 2000 game Deus Ex and the 2007 game BioShock are spiritual successors to the two games.
* 2000Irrational Canberra opens, with Jonathan Chey taking the helm.

Irrational and book
Marvel Comics abandoned the Freedom Force trademark in the 1990s and it was eventually re-registered by computer game developer, Irrational Games, which used it as the name for their own team of comic book heroes ( with no connection to Marvel or its characters ).
Freedom Force ( 2002 ) and its sequel, Freedom Force vs. the Third Reich ( 2005 )-both by Irrational Games-are some examples of comic book super hero tactical RPGs that are played in real-time instead of turns.
In 1966, Harcourt Brace published her only book, The Irrational Journey, a brief, atmospheric memoir of a trip she and her husband took to the Soviet Union in the dead of winter.

Irrational and written
* " This Irrational Planet ", Asimov's fourth story, was written in August 1938.

Irrational and by
His work was included in numerous group exhibitions including Involving Technical Materials and Processes, organized by Experiments in Art and Technology, in collaboration with the Brooklyn Museum, Brookly, NY and The Museum of Modern Art, New York, NY ( 1968 ); New Learning Spaces & Places, Walker Art Center, Minneapolis, MN ( 1974 ); Whitney Biennial Exhibition, Whitney Museum of American Art, New York, NY ( 1975, 1977, 1981, 1983, 1985, 1987, 1989, 1991 ); Documenta 6, Kassel, Germany, ( 1977 ); Venice Biennale, US Pavilion, Venice, Italy, ( 1980 ); Sydney Biennale, Sydney, Australia, ( 1982 ); II Bienal de La Habana, Havana, Cuba, ( 1986 ); The Thinking Eye, International Center for Photography, New York, NY, ( 1987 ); Passages de l ’ image, Musée national d ' Art moderne-Centre Georges Pompidou, Paris, France, ( 1990 ); Video Art: The First 25 Years, The Museum of Modern Art, and The American Federation of Arts, New York, NY, ( 1995 ); Info Art ’ 95, Kwangu Biennial, Gwangju, Korea, ( 1995 ); Electronic Highways, The Museum of Modern Art, New York, NY, ( 1997 ); and Rational / Irrational, Haus der Kulturen der Welt, Berlin, Germany, ( 2008-2009 ).
* BioShock, a first-person shooter created by Irrational Games
The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios.
* Freedom Force ( 2002 video game ), a superhero game by Irrational Games
* Irrational exuberance, a term used in 1996 by Alan Greenspan, then chairman of the U. S. Federal Reserve Board, with regards to equity prices in the United States
* The Lost ( video game ), a 2002 vaporware game by Irrational Games
* " Irrational and unbelievable creeds ": The fundamental doctrines of some religions are considered by some to be illogical, contrary to experience, or unsupported by sufficient evidence, and are rejected for those reasons.
It was developed by Irrational Games using a heavily modified Unreal engine to bring the game's appearance up to par with other modern first-person shooters.
It was developed by Irrational Games and released by Sierra Entertainment ( part of Vivendi Universal ) in October 2004.
SWAT3 was met by positive critical acclaim, attracting praise for its graphics and AI sophistication, and also spawned a successor, SWAT 4 which was released in April 2005, developed and published by Irrational Games and Sierra owner Vivendi Universal.
Along with its different released versions, SWAT3 also received a sequel ; SWAT 4, developed by Irrational Games and published by Vivendi Universal in April 2005.

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