Help


[permalink] [id link]
+
Page "Irrlicht Engine" ¶ 4
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Irrlicht and supports
Irrlicht supports many file formats.
* Irrlicht Engine, supports octree scene nodes
* Irrlicht game engine ( supports Q3A. bsp files )

Irrlicht and 3D
Other 3D environments such as the Irrlicht Engine are unofficially supported.
Irrlicht ( pronounced in German ) is an open source 3D engine written in C ++.

Irrlicht and rendering
Lightmaps and vertex lighting in Irrlicht, rendering a simple dungeon scene
Node types packaged with Irrlicht include a terrain renderer and sky domes / boxes for outdoor rendering, BSPs for indoor rendering, bone based animated meshes, stencil shadows, billboards and particle systems, water surfaces and primitives.

Irrlicht and .
The German name of the phenomenon, Irrlicht, has been the name of a song by the classical composer Franz Schubert in his song cycle Winterreise.
Additionally, the first solo album of electronic musician Klaus Schulze is named Irrlicht.
" A few examples of graphics engines are: Crystal Space, Genesis3D, Irrlicht, OGRE, RealmForge, Truevision3D, and Vision Engine.
In 1972, Schulze released his debut album Irrlicht with organ and a recording of an orchestra filtered almost beyond recognition.
Since this point, Schulze's career has been most prolific, and he can now claim more than 40 original albums to his name since Irrlicht.
Irrlicht is known for its small size and compatibility with new and older hardware alike, a shallow learning curve and a large friendly community.
Only after the 1. 0 release of Irrlicht in 2006 the team grew to currently ten members, most of them being developers.
Irrlicht means " will-o '- the-wisp " in German.
Irrlicht was designed to be able to load and save the current scene to an XML file ; this combined with the engine's open-source licensing model has attracted various programmers and developers to create world editors for Irrlicht to simplify the world-creation process.
Since Irrlicht does not support sound by itself, Ambiera has also developed irrKlang, an audio library with an API similar to Irrlicht.
Many physics libraries have had plugins and wrappers written for Irrlicht, including Nvidia PhysX, Bullet, and Open Dynamics Engine.
More extensions can be found in the Irrlicht forums and in the irrExt project, a side-project of Irrlicht for special purpose add-ons.
* Irrlicht Engine Wiki at irrlicht3d. org
* DevMaster. net details and reviews of Irrlicht
* Comparison from the Irrlicht Engine: With Parallax mapping vs.
Its atmospheric drone music tone is similar to ex-member Klaus Schulze's solo album Irrlicht ( released the same month ) as it stemmed from a common idea that Schulze and Froese could not agree on and parted ways about.
* Burning's Software Renderer contributed by Thomas Alten to the open source Irrlicht graphics engine.

supports and 3D
The software supports both 2D and 3D formats.
It supports pure software rendering as well as providing hardware acceleration for several 3D graphics cards under Linux.
Commonly referred to as a 3D Product Lifecycle Management software suite, CATIA supports multiple stages of product development ( CAx ), from conceptualization, design ( CAD ), manufacturing ( CAM ), and engineering ( CAE ).
PureBasic supports and has integrated the OGRE 3D Environment.
It uses a more powerful game engine that supports 3D acceleration using Direct3D 5. 0.
Running in the framework of Max ( a visual programming interface for rapid prototyping and developing of audio software ), NATO. 0 + 55 + 3d extended Max by allowing to access and manipulate all the media types that QuickTime supports ( films, images, 3D models, QuickTime VR, etc .).
Like its predecessor, Voyage 200 is an advanced calculator that supports plotting multiple functions on the same graph, parametric, polar, 3D, and differential equation graphing as well as sequence representations.
The third and current generation of the Unreal Engine ( UE3 ) is designed for DirectX ( versions 9-11 for Windows and Xbox 360 ), as well as systems using OpenGL, including the PlayStation 3, Mac OS X, iOS, Android, Stage 3D for Adobe Flash Player 11, PlayStation Vita and Wii U. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows.
The 3D modeling component supports both polygon modeling and subdivision surfaces.
HDMI 1. 4 supports several stereoscopic 3D formats including field alternative ( interlaced ), frame packing ( a full resolution top-bottom format ), line alternative full, side-by-side half, side-by-side full, 2D + depth, and 2D + depth + graphics + graphics depth ( WOWvx ), with additional top / bottom formats added in version 1. 4a.
Wings loads and saves models in its own format (. wings ), but also supports several standard 3D formats as well.
Its hardware-accelerated engine supports 3D models, object and movement smoothing, shadows, dynamic lighting, and other features.
The Icube software supports edge blending and the capability to create full quad buffer stereo images in 3D.
Due to its early gestation, the standard supports only the most basic 3D graphics, including basic geometry and meshes, and only the basic Gouraud, " Dot ", and Phong shading for rendering scenes.
When used with Cineform's Neo line of plug-ins, it supports 3D editing with the ability to view 3D material using 2D monitors, while making individual left and right eye adjustments.
The Chrome 440 series supports DirectX 10. 1, HD Blu-ray video, and 3D acceleration powerful enough to run most of today's games on moderate settings.
* Tech Soft 3D: HOOPS 3D Exchange supports IFC 2x2 and IFC 2x3
* Tetra4D: 3D PDF Converter supports IFC 2x2 and IFC 2x3
Its Java ME implementation supports Mobile 3D Graphics API.
Expression Blend supports the WPF text engine with advanced OpenType typography and ClearType, vector-based 2D widgets, and 3D widgets with hardware acceleration via DirectX.
* Mesa 3D supports OpenGL version 3. 0 ( depending on the driver ), along with some extensions from OpenGL 4.
* Whilst Mesa 3D supports several hardware graphics accelerators, it may also be compiled as a software-only renderer.

2.488 seconds.