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Katamari and Damacy
* Katamari Damacy, a game based on the snowball effect
: 2005: Katamari Damacy
: 2005: Donkey Konga ; I Love Bees ; Katamari Damacy
It is particularly disturbing to some that some video games allow children to act out crimes ( for example, the Katamari Damacy series ), and reward them for doing so.
* The Prince, the main character of the video game Katamari Damacy
He is often mocked, for example in an episode of Kyorochan, or in Katamari Damacy where he is one of the largest and most valuable objects in the game that the Prince can roll into his damashi ball of trash.
Unexpectedly successful video games such as Riviera: The Promised Land for the Game Boy Advance, the PC game Roller Coaster Tycoon, the multi-platform game Angry Birds and Batman: Arkham Asylum, the DS game Scribblenauts, the PS2 game Katamari Damacy.
Katamari Damacy ( Katamari Damashī, " clump soul ") is a third-person puzzle-action video game that is developed and published by Namco for the PlayStation 2 video game console.
In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor.
Overall, Katamari Damacy was well received in Japan and North America.
Katamari Damacy inspired the development of other video games, and led to the release of seven sequels in Japan and other territories: We Love Katamari ( PlayStation 2 ), Me & My Katamari ( PlayStation Portable ), Beautiful Katamari ( Xbox 360 ), i Love Katamari ( iOS ), Katamari Forever ( PlayStation 3 ), Katamari Amore ( iOS ), and Touch My Katamari ( PlayStation Vita ).
The primary story in Katamari Damacy deals with the aftermath of the planet-sized King of All Cosmos ' binge drinking spree that wiped out all the stars and other celestial bodies from the sky.
The " Make A Star " mode in Katamari Damacy is the primary mode, where the player must grow the katamari to a specific size in a limited amount of time.
Toru Iwatani, head of research and development for Namco, stated that the idea for Katamari Damacy resulted from Keita Takahashi's school project from the Namco Digital Hollywood Game Laboratory, a sponsored institute for game development education similar to DigiPen.
The core gameplay of Katamari Damacy is the subject of U. S. Patent 7, 402, 104, " Game performing method, game apparatus, storage medium, data signal and program ".
Katamari Damacy was first revealed at the 2003 Tokyo Game Show, at which the press dubbed it a " snowball simulator ".
Katamari Damacy was first shown in the United States at the Experimental Gameplay Workshop during the March 2004 Game Developers Conference.

Katamari and was
The music in Katamari Damacy was widely hailed as imaginative and original ( winning both IGN's and GameSpot's " Soundtrack of the Year 2004 " awards ), and was considered one of the game's best features.
The soundtrack was released in Japan as Katamari Fortissimo Damacy.
Katamari Damacy was one of the recipients of the 2004 Good Design Award in Japan, the first time a video game has won this award.
The game was not released in PAL territories such as Europe and Australia, since publishers thought it was too " quirky " for these markets ; however, Electronic Arts picked up both sequels, We Love Katamari
Beautiful Katamari () was an Xbox 360 title released in 2007 and 2008, following the Royal Family using katamaris to close up a black hole created while the King was playing tennis.
Katamari Forever () was released for the PlayStation 3 internationally in 2009.
Korogashi Puzzle Katamari Damacy was released for the Nintendo DSi via DSiWare in 2009.
Rolling With Katamari was released in Japan only in 2007 for the Mitsubishi P904i series of phones, using their tilt-sensitive technology to let the player control the katamari.
Another iOS game, Katamari Amore, was released in early 2011.
WindySoft, a South Korean developer, announced plans for a Katamari Damacy Online game, which was due to be released in 2007.
Besides being engaged in painting portraits, which included further portraits of the Empress, the future Emperor Taishō, General Ōyama Iwao, Iwakura Tomomi and Sanjō Sanetomi, Chiossone was constantly kept busy at the Printing Bureau, producing plates for notes, stamps and bonds ; in 1888 he produced a 5 ‑ yen bank note with the figure of Sugawara Michizane on it, and, as his last work before retiring, a 100 ‑ yen note with Fujiwara Katamari ( 614 ‑ 669 ) on it.

Katamari and released
While PlayStation 3 and Wii ports were planned for Beautiful Katamari, these never were released.
As this is the first game in the series to be released in the PAL regions, two bonus movies from the original Japanese Katamari Damacy can be unlocked: the introduction movie from the game, and the Hoshino family cut scenes edited together as a single movie, along with the dubbed versions in English, Japanese, and Korean.

Katamari and for
: 2005: We Love Katamari ( for PlayStation 2 )
and Me & My Katamari, for release in Europe.
It also won the U. S. award for " Excellence in Game Design " at the 2005 Game Developers Choice Awards, and G4techTV awarded Katamari Damacy its " Best Innovation " prize in its G-Phoria of that year.
It further improved on the graphics capabilities of Beautiful Katamari, and introduced new moves for the player.
Touch My Katamari () is a regional launch title for the PlayStation Vita portable game system in late 2011 and early 2012.

Katamari and is
The name is officially transliterated as Katamari Damacy in most releases.
Katamari Forever incorporates a mix of previous levels from the series, framed around the King trying to recover from amnesia, and new levels where the katamari is needed to repair damage done by a rampaging " RoboKing ".
This image is the front cover art of the North American version of Katamari Damacy, and is copyrighted by Namco.
We Love Katamari ( or We ♥ Katamari ), known in Japan as, is a video game published by Namco for the PlayStation 2.
It is the sequel to the previous year ’ s sleeper hit, Katamari Damacy.
Upon fulfilling each fan ’ s request, the Katamari is given to the king, which he uses to create a new planet in the cosmos, this continues until there are enough planets in the cosmos to roll up the sun using the Earth as a katamari.
We Love Katamari tells two stories: a self-referential story of how the King of All Cosmos is reacting to the unexpected success of Katamari Damacy, and an origin story of how the King of All Cosmos became the King of All Cosmos, met his wife, and had his son.
The King of All Cosmos ’ s history is told in We Love Katamari ’ s cut scenes, interspersed between the game ’ s stages.

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