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Page "Intellivision" ¶ 7
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Mattel and created
The doll was marketed as a " Teen-age Fashion Model ," with her clothes created by Mattel fashion designer Charlotte Johnson.
On July 17, 2008, a federal jury ruled that Bryant had created the Bratz while he was working for Mattel, despite MGA's claim that Bryant had not been employed by Mattel at the time and Bryant's assertion that he had designed the Bratz between two separate periods of employment at Mattel.
A console-only sequel, Diner, was created after the 1984 purchase of Intellivision from Mattel by INTV Corp.
* Princess of Power, a toyline created by Mattel
Masters of the Universe ( commonly abbreviated MOTU and sometimes referred to as He-Man, after the lead hero ) is a media franchise created by Mattel.
On April 14, 1982, CPI and Mattel entered into a termination agreement which provided that " all materials created and or developed by Mattel for use in connection with products under the Conan License " would be delivered to CPI's agent, CPC, which would have " the exclusive right to use such material.
Thus, Mattel created a new line Princess of Power and invented She-Ra as its feminine warrior-woman heroine.
Evidence of his " space-aged savvy " can be seen in the designs of many of the toys he created for the Mattel line.
Mattel created two dolls based on Erica Kane as part of the company's Daytime Drama Collection.
In the genres of toys and comic books, toys were given their first prominent supercouple with the creation of Ken and Barbie by Mattel in 1961 and comic book supercouples such as Clark Kent and Lois Lane ( created in 1938 ) and Peter Parker and Mary Jane Watson ( created in 1966 ) are still popular today.
Skeletor () is a fictional character and the main antagonist of the Masters of the Universe franchise created by Mattel.
Skipper Roberts was a doll created by Mattel in 1964 to be Barbie's younger sister, as well as to oppose controversies directed at Barbie.
It was created to promote an existing Mattel toy line of the same name.
Pixter is a children's electronic toy, created by Mattel and Fisher Price, that can play a variety of games in the format of cartridges.
Because of the toy's popularity, Mattel ( through its Fisher-Price subsidiary ) created the Pixter 2. 0, Pixter Color, and Pixter Multimedia.
In 1998, Mattel redesigned German series animotions and dolls Polly Pocket and created a new series of collectible items.
The game was created by Nice Ideas, a division of Mattel that was located midway between Cannes and Nice.
The game stars Mattel Inc .' s Barbie, and it was created in an attempt to get more girls to play video games.
Extreme Dinosaurs is a series of toys created by Mattel in 1996.
She was famous to the extent that an American magical girl-inspired cartoon series based on her character was created and Mattel produced a line of fashion dolls named after her.

Mattel and M
Mattel came out with a series of " Zero-M " secret agent weapons such as a camera turning into a pistol and a radio turning into a rifle demonstrated by a juvenile Agent Zero M played by Kurt Russell.
Adaptations of this game have been developed and released for the Atari 2600 under the M Network banner, and for the Mattel Aquarius.

Mattel and games
Common shedding games in the US include Crazy Eights ( commercialized by Mattel as Uno ) and Daihinmin.
The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games.
In its first year, Mattel sold 175, 000 Intellivision consoles, and the library grew to 35 games.
Levine and Minkoff, a long-time Mattel Toys veteran, both came over from the hand-held Mattel games engineering team.
In 1982, Mattel introduced a new peripheral for the Intellivision: The Intellivoice, a voice synthesis device which produces speech when used with certain games.
Category: Mattel games
Activision, Atari and Mattel all had experienced programmers, but many of the new companies — rushing to join the market — did not have enough experience and talent to create the games.
Licensing rights were also granted to Mattel Electronics for two educational based video games for the Intellivision console in 1979.
Category: Mattel games
Since the NES was released in Australia in 1987, Konami's games were distributed by Mattel Australia, just like the NES was.
It was also, along with Champion Baseball, one of the first sports games to feature audibly-speaking players ( as opposed to text ), using the Mattel Intellivoice module.
In March 2001, Gores Technology Group sold The Learning Company's entertainment division ( which includes games originally published by Brøderbund Software, Mattel, Mindscape and Strategic Simulations, Inc .) to them.
Cyan, Inc. and Mattel ( then the owner of the Myst and Riven franchise ) offered the task of developing the sequel to several development companies ; according to Game Developer, interested parties developed proposals including story concepts, analysis of the first two games, technology discussion, and technology demonstration.
Levine and Minkoff ( a long-time Mattel Toys veteran ) both came over from the hand-held Mattel games engineering team.
In 1976 they helped Mattel to develop the Intellivision video game console and also wrote most of the early games for it.
All 127 are original Atari 2600 games by companies such as Atari, Activision, and Mattel, hacked to remove copyright notices and other assets demonstrating ownership.
Category: Mattel games
Category: Mattel games
Imagic also released games for the Mattel Intellivision, ColecoVision, IBM PCjr, and Magnavox Odyssey².
Notable early handheld games included the Mattel Auto Race ( 1976 ) and Mattel Electronic Football ( 1977 ) which featured very simple red-LED displays ; gameplay involved the player pressing buttons to move his car or quarterback icon ( represented by a bright dot ) to avoid obstacles ( represented by less bright dots ).

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