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NPCs and from
The plot is advanced through missions available from facilities on planets as well as NPCs flying through space.
Instead, they are each obtained from certain NPCs.
As in other RPGs, the player can find or purchase items from NPCs to help in and outside of combat.
Instead, they are each obtained from certain NPCs.
's recurring NPCs ; he is often recognized by description before being mentioned by name, eliciting a cry from the players ( in unison ) of " RED GURDY PICKENS ?!".
Additionally, some changes to the world have been made to allow a limited degree of player-control ( such as player-elected administration for some of the in-world organisations ) rather than using NPCs created from book characters.
* Lack of shops or gold ( broken or lost equipment must be replaced with randomized drops, either from slain NPCs or treasure piles ).
Disguises can be either found in the environment or taken from the bodies of disabled or dead NPCs.
* All of the non-player characters ( NPCs ) from the original game are available with the exception of Yoshimo.
These NPCs are excluded from the multiplayer mode because of its lack of a campaign story ( scripted missions ).
In Baldur's Gate II, several characters from the first game make an appearance again, and some are NPCs who can join the player's party.
The 2004 Summer Paralympics medal table is a list of National Paralympic Committees ( NPCs ) ranked by the number of gold medals won by their athletes during the 2004 Summer Paralympics, held in Athens, Greece, from September 17 to 28, 2004.
GoldSrc, the engine derived from the Quake engine by Valve Corporation for Half-Life ( 1998 ), added Direct3D support, and a skeletal framework to better render the NPCs, and also greatly improved the NPCs artificial intelligence ( AI ) compared to the Quake engine.
Quests are accomplished in the routine manner ; they are also very few and long ; speaking to different NPCs in story arcs, bringing specific items to NPCs or delivering goods from one to another.
This was the first Ultima game to feature a real conversation system — whereas NPCs in the earlier parts would only give one canned answer when talked to, now players could interact with them by specifying a subject of conversation, the subject determined either by a standard set of questions ( name, job, health ) or by information gleaned from the previous answers, or from other characters.
Characters ' abilities are improved by increasing in level, but character skills must be purchased from specified NPCs after gaining a new level.
The number of NPCs, the independence of their behavior from the player's actions, and the parser's complexity were also considered revolutionary at the time of the game's release.
Levelling up also allows the player character to receive training from NPCs, which increases proficiency in certain skills.
Many gamers experienced extensive problems while playing the original release of the game, including quest items disappearing from inventories, NPCs getting stuck, key quests failing, doors that don't work, etc.
They Hunger features little original Half-Life content apart from the revolver, some sound clips, a few types of ammunition the player can pick up, and a few other minor details, although many weapons and NPCs are simply re-skins of the content in Half-Life.
This is often used to get information, training, and items from NPCs.
Their name seems to come from the Star Onion Brigade, a group of child NPCs belonging to the fictional city of Windurst, which are involved in some quests from the MMORPG Final Fantasy XI.

NPCs and NPPs
Pooling the NPPs into larger entities known as NPCs was thus proposed as a solution, although it was not meant to completely replace NPPs.
There would thus be 32 NPCs, and the number of NPPs would be reduced from 91 in 1997 to 66 by 2000.

NPCs and have
Players often have to speak with NPCs and then figure out a way to help them.
Starting with The Adventure of Link, Zelda games have prominently featured a variety of NPCs who play pivotal roles in Link's quests.
No new creations or spells are available, however a number of different features have been added, for instance, two NPCs ( Alwan and Greta ) who will join the player's party and a new forging system, allowing the player to create powerful artifacts or enhance existing items.
Throughout the later gameplay, only three NPCs are able to believe that Almalexia is really dead ; all others will be unable to believe this story and will have a lower disposition if the player insists that this is true.
The party could have a maximum of six adventurers ( with two extra slots for NPCs ).
Dialogue is text-based and some NPCs have their own pictures as well.
Some NPCs have recurring roles, while others appear only briefly to aid in the writing of a scene.
Unlike other games that utilize the " monster infighting " feature ( such as Doom ), non-player characters do not have to be in the enemy's line-of-fire to enter " infighting " mode ; some NPCs ( particularly law enforcement and military characters ) are programmed to attack anyone brandishing a weapon or firing same ( an NPC fleeing in panic can also trigger an attack ).
" PC Zone noted that, " thanks to the excellent NPCs, the battles have a lot more meaning, as there is a strong storyline behind the endless hacking and slashing.
The NPCs have a full life cycle ( task accomplishment, combat, rest, feeding and sleep ) and the same applies to the many monsters living in the Zone ( hunting, attacking stalkers and other monsters, resting, eating, sleeping ).
Many things about the game have been made customizable, including the ability to edit player files, individual planets, NPCs, and even each space craft that players can buy.
Dialogue is text-based with speech, and some NPCs have their own portraits as well.
For example, a player might assume the role of ' Lord Nagafen ' and repel a raid of NPCs who have come to slay the dragon lord for his rare treasures.
Guarded areas also always have guard NPCs that hunt down all criminal players.
The random NPCs also have more lines.
Planning areas with higher demographies may have two NPCs, namely in Ang Mo Kio, Bedok, Bukit Merah, Jurong West and Yishun, while smaller planning areas may be combined and served by a single NPC, such as in the Central Area.
Some of the NPCs were to have unique capabilities ; for instance, one character would have the magic ability to flatten mountains, and was to be a critical recruitment for one of the mini-quests, allowing the player access beyond an impassable mountain range to retrieve an item.

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