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Page "Game Genie" ¶ 20
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Nintendo and then
The team then created a perfect PC port of Super Mario Bros. 3 in a week and approached Nintendo with their creation, who declined to enter the PC market at that time, but did congratulate the team for their efforts.
" Nintendo World Report, then known as Planet GameCube, gave Kuru Kuru Kururin the same score as Eurogamer and declared that it is " simple enough that anyone can pick this game up and play.
The Lost Vikings was originally released for the Super Nintendo Entertainment System, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Sega Mega Drive / Sega Genesis systems the next year ; the Mega Drive / Genesis version contains five stages not present in any other version of the game.
Shooter and his investors then founded a new company, Voyager Communications, which published comics under the Valiant Comics banner, entering the market in the 1989 with comics based on Nintendo and WWF licensed characters.
The events leading to Luigi's creation began in 1982, during the development of Donkey Kong, where the Nintendo designer Shigeru Miyamoto had created Mario ( then known as " Jumpman ") hoping that he would be able to recast the character in a variety of different roles in future games.
Since then he has starred in his own series of games, starting with 1994's Donkey Kong Country for the Super Nintendo Entertainment System, and remains an important character in the spin-off games of the Mario series, having since been replaced by Bowser as Mario's arch nemesis.
When this fell through, Nintendo decided that it would take the opportunity to create new characters that could then be marketed and used in later games.
Information about Super Mario 64 first leaked out in November 1995, and a playable version of the game was presented days later as part of the world premiere for the Nintendo 64 ( then known as the " Ultra 64 ") at Nintendo Space World.
It also features the voices of Leslie Swan ( then Senior Editor of Nintendo Power ) as Princess Peach, who also wrote the English text for the game, and Isaac Marshall as Bowser.
Hiroshi Yamauchi, then president of Nintendo, wanted a Mario game to be on the Game Boy, and ordered Yokoi to create the game with his development team, Nintendo Research & Development 1.
Subsequently, it was ported to the PlayStation 2 and Nintendo GameCube by Acclaim in 2001, and then Microsoft Windows in 2002.
Since then, he has been collaborating with other staff members at Nintendo EAD, supervising music created by others, as well as providing additional compositions for games such as Super Mario Galaxy, The Legend of Zelda: Spirit Tracks and The Legend of Zelda: Skyward Sword.
Interplay then re-released Prehistorik Man on to the DSiWare being their first direct game on the Nintendo DS, as Earthworm Jim HD was developed and published by Gameloft.
In early 1999, Yoshiki Okamoto, then head of Capcom's screenwriter subsidiary Flagship, proposed his idea of remaking the original The Legend of Zelda for the Game Boy Color to Shigeru Miyamoto, the game designer at Nintendo who created the series.
The development was then transferred to the Nintendo 64.
In October 2002, Nintendo, Sony, and Microsoft jointly filed suit against Lik-Sang, resulting in the company shutting down for two weeks, and then reopening sans the disputed products.
It was released in the arcades in 2001 on the Sega NAOMI, subsequently released on Dreamcast in Japan and then worldwide on the Nintendo GameCube, and was released on Xbox Live Arcade on April 9, 2008.
" Sakamoto mentioned that there was a possibility for a Metroid game for Nintendo's upcoming video game console, the Nintendo 64, then referred to as " Project Reality ", but reminded that it was not guaranteed.
Nintendo originally meant Captain Falcon to be the flagship character of the then new Super Nintendo Entertainment System.
Technōs would then produced an Nintendo Entertainment System version of the game, which would be Technōs ' first game for the home console market.

Nintendo and sued
Nintendo sued Tengen for these actions.
Nintendo sued Gametech in 2005 for selling the PocketFami, despite the patent expiration.
Universal sued Nintendo on June 29, 1982 and announced its license with Coleco.
In an ultimately unsuccessful lawsuit, Nintendo sued Galoob in the case Galoob v. Nintendo, claiming that the Game Genie created derivative works in violation of copyright law.
Nintendo sued Camerica and their USA distributor, Galoob Toy many times.
In 2002, the company was sued by major game console producers, such as Sony Computer Entertainment, Nintendo, and Microsoft, alleging contributory copyright infringement, since the mod chips ( and other related devices ) enabled playing of pirated game titles on those consoles.
When Tengen launched the unlicensed versions of its games, Nintendo immediately sued Tengen for copyright and patent infringement.
( Tengen originally sued Nintendo on December 12, 1988 for antitrust violations.
Previously in the 1990s, Nintendo sued Color Dreams for producing NES games without an official license.
In April 1989, Tengen, who had previously filed an anti-trust suit against Nintendo, sued Nintendo again claiming rights to distribute Tetris on the NES, and Nintendo counter-sued citing infringement of trademark.
Nintendo sued GameTech over production of the PocketFami, claiming that the device violated their patents on the Famicom's hardware.
In February 2002, a Louisiana woman sued Nintendo because her son died after suffering seizures caused by playing Nintendo 64 for eight hours a day, six days a week.

Nintendo and Galoob
The Game Genie is a series of cheat systems designed by Codemasters and sold by Camerica and Galoob for the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Mega Drive / Genesis, and Sega Game Gear that modifies game data, allowing the player to cheat, manipulate various aspects of games, and sometimes view unused content and functions.
" However, after the courts found that use of the Game Genie did not result in a derivative work, Nintendo could do nothing to stop the Game Genie from being sold in the U. S. Before the lawsuit was filed, Galoob offered to make the Game Genie an officially licensed product but was turned down by Nintendo.
Around the time of the lawsuit from Galoob, Nintendo tried to use other methods to thwart the Game Genie, using ROM checksums in later titles intended to detect the cheat modifications.
In Galoob v. Nintendo, the 9th Circuit held that modification of copyright software for personal use was fair.
# REDIRECT Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
* Galoob v. Nintendo
Nintendo had to pay Galoob Toy US $ 15, 000, 000 in damages over one of those lawsuits.
# REDIRECT Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
He further says that " since it's not copyright infringement for you to apply a patch, it's also not copyright infringement for someone to give you a patch ," noting the case of Galoob v. Nintendo as precedent.
* Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
Galoob was involved in a landmark intellectual property lawsuit, Lewis Galoob Toys, Inc. v. Nintendo of America, Inc., over the Nintendo Entertainment System version of the Game Genie.

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