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Nintendojo and with
In All RPG's review of the game, the graphics were described as " horrid ," while Nintendojo and 1UP enjoyed them, with 1UP going so far as to say " regardless of what anyone tells you, the graphics are awesome.

Nintendojo and on
More recently, Nintendojo called the sprites " not-so-pretty " when they are rendered at a distance, and IGN has commented on the dated look of the game.

Nintendojo and .
Justin Searls of Nintendojo wrote that Super Mario Land continued the brilliance of its predecessor and gave it a 9 out of 10.
Geoffrey Winter of Nintendojo stated that the environments are " beautiful and look as if they were built to be admired, not just walked through.

Gamasutra and also
The back page " Soapbox " was also a popular feature, which moved to sister site to Gamasutra circa 2004.
Gamasutra also requires a thirty day exclusivity period from the date of publication, after which the writer is free to take the article elsewhere and retains ownership.
" Gaming news sites have also reported conflicts involving Strategy First, such as a news item by gaming industry site Gamasutra that reported developer BattleGoat Studios co-founder George Geczy stating that " We had to give them 50 cents off the dollar just to get our money out of them.
Spinoff games based on the Alpha Kimori intellectual property was also announced on Gamasutra.

Gamasutra and criticized
Gamasutra criticized it for being " vague to the point of infuriating " and " a pure trial-and-error expedition of the underground ", but noted that it had some early sandbox elements and could have been better if it had " a loose goal that couples true exploration with graphics and physics that are actually good " like its contemporary, Metroid, and the present-day indie game Cave Story.

Gamasutra and Dragon
Considered an improvement over the first two games, Dragon Warrior III " kept the same ugly graphical style and clumsy interface ", explained Kurt Kalata of Gamasutra.

Gamasutra and with
* Interview with Ken Williams, Gamasutra, October 2005
In 2006, Gamasutra polled video game industry professionals with the question: " Which role playing game over the entire history of the genre do you think has made the biggest ' quantum leap ', and why ?".
" Kurt Kalata of Gamasutra praised certain aspects of Cloud's characterization, noting that he is " neither hero nor anti-hero " but rather " somewhat of a weakling " with grandiose delusions and psychological issues, and one of the first unreliable narrators in a role-playing video game.
* " Video Games are Dead: A Chat with Storytronics Guru Chris Crawford ", Gamasutra
The referenced project was an original Stardock creation and was unveiled in a 2007 interview with Gamasutra as a " part Master of Magic, part Populous and part X-Com " game.
* Gamasutra interview with producer Mark Netter and technical designer and lead programmer Mark Moran ( 2008 )
Bill Loguidice and Matt Barton of Gamasutra commented that Robotrons success, along with Defender, illustrated that video game enthusiasts were ready for more difficult games with complex controls.
Simon Carless of Gamasutra discusses the difficulty of using dialects in a game with text-based dialog.
Kurt Kalata of Gamasutra and Hardcore Gaming 101 praised the game for its graphics, soundtrack, high quality writing comparable to a novel, voice acting comparable to a film or radio drama, post-apocalyptic science fiction setting, light gun shooter segments, and in-game computer database with optional documents that flesh out the game world, though not its use of the amnesia theme.
In 2012 Braben explained in an interview with developer website Gamasutra his opinion that the sale of secondhand games negatively affects development of new titles.
* November 2004 Gamasutra Interview with Church
Gamasutra encourages professionals to publish blogs in order to share their expertise with other developers.
Gamasutra requires users who wish to publish articles on the website to work with the features director Christian Nutt, whether they have fleshed-out drafts, an outline, or a concept.
* Interview with Toby Gard of Confounding Factor, David Jenkins, October 23, 1998 at Gamasutra
In November 2011, in an interview with Gamasutra, Rockstar executive Dan Houser revealed it may return to it for a sequel once Max Payne 3 is released.
* Interview with Martin Hollis, Gamasutra. com

Gamasutra and EarthBound
In a retrospective of the 20 essential Japanese RPGs, Gamasutra featured EarthBound on the list.

Gamasutra and one
In an article for Gamasutra, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory — attrition — comparing them unfavorably to real-time tactics games.
Described by Gamasutra as " a warped, confused tribute to American culture, designed by people who've only experienced the country through books and movies " the quirky humor of the game is one of the chief reasons for its popularity.
Gaming sites Gamasutra and Kotaku cited Advent Children Complete as one of the main reasons why sales of the video game console PlayStation 3 radically increased during the film's first week of release.

Gamasutra and on
* Gamasutra article on the role of Technical Artists ( Directors ) in game production
* Gamasutra. com, articles on game development
* Gamasutra: Fountainhead's Kang on Orcs & Elves
" In a 2007 Gamasutra article on the " Platinum and Modern Ages " of computer role-playing games, Matt Barton wrote, " Contemporary reviewers fell over themselves praising the game and giving it the highest possible marks ; it didn't take an orb of true seeing to know this game was platinum.
Gamasutra placed I, Robot on its " 20 Atari Games " list, saying that " This is the kind of brilliance Atari could field in its halcyon days ".
Gamasutra is a website founded that focuses on all aspects of video game development, founded in 1997.
Gamasutra has five main sections: the News where daily news is posted, the Features where developers post game postmortems and critical essays, Blogs where users can post their thoughts and views on various topics, Jobs / Resume where users can apply for open positions at various development studios, and Contractors where users can apply for contracted work.
While it does post news found on typical video game websites, Gamasutra is known for providing online resources to aspiring and professional game developers on the disciplines of games, including design, audio, public relations, and art.
* Gamasutra Interview: Ken Levine on Studio Culture
* 1999 Gamasutra Post-Mortem on Trespasser
Next-gen Turrican ; in April 2007, a Gamasutra article revealed that Factor 5 was working on concepts for a new Next-gen Turrican game.
* Interview and profile on Gamasutra
An Alpha Kimori Episode One 200-page Official Strategy Guide was created for fans and announced on Gamasutra.
* Beyond Machinima: Rudy Poat and John Gaeta on the Future of Interactive Cinema by Jason McMaster, Gamasutra.
* Gamasutra postmortem on Wild 9

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