Help


[permalink] [id link]
+
Page "Uru: Ages Beyond Myst" ¶ 9
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Players and begin
Players begin with two checkers on their 24-point, three checkers on their 8-point, and five checkers each on their 13-point and their 6-point.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players begin by placing a certain number of seeds, prescribed by the variation in use, in each of the pits on the game board.
Players begin with a set amount of lives, and whilst the game records the number of kills, the last man standing is usually considered the winner.
Players typically begin throwing about 16 weeks after surgery.
Players begin by shuffling their decks and drawing seven cards.
Players begin the game taking turns in a rotation, normally clockwise, playing until their turn is expired.
Players begin their journey on the Age of J ' nanin, which acts as a hub linking to other Ages and as a " lesson Age " demonstrating important principles for later puzzles.
Players begin the game in a central hub level, which contains portals to seven other stages.
Players begin with a Caesar, six generals, a small number of combat units 4 infantry, and a home province.
Players begin the game with the Buster Shot and the Z-Saber.
Players begin by selecting a character to use for the entire championship.
Players begin in a field of eight racers.
Players are allowed to begin the Betrayal Questline from level 10 onwards.
Players begin all playing against one another until one player wins a hole outright posting the best score than all other playing partners on a hole.
Here a Capelon player targets an enemy ship with an Orbital Whopper. Players begin with a single colony planet which must be developed.
Players begin the game with the creation of a new character.
Players begin in the city of Tangramayne, below which there is a four-level dungeon called the Dark Domain that is designed to get new, inexperienced parties started.
Players are frequently given certain known letters to begin with, but must then figure out the remaining letter mappings in a simple substitution cipher.
Players each begin with a full hand and draw from the stock after each trick.
alt = Players on two teams, one in white and the other in dark blue, face off against each other while a referee prepares to begin play
Players begin the game with three lives, and the game ends when all lives have been lost ; unlike the previous Wizards & Warriors games, there is no password or continue feature.
Players then take turns as follows: They may begin either by rolling a six-sided die and moving their magician that many spaces, or by forfeiting their roll and instead spending elfstones to move.

Players and story
Players who subscribed to the campaign were allowed to send in the results of any matches played in its service, and the results would be tabulated and then translated into story progression.
A 1938 local news story shows him as a member of the Prospect Players, not yet sporting his trademark mustache.
Players can spend time increasing these numbers before waging war on neighbouring territories, since the artificial intelligence of other lords tends to be peaceful unless the player attacks them first, or unless they have reached a point in the story where war is inevitable.
Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities.
Players play as either Niobe or Ghost, each of whom have slight variations during their story.
Players use their avatars to explore the abandoned city of an ancient race known as the D ' ni, uncover story clues and solve puzzles.
* Musical-A story told with song, with the Players often playing several characters
In May 1953 he was commissioned by Lincoln Kirstein, director of the New York City center of Music and Drama, for a three-act opera to a libretto by Chester Kallman based on a story by Boccaccio, to be titled The Tuscan Players.
Players choose a vehicle, and an arena — or a series of arenas in the story mode — to engage in battle with opposing drivers.
Players choose up to five characters and equip them like in the main story.
Players of the collectible card game, and to a lesser extent the role-playing game, can influence this story as it progresses by participating in sanctioned tournaments.
But even earlier, the story of Kling's Jewishness was given a vote of confidence by New York Giants owner-manager John McGraw, who knew Kling and referred to him as a Jewish ballplayer in a 1923 article, " Jewish Baseball Players Wanted " ( American Israelite, 9 August 1923, p. 6 ).
His other works include Dinny and the Witches ( 1948, revised 1961 ), in which a jazz musician incurs the wrath of three Shakespearean witches by blowing a riff which stops time ; the book for the musical version of Clifford Odets ' Golden Boy ( 1964 ), which earned him yet another Tony nomination ; A Mass for the Dead ( 1968 ), an autobiographical family chronicle ; A Cry of Players ( 1968 ), a speculative account of the life of young William Shakespeare ( with Anne Bancroft starring for Gibson once again, this time as Shakespeare's wife, Anne Hathaway ); Goodly Creatures ( 1980 ), about Puritan dissident Anne Hutchinson ; and Monday After the Miracle ( 1982 ), a continuation of the Helen Keller story.
Players can choose to have either Gideon Eshanti or Rachel Braque as their lead character, but this has no effect on the puzzles, only changing some story sequences near the end of the game.
Players have commented that some sections of the game feel contrived, particularly the opening scene, which establishes all major elements of the story within a few minutes with no player decisions.
In the edited version, the story begins after Victor Fleming's director's credit, while in the full-length version, after the director's credit, a title card saying " The Players " appears onscreen, after which all the major lead and supporting actors, as well as the characters that they play, are listed in order of appearance and in groups ( e. g., " At Domrémy ", " At Chinon ", etc.
Players travel across several worlds known as " Ages ", solving puzzles and gathering story clues by reading books or observing the
Legion is destroyed in the story and there has been no indication of a toy based on it in either Binaltech or Kiss Players.
Players choose a vehicle and an arena — or a series of arenas in the story mode — to engage in battle with opposing drivers.
In 2007, the Asian American theatre company East West Players gave the world premiere of a stage play based on Hirabayashi's true life story.
: Story: Players took turns telling parts of an audience-suggested story as another pointed to them.
This rather brief story examines the concept of totally unempathic and ' logical ' humans (" Null-O "' s ) in an obvious parody of the plot and concepts of The Players of Null-A by A. E. van Vogt.
* Inside The Handy Writers ' Colony PBS program page ; premiered on PBS 2008-10-23 ; story text summary ; video trailer available for QuickTime and Windows Media Players.
Players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story.

1.255 seconds.