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Page "Video game genres" ¶ 76
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Puzzle and games
Before November 22, 2006 the games were divided into three categories: Puzzle, Action, and Luck / Chance.
Puzzle video games are a genre of video games that emphasize puzzle solving.
Puzzle games focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements.
Puzzle games are often easy to develop and adapt, being manifest on dedicated arcade units, home video game consoles, personal digital assistants, and mobile phones.
Puzzle video games owe their origins to brain teaser and puzzles throughout human history.
Category: Puzzle video games
The NES version was ported twice to the Game Boy Advance: first in 2004 as one of thirty games in the Classic NES Series ( known as the Famicom Mini Series in Japan ), then bundled with a version of the Puzzle League series in 2005 under the title Dr. Mario & Puzzle League.
Category: Puzzle video games
Category: Puzzle video games
Category: Puzzle video games
*: Category: Puzzle video games
Category: Puzzle League games
Category: Puzzle video games
* Puzzle iT web site by Dr. Florian Radut A British-Romanian puzzle collection: mechanical puzzles, 2D puzzles, 3D puzzles, logic games and anagram puzzles, some of them used in TV Game-Shows, SMS contests and online contests.
Category: Puzzle video games
Category: Puzzle video games
Category: Puzzle video games
Similar to other puzzle games such as Puzzle Bobble, Snood has simple rules.
Category: Puzzle video games
* Edward Nygma's Puzzle Web Site: puzzles, games and stories featuring the animated series Riddler.
Category: Puzzle video games
Category: Puzzle video games

Puzzle and require
# Puzzle games rely on logic abilities and require the user to solve certain types of puzzles.

Puzzle and player
Puzzle and Experience points only show the development of the player and his progress in the game, though in the first game also affected the kind of random encounters a player faces, as some monsters only appear after a certain level of experience is reached.
The backgrounds change as the player progresses in Puzzle or Stage Clear mode.
A Puzzle Mode is also provided, which presents the player with a number of puzzles where he or she must clear all of the blocks in a set number of moves ( Blocks do not rise in this mode ).
An 8-bit version was also released for the Sega Master System and the Game Gear in 1993, which featured similar game play, but also included a " Puzzle Mode ", in which the player must clear a series of flashing beans amidst a large pile.
Magical Drop is played in a style and gameplay similar to Compile's ( now Sega's ) Puyo Puyo and Taito's Puzzle Bobble franchises ; a " stack " of random colored bubbles descend from the top, and a player is defeated when a bubble hits the bottom.
A Puzzle Mode is also provided, which presents the player with a number of puzzles where he or she must clear all of the blocks in a set number of moves.
Marathon involves playing infinitely until players lose ; Challenge is a versus computer or another player, involving forming combos to force the opposition to lose, though unlike other versions of the game, only the player's puzzle is visible, the opponent's replaced with a meter indicating how close they are to losing ; Time Zone involves forming a high enough score in a certain amount of time ; LineClear involves clearing levels by reaching a certain number of lines ; Puzzle involves clearing a select number of blocks in a certain number of turns ; and Garbage!
It also adds Puzzle Kombat, a puzzle game similar to Super Puzzle Fighter II Turbo which features super deformed versions of the MK characters that attack each other once a player gains an advantage in the game.
Super Puzzle Fighter II Turbo, released in Japan as and commonly referred to as Puzzle Fighter, is a one or two player tile-matching puzzle video game first released in the spring of 1996 by Capcom on the CPS II arcade system.
Super Puzzle Fighter II Turbo HD Remix supports 4 player in multiplayer, spectator mode, online play and rankings.
* In the original Puzzle Fighter, the tempo of the music would gradually speed up the closer the player or their opponent was to losing the match.
* In addition to the standard difficulty selection ( Easy, Normal, and Hard ), home console ports of Puzzle Fighter let the player alter the default speed in which gems would fall ( marked by a number of stars up to five ).
In it, Dan would provide a comedic demonstration to show the player the basics of playing Puzzle Fighter.
* The original Puzzle Fighter contained a number of different " Win Taunts " that a character would pick at random to say to the losing player after a match.
The " Puzzle " mode removes the drop timer, the combo weapons, and the infinite and random natures of the pieces supplied to the player.
Puzzle Pirates, an MMOG in which the player plays a pirate on one of multiple oceans.
In addition, Nintendo Puzzle Collection supports GameCube-Game Boy Advance connectivity, allowing the player to use a Game Boy Advance as a game controller.
Puzzle difficulty and arcade difficulty are set in the beginning of the game, but setting both to " easy " is not permitted ; if the player attempts to do so, the game will inform the player that it will be " too easy.
Also included is an editor for making Puzzle levels, and Link capability for going head-to-head with another player in either game mode.

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