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# and algorithm
# representation and algorithm, giving a representation of the input and output and the algorithm which transforms one into the other ; and
# the hardware implementation, how algorithm and representation may be physically realized.
Empirical results indicate the algorithm runs in approximately half the time of Qhull, and free implementations in C ++ and C # are available.
# REDIRECT Euclidean algorithm
For case # 1, the painter paints ( fills ) the pixel the painter is standing upon and stops the algorithm.
# REDIRECT Maze generation algorithm
# REDIRECT Maze generation algorithm
# Determine the structure of the learned function and corresponding learning algorithm.
* RSA encryption algorithm ( PKCS # 1 )
# REDIRECT symmetric-key algorithm
# REDIRECT Sorting algorithm
Larry Stockmeyer has proved that for every # P problem P there exists a randomized algorithm using oracle for SAT, which given an instance a of P and ε > 0 returns with high probability a number x such that.
A polynomial-time algorithm for solving a # P-complete problem, if it existed, would imply P = NP, and thus P = PH.
Jerrum, Valiant, and Vazirani showed that every # P-complete problem either has an FPRAS, or is essentially impossible to approximate ; if there is any polynomial-time algorithm which consistently produces an approximation of a # P-complete problem which is within a polynomial ratio in the size of the input of the exact answer, then that algorithm can be used to construct an FPRAS.
# A hypothesis that a genetic algorithm performs adaptation by implicitly and efficiently implementing this heuristic.
# An algorithm that converts an input string into a seemingly random output string of the same length ( e. g., by pseudo-randomly selecting bits to invert ), thus avoiding long sequences of bits of the same value ; in this context, a randomizer is also referred to as a scrambler.
# Say we have an algorithm that finds an MST ( which we will call A ) based on the structure of the graph and the order of the edges when ordered by weight.
# A quantum algorithm to solve the order-finding problem.
# redirect randomized algorithm
# Give the answer as a fraction representing a rational number, so the result of the division of 26 by 11 is But, usually, the resulting fraction should be simplified: the result of the division of 52 by 22 is also This simplification may be done by factoring out the greatest common divisor computed by mean of Euclidean algorithm.

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