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Page "History of video game consoles (fourth generation)" ¶ 9
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Sega and initially
Sega started off licensing and producing primarily " full motion video " games similar to earlier Laserdisc games, that were initially praised by reviewers ( for example: Gamepro's " SWAT PRO " magazine initially gave Sewer Shark a perfect score, then later re-reviewed it with a much lower score as their feelings toward the system changed )
Final N64 specifications and development workstations were not initially available to Rare: a modified Sega Saturn controller was used for some early playtesting, and the developers had to estimate what the finalised console's capabilities would be.
Power Stone was initially released on the Sega NAOMI hardware and later ported to the Dreamcast.
In 2003, Sega launched the Sega Ages line for PlayStation 2, initially conceived as a series of modernized remakes of classic games, though the series later diversified to include emulated compilations.
PSF initially stood only for " PlayStation Sound Format ", but with the addition of the PSF2, SSF ( Sega Saturn Sound Format ), DSF ( Dreamcast Sound Format ), USF ( Nintendo Ultra 64 Sound Format ), QSF ( Capcom Q-Sound Format ), GSF ( Game Boy Advance Sound Format ), and 2SF ( Nintendo DS Sound Format ) subformats, the more generic backronym " Portable Sound Format " was developed.
Many misconceptions about the game have circulated the internet about the game, such as that it was initially intended to be a Sonic 4 or an extensive fan-made hoax since Sega as a company has never announced or acknowledged its existence.
It was initially released for MS-DOS and the Commodore Amiga, and was ported to the Sega CD in 1993.
Lunar: Silver Star Story was initially released for the Sega Saturn in Japan in October 1996.
It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996.
Dynamite Cop ( in Japan ) is a 1998 video game published by Sega and initially released in arcades on Sega Model 2 hardware.
Flashback was initially released for the Amiga in 1992, then ported to MS-DOS, Acorn Archimedes, Sega Mega Drive / Genesis and Super Nintendo in 1993.
Despite being a commercial failure when it was initially released Congo Bongo has been ported to nearly every major gaming platform of the day, including SG-1000, MSX, Intellivision, ColecoVision, Commodore 64 ( twice-by Sega in 1983 and by U. S. Gold in 1985 ), IBM PC, Atari 2600, Atari 5200 and Atari 8-bit computers.
At the same time they were developing Sega games for Virgin, Graftgold also struck up a publishing deal with Renegade, who salvaged a number of products that had initially been promised to Mirrorsoft.
The game was initially published in 1993 for the Sega Mega Drive / Genesis and Super NES.
The game was initially developed for the Sony PlayStation platform – the Sega Saturn and PC versions were green lit later, by which time the PlayStation version was almost complete.
Sewer Shark, initially released exclusively to Sega CD, is a rail-shooter that years earlier was shelved as part of the ill-fated NEMO project.

Sega and had
The original Sega Master System version had two hundred levels.
Realizing that Atari had firm support from Namco ( the creators of Pac-Man and many other hits ), Coleco entered into contracts with companies such as Sega, Konami, and Universal.
A known side effect of this policy was the Sega Genesis version of Mortal Kombat selling over double the number of the Super NES version, mainly because Nintendo had forced publisher Acclaim to recolor the red blood to look like white sweat and replace some of the more gory graphics in its release of the game, making it non-violent.
In addition to the multi-AV port ( almost same one as used on the Sega Genesis model 1, though they are not interchangeable ), all Neo Geo CD models had composite RCA A / V and S-Video out jacks on the rear of the console.
Several Sega Master System games have been added to the Wii's Virtual Console, many of which are games that had also been released on the Game Gear.
Although retailers had preordered over 1 million 32X consoles, Sega had difficulty trying to fill these orders.
By December 12, 1994, three weeks after launch, Sega had only managed to ship 350, 000 consoles.
Sega had planned to ship at least 600, 000 consoles to retailers by Christmas ; this number was eventually met in January, 1995.
Sega had managed to sell 200, 000 32X consoles in the first three weeks of availability ; 100, 000 consoles being sold during Thanksgiving weekend alone.
Developers and licensees had abandoned this console in favor of what they perceived to be a true 32-bit console, the Sega Saturn.
Ignorant of the idea that console systems ' primary strength is in standardization, Sega had created three different platforms ( the Sega Mega Drive, and the Mega-CD / Sega CD and the 32X add-ons ) all under the same banner, stealing valuable shelf space from itself and confusing both vendors and consumers in the process.
Sega had admitted how expensive and problematic the 32X was, so it decided to make a combined version of the Mega Drive / Genesis and 32X ; however, by the time a prototype came out, the Sega Saturn was ready for release.
The issue included a small article in which the writers announced that Sega had found a warehouse full of old Sega Neptunes, and were selling them on a website for only $ 50.
The Sega CD had been announced at the Chicago CES in June 1992.
The manufacturers had to make a profit on the hardware itself, whereas most major game console manufacturers, such as Sega and Sony, sold their system almost as a freebie, with expectations of making up for the loss with software sales.
The first of these was the light gun game Duck Hunt, which Sega released in 1969 ; it featured animated moving targets on a screen, printed out the player's score on a ticket, and had sound effects that were volume controllable.
That same year, Sega released an electro-mechanical arcade racing game Grand Prix, which had a first-person view, electronic sound, a dashboard with a racing wheel and accelerator, and a forward-scrolling road projected on a screen.
Light guns are very popular in arcade games, but had not caught on as well in the home video game console market until after the Nintendo Entertainment System ( NES ), Sega Master System ( SMS ), Mega Drive / Genesis, Super Nintendo Entertainment System ( SNES ) systems and Atari XEGS.
According to IGN, the game, which cost an unprecedented $ 70 million to make, would have had to be purchased twice by every single Dreamcast owner in order for Sega to turn a profit.
The original Master System could play both cartridges and the credit card-sized " Sega Cards ," which retailed for cheaper prices than cartridges but had lower storage capacity.

Sega and hard
This was a particularly hard blow to Sega, the previous holder of the ESPN license, who had already been affected by EA's NFL deal.
" The hardware limitations of the Sega CD itself, " makes the video very blocky and often hard to see ".

Sega and time
STI was at one time an elite organization within Sega of America that developed games such as Kid Chameleon, Comix Zone, The Ooze and Die Hard Arcade ( this one being the result of a collaboration between STI and successful arcade game developers AM1 ).
The Sega CD 2 was launched in the Brazilian market at exactly the same time as the North American release.
By the time the game was released for the Sega Saturn in Japan, the game and system were selling at almost a one-to-one ratio.
Citing a lack of decent exclusives and an " astronomical asking price ", in 2009 video game website IGN chose the 3DO as its 22nd greatest video game console of all time, slightly higher than the Atari Jaguar but lower than its four other major competitors: the SNES ( 4th best ), the Sega Mega Drive ( 5th ), the Sony PlayStation ( 7th ), and the Sega Saturn ( 18th ).
This introductory scene was translated by Sega of Europe to English from Japanese rather poorly for the European release ( a phenomenon dubbed Engrish ), resulting in dialogue such as " Somebody set up us the bomb ", " All your base are belong to us ", and " You have no chance to survive make your time ".
The gameplay was advanced for its time, allowing up to four players to play simultaneously, using mouse, keyboard or ( modified ) Sega Mega Drive joypad, with a parallel port adaptor allowing four joypads / joysticks to be used at once.
It still managed to place in the top 10 selling Sega Genesis games of all time.
At the time, Sega regulated the release of third-party software through a licensing arrangement, which Accolade had bypassed ( by creating their own development systems ).
" This is a highly competitive market with price wars happening all the time and it would appear that after evaluating a number of choices — and the ramifications each choice brings — Sega went with a decision that it thought was best for the company's longevity ," said Mr. Ford.
In 1985, Sega released Hang-On, a popular Grand Prix style rear-view motorbike racer, considered the first full-body-experience video game, and was regarded as the first motorbike simulator for its realism at the time, in both the handling of the player's motorbike and the artificial intelligence of the computer-controlled motorcyclists.
Also in 1986, Sega produced Out Run, one of the most graphically impressive games of its time.
Sega struck back that same year with Daytona USA, one of the first video games to feature filtered, texture-mapped polygons, giving it the most detailed graphics yet seen in a video game up until that time.
In the arcade world, Sega introduced Crazy Taxi, a sandbox racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time.
By the time the Apple Bandai Pippin was released ( 1995 in Japan and in the United States ), the market was dominated by the Sega Saturn, PlayStation, and the ( mostly Windows-based ) PC.
The Sega CD version of Snatcher was for a long time the only major visual novel game to be released in America, however, partly due to a Teen rating limiting its accessibility, it only sold a " couple of thousand units ", according to Jeremy Blaustein, a member of Snatchers localization team.
The game followed the typical eight-way directional pad / stick with six-button layout common to most fighting games at the time ( more commonly in this case, Street Fighter II ), forcing users of the standard three-button Mega Drive / Genesis controller to purchase a more elaborate, six-button controller or else use an inconvenient method of switching between punches and kicks by pressing start, as this game was especially developed to be played with the Sega Activator.
It was a crushing blow, and was the only time in working nearly a decade at Sega I considered quitting.
At this time, consoles like 3DO, CD-i, and Sega CD borrowed this concept for several low-quality interactive games.
Sega could not publish either of them because they were rivals at the time with Nintendo, so publishing was handled by Media Factory.
The series sequel, Pitfall: The Mayan Adventure, made its debut on the Super Nintendo Entertainment System ( SNES ) and Mega Drive / Genesis systems in 1994, also showing up on the subsequent Sega 32X system a short time afterward.
The game's accompanying music was composed by Hiroshi Kawaguchi, who had previously composed soundtracks for other Sega games and was part of Sega's official band at the time, the S. S. T.

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