Help


[permalink] [id link]
+
Page "Maxis" ¶ 14
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

SimCity and 4
The series includes five main games ( SimCity, SimCity 2000, SimCity 3000, SimCity 4 and SimCity Societies ) and three spin-offs ( SimCity: The Card Game, SimCopter and Streets of SimCity ).
The building is also featured in the computer game SimCity 4 as a buildable landmark.
The phrase has since been featured in SimCopter, SimCity 4, The Sims, The Sims 2, Spore, The Sims 3, The Sims Social and SimCity Social.
# REDIRECT SimCity 4
* Commerzbank Tower appears in the Euro Contemporary tileset in SimCity 4 ( Deluxe or with Rush Hour ).
* SimCity 4 ( 2003 ) – with several others
* In SimCity 4, when placing industrial zones, a high-tech industry named Kane Tiberium will eventually appear.
* SimCity 4: Rush Hour
# REDIRECT SimCity 4
Trimetric perspective is seldom used, and is found in only a few video games ( Fallout, SimCity 4 ).
* SimCity 4: Rush Hour
As Gmax was bereft of its progenitor's rendering engine, game packs were typically required to provide such a feature for Gmax if deemed necessary ( Maxis was the first company to write a dedicated renderer for their Gmax gamepack, BAT ( Building Architect Tool ) for SimCity 4 ).
* SimCity 4, a city-building simulation computer game
* SimCity 4: Rush Hour, a 2003 expansion pack for SimCity 4

SimCity and was
Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers.
Over 1998, SimCity 3000 was meddled with somewhat, but Maxis was allowed to finish the game on its own time ; following this, Wright's efforts were thrown into The Sims, at the time seen as a major gamble for the company, as the dollhouse game was not seen as a match for the video game market's demographics.
SimCity was Maxis ' first release and innovated the conception of gaming as there was no specific goal to be reached, meaning that it could neither be won nor lost.
SimCity Societies, the fifth main release for the franchise, was not produced by Maxis, but by Tilted Mill Entertainment, being described as a ' social engineering simulator ' and criticized for the lack of SimCity's traditional gaming formula.
Don Hopkins developed a NeWS version of SimCity that was built with HyperLook.
SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System.
SimCity 2000 was a major extension of the concept ; the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways.
SimCity 2000 was the first Sim game to feature the semi-nonsensical phrase " Reticulating Splines ", which means to make a network of splines.
The SCURK was also bundled along with Streets of SimCity and SimCopter, as the Place and Print aspect of the program was especially useful for non-SimCity 2000 users who intended to build custom cities for either game.
A re-packaged version of SimCity 2000, SimCity 2000 Special Edition, was released in 1995 for Microsoft Windows and DOS PCs, partly because the original SimCity 2000 in 1994 could not be run under Microsoft Windows, even in command prompt mode.
The movies were a first for Maxis ; SimCity 2000-SE was the first " Sim " game to feature " real " videos ( compared to " animated bitmaps ", such as the winning screen in SimAnt ).
A Gold version of the game, SimCity 2000: Gold Edition was released in 1996 for Windows only.
Another Japan-only release, SimCity 64 was based on the SimCity 2000 game but was heavily customized for the Nintendo 64DD game system.

SimCity and released
This is confirmed in an interview with a Maxis employee on a bonus disc released with The Sims: Makin ' Magic advertising The Sims 2 and also in early packaging of SimCity 2000 Special Edition.
In 1994, Maxis released a slew of expansions for the already popular SimCity 2000.
SimCity 2000 has been released on a wide range of platforms and version since its debut in 1994, ranging from ports of personal computers and video game consoles, to special editions.
SimCity 3000 ( SC3K ) is a city building simulation personal computer game released in 1999, and the third major installment in the SimCity series.
SimCity DS is a heavily modified version of SimCity 3000 for the Nintendo DS ( or most likely a rewrite ), released in Japan on February 22, 2007, North America on June 19, 2007 and Europe on June 22, 2007.
A version of SimCity 3000, known simply as SimCity, was released in 2011 for the iPhone and iPod Touch.
* SimCity series ( titles from 1999 –) by Maxis ( earlier titles released by other publishers )
At E3 in 1997, Nintendo's main game designer, Shigeru Miyamoto, speculated that the first games to be released for the new system would be SimCity 64, Mario Artist, Pocket Monsters, and EarthBound 64.
By far Artdink's biggest international success was the award-winning A-Train ( known in Japan as A Ressha de Ikou, or " Take the A-Train ") strategy game released for the PC and Amiga, which was published by SimCity creators Maxis.
It was released in 1993 as a spin-off of SimCity 2000.
SimCity 64 is not to be confused with the Nintendo 64 port of SimCity 2000, which was developed and released in 1997 by an entirely different developer, Imagineer.
SimCity 64 was originally intended to be released as a launch game for the peripheral.
Its name is a play on the title of the original city-building game, SimCity, and it was released under the GNU General Public License.

SimCity and 2003
Released by Zoo Digital in 2003, SimCity 2000 for the Game Boy Advance featured most of the same content as previous versions, but several features are omitted, such as launch arcos.

0.273 seconds.