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The Intellivision is a video game console released by Mattel in 1979.
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Intellivision and is
The design of the controllers is similar to that of Mattel's Intellivision — the controller is rectangular and consists of a numeric keypad and a set of side buttons.
While approximately four thousand Keyboard Components were manufactured before the module was canceled and recalled, it is not clear how many of them actually found their way into the hands of Intellivision customers.
Coleco's Intellivision port adds an audio warning when a cat is about to enter the maze, but suffers from blocky graphics.
Demon Attack is a video game published by Imagic for several home console systems, including the Atari 2600, Intellivision, Odyssey², Atari 8-bit, Commodore VIC-20, Commodore 64, PC ( booter ), TRS-80 and TRS-80 Color Computer.
Utopia is a 1981 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius.
River Raid is a scrolling shooter videogame and was released in 1982 by Activision for the Atari 2600, and later the Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX.
ABPA Backgammon is a backgammon video game for Intellivision ( ABPA stands for American Backgammon Players Association ).
This was one of the original four games introduced with the Intellivision system and is in the Intellivision Lives!
Astrosmash is a video game for the Intellivision videogame console written by John Sohl and published by Mattel in 1981.
TRON: Deadly Discs is a video game for Mattel's Intellivision console, and was published by Mattel in 1982.
is a compilation of various games from the Intellivision and released for the Nintendo GameCube, PlayStation 2, and Xbox.
Intellivision World Series Major League Baseball is a baseball sports game ( 1983 ), designed by Don Daglow and Eddie Dombrower and published by Mattel for the Intellivision Entertainment Computer System.
Intellivision and video
In 2009, video game website IGN named the Intellivision the No. 14 greatest video game console of all time.
Licensing rights were also granted to Mattel Electronics for two educational based video games for the Intellivision console in 1979.
In this campaign, Plimpton aggressively touted the superiority of Intellivision video games over those of competitors such as the Atari 2600.
Like most arcade games of this era, this game was ported to many home systems, including the video game consoles NES, Family Computer Disk System, Atari 2600, Atari 7800, Atari XE Game System, ColecoVision, Coleco Adam, Intellivision and BBC Micro.
One of the early programmers, Keith Robinson, re-acquired the rights to Intellivision in recent years and the Blue Sky Rangers ' games are now available on a variety of computers and video game platforms, as well as cell phones.
A precursor to the standard D-pad on a video game console was used by the Intellivision, which was released by Mattel Electronics in 1980.
In 1983, he was the subject of two Kool-Aid Man video games for the Atari 2600 and the Intellivision systems.
In 1976 they helped Mattel to develop the Intellivision video game console and also wrote most of the early games for it.
* Parker Brothers releases Star Wars: The Empire Strikes Back ( Atari 2600 and Intellivision ), the first Star Wars video game.
This collaboration was part of a larger phenomenon at the time of films featuring video games as critical plot elements ( as with Tron and The Last Starfighter ) and of video game tie-ins to the same films ( as with the Tron games for the Intellivision and other platforms ).
Imagic was a short-lived American video game developer and publisher that developed games for the Atari 2600, Intellivision and other video game consoles in the early 1980s.
Imagic was considered one of the best Intellivision developers thanks to unique video games like Microsurgeon and Atlantis.
Unusual for a video game publisher of this time, Imagic's Intellivision library relied more on original games ( Beauty & the Beast, Dracula, Microsurgeon, Truckin, Ice Trek ) than Atari ports, and even their ports were generally more advanced, both graphically and in terms of gameplay, than their Atari counterparts.
* Football ( video game ), an American football game for Intellivision ( 1979 ) and the Atari 2600 ( 1982 )
The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers.
Intellivision and game
The original 5-person Mattel game development team had grown to 110 people under now-Vice President Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms.
The unit would even provide an extra cartridge slot, allowing the original Intellivision to remain permanently docked with the Keyboard Component while still being able to play standard game cartridges.
* Intellivision retrogaming company homepage, run by Keith Robinson and The Blue Sky Rangers ( the Intellivision game programmers )
Rather than reveal the names of Intellivision game designers, Mattel instead required that a 1981 TV Guide interview with them change their names to protect their collective identities.
Most of the released titles were ports from Mattel's Intellivision game console, but because the Aquarius lacked programmable graphics, the gameplay of many games was better on the less-expensive console.
This game was programmed by Ray Kaestner, the programmer of the Intellivision version of BurgerTime.
Both Atari and Intellivision fielded at least one game for baseball, American football, hockey, basketball, auto racing and association football.
One of the various angles of Intellivision World Series Baseball, one of the earliest sports game to incorporate multiple camera angles in a manner resembling a television broadcast.
That same year, Mattel released Intellivision World Series Baseball ( IWSB ) by Don Daglow and Eddie Dombrower, possibly the earliest sports game to use multiple camera angles to show the action in a manner resembling a television broadcast.
The first sim game, Utopia ( 1982 ) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era.
The game was ported to the Commodore 64, Texas Instruments TI-99 / 4A, and Atari 8-bit home computers as well as various home game consoles: ( Intellivision / Intellivision II / Tandyvision / Sears Super Video Arcade, Atari 2600 / 5200, ColecoVision, and Odyssey² ).
Music by Dave Warhol, who had worked with Daglow on the Intellivision game design team, was also added to the EA edition.
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