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Page "GeForce 2 Series" ¶ 13
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Radeon and VE
The prime competitors to the GeForce 2 MX series were ATI's Radeon VE / 7000 and Radeon SDR ( which with the other R100's was later renamed as part of the 7200 series ).
Further, the Radeon VE featured only a single rendering pipeline, causing it to produce a substantially lower fillrate than the GeForce 2 MX.
Voodoo 4 was beaten in almost all areas by the GeForce 2 MX — a low-cost board sold mostly as an OEM part for computer manufacturers — and the Radeon VE.

Radeon and had
Older graphics hardware such as Radeon 8xxx, GeForce 3 / 4 had support for another form of tesselation ( RT patches, N patches ) but those technologies never saw substantial use.
The 5600 Ultra had respectable performance overall but it was slower than the Radeon 9600 Pro and sometimes slower than the GeForce 4 Ti series.
The 5900 Ultra performed somewhat better than the Radeon 9800 Pro in games not heavily using shader model 2, and had a quieter cooling system than the 5800.
Faster than the GTS and Pro but slower than the Ultra, the GeForce 2 Ti performed competitively against the Radeon 7500, although the 7500 had the advantage of dual-display support.
However, by the time the VSA-100 based cards made it to the market, the GeForce 2 and ATI Radeon cards had arrived and were offering higher performance at that price point.
The only real advantage the Voodoo 5 5500 had over the GeForce 2 GTS or Radeon was its superior spatial anti-aliasing implementation, and the fact that it didn't take such a large performance hit ( relative to its peers ) when anti-aliasing was enabled.
The discontinuing of the GeForce3 Ti200 and Radeon 8500LE disappointed many enthusiasts, because the performance-oriented Ti 4200 had not yet fallen to midrange prices, while the mass-market Radeon 9000 was not as fast as the Ti200 and 8500LE.
The nearest thing to a direct competitor the MX420 had was ATI's Radeon 7000.
When ATI launched its Radeon 9000 Pro in September 2002, it performed about the same as the MX440, but had crucial advantages with better single-texturing performance and proper support of DirectX 8 shaders.
However, ATI had beaten them to the market with the similarly performing Mobility Radeon 7500, and later the DirectX 8. 0 compliant Mobility Radeon 9000.
On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.
It had a PATA hard drive and a D-series modular bay, and used an ATI Radeon 9000 GPU.

Radeon and somewhat
However, ATI's Radeon 8500LE was somewhat cheaper than the Ti4400, and outperformed its price competitors, the GeForce 3 Ti200 and GeForce4 MX 460.

Radeon and better
The next revision to the eMac line came in April 2004, with DDR SDRAM, a faster processor running at 1. 25 GHz, and a better ATI Radeon 9200 video chipset.
* AMD ( ATI ) Radeon, AGP-based, 16MB VRAM minimum, or better
Because of the similarities between FireGL and Radeon cards, some users soft-mod their Radeon cards by using third-party software or automated scripts accompanied with a modified FireGL driver patch, to enable FireGL capabilities for their hardware, effectively getting a cheaper, equivalent, FireGL cards, often with better OpenGL capabilities, but usually half of the amount of video memory.

Radeon and dual-monitor
It is clocked lower ( 175 MHz / 200 MHz ) yet it surpasses the Radeon 7500 in speed and feature set outside of dual-monitor implementation.

Radeon and display
In OpenGL games ( such as Quake III ), the card outperforms the ATI Radeon DDR and 3dfx Voodoo 5 5500 cards in both 16 bpp and 32 bpp display modes.
Those shipped with ATI Radeon Video cards feature the Catalyst Control Centre, which enables the user to adjust the various video features such as brightness, contrast, resolution etc., and also enables connection to an external display.
It comes with ATI Radeon HD 3200 IGP 128 MB graphic cards, 11. 6in HD AntiGlare ( 1, 366 x 768-pixels ) display and six-cell lithium-ion.

Radeon and software
Low-end Radeon x1300 and x1600 cards have no ' CrossFire Edition ' but are enabled via software, with communication forwarded via the standard PCI Express slots on the motherboard.
id Tech 4 resulted in the obsolescence of DirectX 7 graphics chips such as the widespread GeForce 2 and Radeon 7200, as well as older chipsets such as RIVA TNT2 and Rage 128, and software rendering ( with an integrated Intel GMA ).
The FireGL line is designed for multimedia content creation programs, such as 3DS Max, and mechanical engineering design software such as Solidworks, whereas Radeon counterparts are suited towards video games.

Radeon and did
Only after the GeForce 256 was replaced by the GeForce 2, and ATI's T & L-equipped Radeon was also on the market, did hardware T & L become a widely-utilized feature in games.
The FX 5200 did not perform as well as the DirectX 7. 0 generation GeForce 4 MX440 or Radeon 9000 Pro in some benchmarks.
GeForce 3 did not have DirectX 8-compliant competition until the arrival of the Radeon 8500.
The Radeon 8500 series on the other hand did benefit significantly from 128 MiB, which also explained the reason why Nvidia quickly replaced the GeForce 3 with the GeForce 4 Ti.
Nvidia's eventual answer to the Radeon 9000 was the GeForce FX 5200, but despite the 5200's DirectX 9 features it did not have a significant performance increase compared to the MX440 even in DirectX 7. 0 games.
In testing it was shown that HyperZ did indeed offer a tangible performance improvement that allowed the less endowed Radeon to keep up with the less efficient GeForce 2 GTS.
Since the 2007 series, high-end and ultra-end FireGL products ( based on the R600 architecture ) have officially implemented stream processing, which the Radeon line of video cards, although present in hardware, did not offer any support until the HD 4000 series where beta level OpenCL 1. 0 support is offered, and the HD 5000 series and later, where full OpenCL 1. 1 support is offered.

Radeon and offer
They stated that with HyperZ, Radeon could be said to offer 1. 5 Gigatexels per second fillrate performance instead of the card's apparent theoretical rate of 1. 2 Gigatexels.

Radeon and hardware
The only available Direct3D 10. 1 hardware as of June 2008 were the Radeon HD 3000 series and Radeon HD 4000 series from ATI ; in 2009, they were joined by Chrome 430 / 440GT GPUs from S3 Graphics and select lower-end models in GeForce 200 series from Nvidia.
The main competition for GeForce 2, the ATI Radeon DDR, has hardware functions ( called HyperZ ) that address these issues.
Average Video Hardware requirements: a GPU with hardware T & L such as the DirectX 7. 0 GeForce 2 or Radeon 7200 was typically required.
The STM PowerVR3 KYRO II, released in 2001, was able to rival the more expensive ATI Radeon DDR and NVIDIA GeForce 2 GTS in graphic benchmarks of the time, despite not having hardware Transform and lighting ( T & L ).
Beginning with Radeon X1000 series, TruForm was no longer advertised as a hardware feature.
However, Radeon 9500 and higher ( as well as hardware supporting Shader Model 3. 0 ) include Render to Vertex Buffer feature, which can be used for tessellation applications.
Tessellation as dedicated hardware has returned in Xenos and Radeon R600 GPUs.
BioShock was also criticized for not supporting pixel shader 2. 0b video cards ( such as the Radeon X800 / X850 ), which were considered high-end graphics cards in 2004 – 2005, and accounted for about 24 % of surveyed hardware collected through Valve's Steam platform at the time of BioShocks release.
Xegl can only be run using Radeon R200 graphics hardware and development is currently stalled.
Radeon x800s, x850s, x1800s and x1900s came in a regular edition, and a ' CrossFire Edition ' which has ' master ' capability built into the hardware.

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