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Tyranids and are
They are known to the Imperium generally as Tyranids, because Tyran is the first known planet they devoured and where they were first encountered.
Tyranids are thought to communicate via a strong synaptic link to the hive mind.
The Tyranids are represented in three of the Specialist Games produced by Games Workshop: Battlefleet: Gothic, Epic, and Inquisitor.
In Inquisitor, the narrative skirmish game using Warhammer 40, 000 type characters, the Tyranids are represented by the Genestealer and Hybrid models under the generic roleplaying category of " aliens.
Also, the Tyranids are one of the few Warhammer 40, 000 factions that were not in the original game, Warhammer 40000: Dawn of War.
Armies built around this concept in Warhammer 40000 are referred to as ' horde ' armies, and include the Tyranids, who inspired the original Zerg.
* In the fictional Warhammer 40, 000 universe, Termagants are a subspecies of Tyranids, hostile alien creatures that resemble dinosaurs or insects.
In more recent versions of that universe, Genestealers are a biological subgroup of the Tyranids, a nomadic alien race comprising many genetically engineered forms.
Larger Tyranids, such as Dominatrixes and the mysterious Norn Queens, are also psykers of immense power, though the full extent of their abilities is a matter of speculation.

Tyranids and race
In later iterations of Warhammer 40, 000-related products ( starting with the release of Advanced Space Crusade ) the Tyranids were given a complete makeover and became a major race, popularized by a number of successful expansions.
Warhammer 40, 000: Dawn of War II currently includes Tyranids as a playable race along with the Imperial Guard, Chaos Space Marines, Eldar, Orks, and Space Marines.
The alien race of the Tyranids is one of the more-psychically-active races in the galaxy, if not the most, with every single Tyranid telepathically connected to all others, in what is called the Hive Mind.

Tyranids and from
Tyranids were first mentioned under the heading Tyranids and the Hive Fleets in Warhammer 40, 000: Rogue Trader, and were illustrated in a form not too different from that of Gaunts.

Tyranids and Warhammer
Tyranids were first described in Rick Priestley's Rogue Trader, the first edition of the Warhammer 40, 000.
Unlike most Warhammer 40, 000 races, the Tyranids do not have a Warhammer Fantasy Battle counterpart.
Second Edition Warhammer 40, 000, released in 1993, featured the Tyranids in the supplemental books Wargear and Codex Imperialis, and then later in their own devoted army Codex.
The Tyranids were a main part of the fourth edition of Warhammer 40k due to their presence in the boxed game released in 2004.
Much like in the original Dawn of War the Imperial Guard ( more specifically stormtroopers and regular guardsmen squads ) make a supporting appearance as NPCs in Warhammer 40, 000: Dawn of War II during several campaign battles, including the ending mission against the Tyranids.
* Warhammer 40, 000 and StarCraft: feature organic races, the Tyranids and Zerg respectively, that use fleets and swarms of living ships to travel between worlds.
Genestealers appeared in the first edition of Warhammer 40, 000 ( Rogue Trader ), but at the time were not related to Tyranids.

Tyranids and game
One of the more overlooked abilities was the new " without numbers " rule, which allowed for literally an unlimited number of gaunts in a single game, emphasizing the " cannon-fodder " trait of the Tyranids.
The fact that Tyranids were not present is likely due to their nature ; as Tyranids do not create structures or technology in the same way as the other races ( not to mention the lack of usable wargear because of this ), it would be difficult to have them perform as the other races do in the game.
In terms of the game background, the Squat Home Worlds were attacked by the Tyranids of a hive fleet.

Tyranids and its
Tyranids typically form a fast-moving close-combat army that relies on overwhelming its enemies through waves and waves of mostly small but infinitely deadly creatures.
The council of Ancients decided to unite with humanity to provide a unified front against the Tyranids, and the hundreds of thousands of Squat Homeworlds were integrated by the Imperium ( almost tripling its official size ) as DaoT protectorates over several centuries before facing off the Tyranids during the attack by Behemoth.

Tyranids and .
* the Tyranids, an all-consuming, all-organic, bio-engineered, intergalactic swarm.
There is no evidence shown in the fiction that Tyranids have language or civilization as understood by the protagonist civilizations native to the Milky Way.
The synaptic conductors use the link to press the Tyranids onwards, communicating with them telepathically.
The principal unit available to the Tyranids was the Zoat, a centaur-like creature enslaved to fight on the behalf of their Tyranid masters.
This new codex also enables Tyranid players to field a grand total of eight large Tyranids to be fielded in a 1500 point battle, although the player would still have to field compulsory troop choices.
Famed for their close combat attacks, Tyranids were chosen to be the aliens who were set about destroying the Ultramarines homeworld of Macragge.
The playable heroes include the Ravener Alpha, Lictor Alpha, and a Hive Tyrant, and the Tyranids act as the primary enemy in the single player campaign.

are and fictional
There are almost no fictional treatments of the industrialized south ''.
Even on the fictional level, however, the contradictions which give rise to the mystery story are not fully resolved.
Some such stories are exaggerations of actual events ; others are completely fictional tales set in a familiar setting, such as the American Old West, or the beginning of the Industrial Revolution.
Lists of people include the following ( fictional characters are excluded ):
There are frequent fictional crossovers between Beano characters, with most of the characters living in the fictional Beanotown.
Bunnies & Burrows has the advantage of offering players an intuitive grasp of relative dangers and appropriate actions not possible in game worlds that are substantially fictional.
are unlikely to become celebrities even if they are enormously successful in their field due to society's disinterest in science, invention, medicine, and courtroom law which is not fictional.
The best known fictional representation of the Emperor Claudius were the books I, Claudius and Claudius the God ( published in 1934 and 1935 ) by Robert Graves, both written in the first-person to give the reader the impression that they are Claudius ' autobiography.
In his fictional historical essay " The Hyborian Age ", Howard describes how the people of Atlantis — the land where his character King Kull originated — had to move east after a great cataclysm changed the face of the world and sank their island, settling where Ireland and Scotland would eventually be located, Thus they are ( in Howard's work ) the ancestors of the Irish and Scottish ( the Celtic Gaels ) and not the Picts, the other ancestor of modern Scots who also appear in Howard's work.
The World State in Aldous Huxley's Brave New World and Airstrip One in George Orwell's Nineteen Eighty Four are both fictional examples of command economies, albeit with diametrically opposed aims: The former is a consumer economy designed to engender productivity while the latter is a shortage economy designed as an agent of totalitarian social control.
The locations where these adventures occur, such as a city, country, planet or an entire fictional universe, are also sometimes called ' campaigns ' but are more correctly referred to as ' worlds ' or ' campaign settings '.
Moll Flanders and Defoe's final novel Roxana: The Fortunate Mistress ( 1724 ) are examples of the remarkable way in which Defoe seems to inhabit his fictional ( yet " drawn from life ") characters, not least in that they are women.
* The " Draug " are villains that walk ashore onto fictional " Solomon Island ", New England in " The Secret World ".
The Darwin Awards site does try to verify all submitted stories, but many similar sites, and the vast number of circulating " Darwin awards " emails, are largely fictional.
Despite this requirement, many of the stories are fictional, often appearing as " original submissions " and presenting no further sources than unverified ( and unreliable ) " eyewitnesses ".
Fictional languages are intended to be the languages of a fictional world and are often designed with the intent of giving more depth and an appearance of plausibility to the fictional worlds with which they are associated, and to have their characters communicate in a fashion which is both alien and dislocated.

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