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game and marketed
Mythos was a collectible card game ( CCG ) based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-1990s.
The is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo.
The console was test marketed in Fresno, California, in 1979 with a total of four games available, and was released nationwide in 1980 with a price tag of US $ 299 and a pack-in game: Las Vegas Poker & Blackjack.
In 2005, White Wolf released a new game marketed under the same name ( Mage ) for the new World of Darkness series, Mage: The Awakening, with some of the same game mechanics but with substantially different premises and setting.
To sell would-be customers on its technical abilities as a computer-based console, the Odyssey² was marketed with superlative phrases such as " The Ultimate Computer Video Game System ", " Sync-Sound Action ", " True-Reality Synthesization ", " On-Screen Digital Readouts " and " a serious educational tool " on the packaging for the console and its game cartridges.
Released in late 1983, the game was marketed via the announcement of a cash prize for the first person to solve the puzzle.
Pong ( marketed as PONG ) is one of the earliest arcade video games ; it is a tennis sports game featuring simple two-dimensional graphics.
Reversi ( marketed by Pressman under the trade name Othello ) is a strategy board game for two players, played on an 8x8 uncheckered board.
500, Five Hundred, is a game devised in America shortly before 1900 and promoted by the United States Playing Card Company, who copyrighted and marketed the rules in 1904
Beginning in about 1967, it was marketed in the U. S. for several years by the game manufacturer Parker Brothers.
* Hungry Hungry Hippos, a children's game marketed by Milton Bradley.
Beginning in 1973 a board game Escape from Colditz was marketed by Parker Brothers, followed by a computer game in 1991.
Cerny decided to use a trackball system ( marketed by Atari as Trak-Ball ) to give the game a unique control system, and he chose a motorized trackball for faster spinning and braking when the in-game ball traveled downhill and uphill, respectively.
Having shared antecedents with the British shooting-brake ( originally a wooden-bodied vehicle used to carry shooting parties with their equipment and game ), station wagons have been marketed as breaks, using the French term ( which is sometimes given fully as break de chasse, literally " hunting break.
Additional content was also added to the game to ensure replay value, based on researching other fighting games marketed at the time.
All of these techniques pioneered by World Series Cricket have become a staple of the way the game is now marketed in Australia.
Milton Bradley marketed this board game in 1938.
Jenga is a game of physical and mental skill created by Leslie Scott, and currently marketed by Parker Brothers, a division of Hasbro.
As of 2011, the subscription model of the game has been altered to a hybrid one game is marketed as Age of Conan: Unchained.
A popular version of this game is marketed as Tri-Ominos by the Pressman Toy Corp.
Versions of the game have been marketed under the names Billionaire, Business, Cambio, Deluxe Pit, Quick 7, and Zaster.
In the 1960s, the game company CO-5 marketed a variant called Gooses Wild.

game and Stunt
Commented assembly language source code was made available for Centipede, Commando, Crossbow, Desert Falcon, Dig Dug, Food Fight, Galaga, Hat Trick, Joust, Ms. Pac-Man, Super Stunt Cycle, Robotron: 2084 and Xevious game titles.
The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios ' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter ( FPS ) video games, such as id Software's Doom and Quake.
In Disney Interactive Studios ' 1992 computer game Stunt Island, users could stage, record, and play back stunts ; as Nitsche stated, the game's goal was " not ... a high score but a spectacle.
There are also several other mini games such as a ' Stunt Course ', ' Hill Climb ', a ' Soccer ' game with giant human sized soccer ball, and an " infinite, randomly generated " ' Desert Track ' where the player needs to put out ten campfires by driving over them, which Nintendo Power called " one of the coolest concepts ever.
Stunt Island is a video game designed by Adrian Stephens and Ronald J. Fortier and was published by Disney Interactive in 1992.
The game engine for Stunt Island was co-developed by The Assembly Line.
Soon after the release of Stunt Island in 1992, there was a large amount of activity related to the game in the Flight Simulation Forum on CompuServe.
* Stunt Car Extreme: 3D, 1st-person or 3rd-person racing game.
Stunt Copter is a classic Macintosh game which involved piloting a small helicopter around a playfield and clicking at the right time so that a person suspended from the aircraft would fall into a hay bale on a moving cart.
The game places emphasis on racing on stunt tracks and features a track editor, it is clearly influenced by the earlier arcade game Hard Drivin ' and has many similar elements to the game Stunt Driver which was released around the same time.
Stunt Car Racer ( also distributed under the title Stunt Track Racer ) is a racing video game developed by Geoff Crammond and was published by MicroStyle in 1989.
Stunt Car Racer is often described as an especially fun racing game due to its special kind of track design.
* R / C Stunt Copter ( 1999 ), a game that made the PlayStation controller act just like a dual stick remote control helicopter transmitter.
* Lucky, a character in the video game LEGO Stunt Rally
Stunt Race FX, known in Japan as, is a cartoon-style, 3D-racing video game developed by Nintendo EAD with the assistance of Argonaut Software ( now Argonaut Games ) and published by Nintendo for the Super NES.
EGM responded positively to the game's track design, though criticized the game for the controls, thinking Stunt Race FX " feels awkward with the touchy steering " and not being as fast as most other racing games.
* In the Wii game, Super Smash Bros. Brawl, two vehicles from Stunt Race FX appeared as two of the many Stickers to obtain.
The name of their origin was referred to as " Wild Trax " instead of " Stunt Race FX "; however, Stunt Race FX was mentioned in the Chronicles section of the same Wii game.
Other tracks playable at the start of the game are Stunt, Crash, and Halfpipe.
# Stunt GP ( 2001 ) Car stunt / racing game for PC, Dreamcast and PlayStation 2.

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