Help


[permalink] [id link]
+
Page "Future Wars" ¶ 10
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

gameplay and Future
In previous Civ games, Future tech gave a score bonus, but no gameplay advantages.
Future Strike was never released, but that development of the game evolved into Future Cop: LAPD, which features gameplay similar to the previous Strike games and a mech robot like the one seen in the Future Strike trailer that can turn into police hovercar.

gameplay and Wars
Although the majority of WADs contain one or several custom levels mostly in the style of the original game, others implement new monsters and other resources, and heavily alter the gameplay ; several popular movies, television series, other video games and other brands from popular culture have been turned into Doom WADs by fans ( without authorization ), including Aliens, Star Wars, The X-Files, The Simpsons, South Park, Sailor Moon, Dragon Ball Z, Red Faction, The Thing, Pokémon and Batman.
This gameplay was also later reutilzied in a full-fledged commercial game Enemy Territory: Quake Wars set in id Software's Quake universe.
While originally touted as another space adventure, the idea quickly changed into an action-oriented combat title, to be viewed largely from behind the ship, with gameplay similar to Psygnosis ' Colony Wars series, somewhat like a shooting-oriented X-Wing.
Metroid Primes style of gameplay and HUDs also led to influence and comparison in later first-person shooters, such as Geist and Star Wars: Republic Commando.
* Characters of the film appear in the Super Robot Wars Alpha videogame, as well as two different paths to choose during gameplay ( one which follows some events of the TV series, and the other which follows the events from movie ).
It will have updated graphics and gameplay mechanics, and will continue the original Guild Wars tradition of no subscription fees.
* Used as practical example of the gameplay, in the Penguin Wars article.
When a demo of the game was released at E3 that year, it was clear that the gameplay would stay nearly identical to its predecessor Advance Wars, though new content would be added.
Arena Wars is an action and real-time strategy game released by Tri Synergy and Ascaron Entertainment in 2004, notable for combining strategy and shooter elements in gameplay.
Ward described the game as taking the real-time strategy genre in a new direction and outlined plans to balance the gameplay between hardcore games and audiences familiar with the Star Wars franchise.
Lead designer Joe Bostic outlined the gameplay for Star Wars: Empire at War, stating the developer's priorities were for players to have easy control of ships during space combat because of difficulties with the structure of the space aspect of the game.
" They also criticized the graphics and the overall gameplay, concluding that " Star Wars Bounty Hunter may have all the basic ingredients needed for a solid third-person action game, but it falls flat in the execution and is far too often cumbersome, confusing, or in some other way un-fun to be recommendable on its own merits.
The first gameplay footage of Command & Conquer 3: Tiberium Wars premiered on the SpikeTV show Game Head on 19 August 2006 at midnight.
Super Star Wars features mostly run and gun gameplay, although it has stages which feature other challenges, such as driving a landspeeder or piloting an X-wing.
He said that gameplay and backgrounds remain varied and that " the fire rod weapon is especially fun to wield ", but he noted that the things that keep the game from being better than Zelda were repetitive and frustrating dungeon exploring, boring boss battles, long passwords ( for those who do not own a TurboGrafx-CD ), and several " head-scratching moments " which include references to Judaism and Islam as well as quotes from Star Wars.
The Movie Battles mod was started by Richard Hart ( online alias RenegadeOfPhunk ) in 2003, with the goal of mixing the round-and objective based gameplay of Counter-Strike with the lightsaber and gun mechanics of Star Wars.
Mob Wars received a 6 for poor gameplay.
The only thing the Game Boy Color version of Rage Wars has in common with its N64 counterpart is the name as its story is completely different and gameplay was like previous Game Boy Turok games ( side scrolling 2D platforming ).
A fantasy remake of Cyber Wars featuring some new gameplay mechanics and new animated sprites.

gameplay and was
The gameplay in Asteroids was imitated by many games that followed.
In the 1990s Hasbro edition, the hotel chains were replaced by generic corporations, though the actual gameplay was unchanged.
Finally, dropping prices of home computers like the Commodore 64 had caused many to believe that buying a home computer was a better investment because it provided more detailed gameplay and could be used for other purposes such as word processing.
* The fastest recorded tennis stroke is Ivo Karlovic's serve, whereas the fastest badminton stroke during gameplay was Fu Haifeng's recorded smash .< ref name = record >
First was the Roller Controller, a trackball packaged with a port of the arcade game Slither, a Centipede clone and meant to be used with some dedicated games like Victory or to enhance the gameplay of previously published cartridges which benefitted from its trackball system ( like Wargames ).
With one third of the game ( 9 levels ) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture ; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as " Doom clones ".
The phrase " Doom clone | Doom clone " was initially popular to describe the style of gameplay in Doom-like games, but after 1996 was gradually replaced by " first-person shooter " By 1998 the phrase " first-person shooter " had firmly superseded " Doom clone "
It was released to major acclaim ; reviewers praised the interactivity of the environment, level design, gameplay and unique risqué humor ( a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes ).
A game of the same name developed by G-Artists and published by Bandai was released in 2005 for PlayStation Portable, but this is a sequel to the PlayStation 2 game, with a completely different storyline, setting, and gameplay.
This was unusual at the time, as most non-free expansion packs also included other new or revised gameplay elements.
The Intellivoice was original in two respects: not only was this capability unique to the Intellivision system at the time ( although a similar device was available for the Odyssey2 ), but the speech-supporting games written for Intellivoice actually made the speech an integral part of the gameplay.
He noted that the gameplay of Kid Icarus was " the most unique blueprint for a video game ", but that it had been " fairly fresh back in 1987 ".
It was developed by Nintendo in cooperation with the independent company Tose, and largely adopts the gameplay mechanics of its predecessor. Kid Icarus: Of Myths and Monsters remained the last installment in the series for over 20 years.
Alan Cox had played the original University of Essex MUD, and the gameplay was heavily influenced by it.
DikuMUD had a key influence on the early evolution of the MMORPG genre, with EverQuest ( created by avid DikuMUD player Brad McQuaid ) displaying such Diku-like gameplay that Verant developers were made to issue a sworn statement that no actual DikuMUD code was incorporated.
The developers ' intention was to make the sensation of flight the central gameplay element, achieved through 3D graphics and a combination of both 2D and 3D gameplay.
The first game released was Quest for the Rings !, with gameplay somewhat similar to Dungeons & Dragons, and a storyline reminiscent of J. R. R. Tolkien's The Lord of the Rings.
The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging.
An unofficial version for iOS was released through Cydia for jailbroken iOS devices in April 2008 ; it is a demo version similar to the original except that it integrates the iPhone and iPod Touch's accelerometer and touch controls to make gameplay possible.
A high-definition version for iPad was released in November 2010, featuring re-created controls, sharper graphics, better gameplay, and better framerate ; this improved version was also integrated into the iPhone and iPod touch version of the port.

0.499 seconds.