Help


[permalink] [id link]
+
Page "Chill (role-playing game)" ¶ 7
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

gameplay and was
The gameplay in Asteroids was imitated by many games that followed.
In the 1990s Hasbro edition, the hotel chains were replaced by generic corporations, though the actual gameplay was unchanged.
Finally, dropping prices of home computers like the Commodore 64 had caused many to believe that buying a home computer was a better investment because it provided more detailed gameplay and could be used for other purposes such as word processing.
* The fastest recorded tennis stroke is Ivo Karlovic's serve, whereas the fastest badminton stroke during gameplay was Fu Haifeng's recorded smash .< ref name = record >
First was the Roller Controller, a trackball packaged with a port of the arcade game Slither, a Centipede clone and meant to be used with some dedicated games like Victory or to enhance the gameplay of previously published cartridges which benefitted from its trackball system ( like Wargames ).
With one third of the game ( 9 levels ) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture ; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as " Doom clones ".
The phrase " Doom clone | Doom clone " was initially popular to describe the style of gameplay in Doom-like games, but after 1996 was gradually replaced by " first-person shooter " By 1998 the phrase " first-person shooter " had firmly superseded " Doom clone "
It was released to major acclaim ; reviewers praised the interactivity of the environment, level design, gameplay and unique risqué humor ( a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes ).
A game of the same name developed by G-Artists and published by Bandai was released in 2005 for PlayStation Portable, but this is a sequel to the PlayStation 2 game, with a completely different storyline, setting, and gameplay.
This was unusual at the time, as most non-free expansion packs also included other new or revised gameplay elements.
The Intellivoice was original in two respects: not only was this capability unique to the Intellivision system at the time ( although a similar device was available for the Odyssey2 ), but the speech-supporting games written for Intellivoice actually made the speech an integral part of the gameplay.
He noted that the gameplay of Kid Icarus was " the most unique blueprint for a video game ", but that it had been " fairly fresh back in 1987 ".
It was developed by Nintendo in cooperation with the independent company Tose, and largely adopts the gameplay mechanics of its predecessor. Kid Icarus: Of Myths and Monsters remained the last installment in the series for over 20 years.
Alan Cox had played the original University of Essex MUD, and the gameplay was heavily influenced by it.
DikuMUD had a key influence on the early evolution of the MMORPG genre, with EverQuest ( created by avid DikuMUD player Brad McQuaid ) displaying such Diku-like gameplay that Verant developers were made to issue a sworn statement that no actual DikuMUD code was incorporated.
The developers ' intention was to make the sensation of flight the central gameplay element, achieved through 3D graphics and a combination of both 2D and 3D gameplay.
The first game released was Quest for the Rings !, with gameplay somewhat similar to Dungeons & Dragons, and a storyline reminiscent of J. R. R. Tolkien's The Lord of the Rings.
The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging.
An unofficial version for iOS was released through Cydia for jailbroken iOS devices in April 2008 ; it is a demo version similar to the original except that it integrates the iPhone and iPod Touch's accelerometer and touch controls to make gameplay possible.
A high-definition version for iPad was released in November 2010, featuring re-created controls, sharper graphics, better gameplay, and better framerate ; this improved version was also integrated into the iPhone and iPod touch version of the port.

gameplay and felt
Although reviewers including IGN and GameSpot felt that the single player gameplay was lacking compared to its predecessor, the simultaneous four-person multiplexer modes – a first for the Nintendo 64 – were praised.
" Fran Mirabella III of IGN felt that the game was subpar, due to its " predictable, formulaic gameplay ".
Although Villoria thought the Dreamcast and PlayStation versions were very similar, he felt the Dreamcast version suffered in terms of gameplay since it did not feature special moves.
The team experimented with recreating the game with pixel graphics, but also abandoned it because they felt the gameplay lacked enjoyment and visual appeal.
However, some critics considered the plot to be " incomprehensible " and overly heavy for an action game, and also felt that the lengthy dialogue sections heavily disrupted the gameplay, and that the dialogue itself was overly disjointed and convoluted.
Julian Gollop felt that the only way to do so was to change the graphics and make minor changes to the gameplay.
Both TeamXbox and Game Revolution pointed out that Hit & Run had a few gameplay issues and graphical shortcomings that included strange artificial intelligence behavior and a broken camera system, which they felt hindered the overall experience of the game.
The team already felt they had accomplished all the gameplay they could with the release of Mega Man 4, so they decided to simply " introduce powered up versions of everything ", such as the Mega Buster.
However, she also felt that SimTower had good replay value due to the non-linear gameplay, giving the game 4 stars out of 5.
Writing for the San Diego Union-Tribune, Matt Miller felt that, when compared to SimCity 2000 ( 1993 ), gameplay in SimTower moved slowly.
Ultimately, players felt these sorts of quests were nothing more than technical challenges that had nothing to do with gameplay.
Cheat Code Central felt that the gameplay was too repetitive, feeling that only the most " ardent of Pokémon fans " will want to complete it.
" GameSpy's Benjamin Turner felt that the difficulty level was unbalanced rather than too steep, and that once a player gains a foothold on the gameplay and collects enough Battle Chips and power-ups, the challenge subsides.
However, he felt that gameplay in the single player campaign at times got increasingly linear and leaned toward scripted challenges, with " only one solution to any given problem ", requiring " the use of a particular gadget or one of Sam ’ s nimble moves.
Many reviewers felt the game was fun to play through with a friend, but that its more puzzle-orientated gameplay somewhat detracted from the overall experience.
They felt that they had created a game that would appeal to a number of genres with the inclusion of elements of platform, action and side-scrolling gameplay.
Aonuma also felt that the gameplay lacked the innovation of Phantom Hourglass, which was being developed with a touch-controlled interface for the Nintendo DS.
GameSpot felt that the game's 1990s idioms were dated, but that the gameplay — particularly the two-player mode — was still enjoyable by modern standards.
Reviewers felt the game had solid gameplay, but criticized its high difficulty.
X-Play felt the same way, noting that the simple controls and " short bursts of gameplay " make Metroid Prime Pinball a perfect handheld video game.
Daemon Hatfield of IGN felt that Cave Story " belongs on a Nintendo system " and noted gameplay similarities to Blaster Master, in which damage reduces the power of weapons as well.
" Nintendo Power was impressed by its gameplay and graphics, but felt that the game is too short, " especially when you sit down with the Super Game Boy and cruise ".
Cole felt that Dr. Mario was the weakest selection of the three games available, with " uninspired " graphics and " unforgiving and honestly quite frustrating " gameplay.
As with the original reviewers felt that, though the gameplay had improved, it was still too difficult.

0.871 seconds.