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overworld and map
The game contains 24 levels and a map screen ; there is no connecting overworld.
The methods of viewing and controlling the characters are separated by three different " screens ": the overworld, where the characters traverse to different locations ; the field map, where the characters explore locations such as towns and dungeons ; and the battle screen, where the characters fight with monsters or other enemies.
The player navigates through the game via two game screens: an overworld map and a level playfield.
Completing stages allows the player to progress through the overworld map and to succeeding worlds.
Super Mario Bros. 3 includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels ; the first player controls Mario, while the other controls Luigi.
Like Super Mario World, instead of going through a series of stages through each world, the player navigates a large overworld map that contains an additional map for each world with its own series of stages followed by a boss.
Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world.
The player engages in random enemy encounters, both on the overworld map and in dungeons, which saw a change from the top-down perspective to a first-person view.
The player controls Link from a flip-screen overhead perspective as he travels in the overworld, a large outdoor map with varied environments.
* Super Mario Bros. 3: The warp whistle, which allows player to first go to a warp zone, then advance to another world of a higher value, and the hammer, which allows players to take shortcuts on the overworld game map.
Later, the party is given access to Flammie, a miniature dragon which is controlled by the player and able to fly freely across the world, represented by an overworld map.
While riding Flammie, the player may access either the " rotated map ", which presents the world as a globe, or the " world map ," a two-dimensional view of the overworld.
Thanks to the addition of an overworld map screen, Bowser's Castle also had a defined exterior structure: it was built similar to a medieval fort, with a likeness of Bowser sculpted onto the front entrance.
The player travels in their caravan to various settlements via an overworld map.
The gameplay is divided into three main areas: the overworld map, the towns and dungeons, and battles.
When in the overworld map, the player directs his characters to different locations in the game.
These battles may also strike on the overworld map and follow a typical RPG pattern: the player makes choices for his characters ( such as whether to fight, cast a magic spell, or run away ), and then the enemy takes a turn.
Upon collecting certain items in the game, this golf minigame is available to be played at any time from the overworld map.
The Master transports the hero between the regions on the overworld map.
Random encounters happen when the player is traversing the game world ( often through the use of a " world map " or overworld ).
Like previous installments in the Tales series, Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen.
The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player navigates to travel between the game's locations.

overworld and overhead
Red and Blue are in a third-person, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character ; a side-view battle screen ; and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings.
While traversing the main city ( which serves as the game's overworld ), the world is seen from an overhead perspective.

overworld and representation
The games are accessed from a 3D " overworld " set in a circa 1980s pizza parlor, although this is an inaccurate representation of the games in question which are designed for a home console.

overworld and current
Islands outside of the current square are less detailed-however, these far-away island models do not degenerate any further than that, even though some of these islands can be seen from everywhere else in the overworld.

overworld and world
Itoi decided to exclude an overworld, because he wanted no distinction to remain between towns and the outside world.
In Seasons, the overworld consists of Holodrum and the subterranean world of Subrosia.
As Link and his three counterparts wander the overworld of Hyrule Field on their quest to restore peace to Hyrule, they learn that the creation of Link's evil counterpart and the release of Vaati is only a small part in an insidious plot to conquer the land of Hyrule and the world beyond.
Poes are ghost enemies, omens of concentrated hatred toward the world that freely roam graveyards and other haunted locales, as well as the overworld and dark places.
There is an overworld map, a scaled-down version of the game's fictional world, with all the towns and dungeons on it that spans several continents.

overworld and has
Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action ; areas of interaction with other characters ( merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games ) in which the player gains special items or advice ; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.
He produced four main pieces of background music for the first installment of the series ; the overworld theme has become comparable in popularity with the Super Mario Bros. main theme.
Like many role-playing video games, the game has a battle mode and an adventure mode-within the adventure mode, the character might be in the overworld map or a dungeon ( in which case the player will meet with random encounters ), or in a town ( in which case random encounters do not occur ).
StarTropics is played from a 2D top-down perspective, similar to The Legend of Zeldas dungeon areas, and various role-playing video games on the NES ( town / overworld areas ); however, StarTropics is linear and has a constant storyline.

overworld and several
During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.
Though Link must still collect several items in order to progress in the game ( as in the previous and subsequent installments of the series ), these special items grant abilities which either remain in permanent use for the rest of the game or are only activable in the overworld.
He also carries Midna, a small imp-like creature who gives hints, uses an energy field to attack enemies, helps Link jump long distances, and eventually allows Link to " warp " to any of several preset locations throughout the overworld.

overworld and from
After the completion of the Special World in Super Mario World, the overworld transforms from a green-colored springtime to an orange-colored autumnal setting.
In a departure from the first two games, Quest for Glory III features an " overworld " screen where all important cities and landmarks are represented in miniature.
Players transit from one level to another through Gruntilda's lair, which acts as the game's central overworld.
The overworld, the area where the majority of the action occurs in other The Legend of Zelda games, is still from a top-down perspective, but it now serves as a hub to the other areas.
Troops can be recruited from various dwellings found throughout the overworld.
Gameplay occurs mainly from a first-person perspective while traveling in the overworld, dungeons, and caves, but switches to a third-person view during combat.
The first episode in the trilogy contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level.
Quest magnus are items from the overworld stored into various blank cards.
In addition, the music from the original registered Doom as well as the overworld graphics ( depicting Gigeresque scenes of death and hell ) and maps that were not modified ( E1M6 through E4M9 ) were left intact, allowing anybody with WAD file editing knowledge to create their own copy of registered Doom ( specifically Ultimate Doom ).
The player can choose to separate the adults from the babies, which is usually required when entrances or holes in the overworld are too small to be accessed by the adult protagonists.
Not all games order the levels in a linear sequence ; some games allow the player to revisit levels or complete them in any order, sometimes with an overworld in which the player can transition from one level to another.
In the overworld, one controls Keith Courage in his human form, using a dagger to fend off enemies which take the form of birds, moles, and even cats that drop from the sky.
Throughout the game, players can collect information from other non-player characters, many of whom are located in caves throughout the overworld, in which some can be uncovered only by burning objects with fire, blowing up walls with bombs, or by pushing certain rocks.
Aside from the overworld, there are also dungeons and caves to explore.

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