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Page "Volleyball" ¶ 66
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player and must
A letter appears in the line below to which the player must add the existing letters to find a solution.
A popular, but probably apocryphal, story is that once when an opponent laid a cigar on the table, he complained to the tournament arbiters, " He is threatening to smoke, and as an old player you must know that the threat is stronger than the execution.
To achieve a hit, the batter must reach first base before any fielder can either tag him with the ball, throw to another player protecting the base before the batter reaches it, or tag first base while carrying the ball.
The main use of the plate appearance statistic is in determining a player's eligibility for leadership in some offensive statistical categories, notably batting average ; currently, a player must have 3. 1 PAs per game scheduled to qualify for the batting title ( for the 162-game schedule, that means 502 PAs ).
Matches are best out of three: a player or pair must win two games ( of 21 points each ) to win the match.
First, the player must turn their back to their opponents, restricting their view of them and the court.
For example, if the player rolls a 6 and a 3 ( notated as " 6-3 "), that player must move one checker six points forward, and another or the same checker three points forward.
If a player rolls two of the same number, called doubles, that player must play each die twice.
For example if a player rolls a 6 and a 5, but has no checkers on the 6-point, though 2 checkers remain on the 5-point, then the 6 and the 5 must be used to bear off the 2 checkers from the 5-point.
Whether the game is worth one point or two, the trailing player must win to continue the match.
If there are any enemy discs on the board, a player must make contact, directly or indirectly, with an enemy disc during the shot.
When there are no enemy discs on the board, many ( but not all ) rules also state that a player must shoot for the centre of the board, and a shot disc must finish either completely inside the 15-point guarded ring line, or ( depending on the specifics of the rules ) be inside or touching this line.
There are no markings on the tiles to distinguish these suits ; a player must simply remember which tiles belong to which group.
While acting as the shooter, a player must have a bet on the " Pass " line or the " Don't Pass " line.
* If a player's injury causes the play-clock to stop, the player must sit out at least one play ; and
If a word is challenged, the player who played the word must then name an acceptable word that anagrams to the tiles played.
Should this player score or be sent off, a drink must be taken.
Within the circle, after putting, a player must not advance beyond the marked lie toward the pin until establishing balance and control, normally by picking up the marker disc.
Among the obstacles are demonic monsters, pits of toxic or radioactive slime, ceilings that lower and crush the player, and locked doors for which a keycard, skull-shaped key device, or remote switch must be located.
When choosing a bass with a fifth string, the player must decide between adding a higher or lower-tuned string.
When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player is given a judgment for their accuracy of every streaked notes ( From highest to lowest: Marvelous, Perfect, Great, Good, Almost, Miss.

player and jump
An eagle will fly in the game near an area where the player has climbed to a high enough structure and there are nearby set pieces into which the player can jump, breaking the character's fall.
A player prepares for a vertical jump smash
The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.
" The player may follow through on these shots and many players develop a jump putt where the golfer jumps towards the target.
However, the court players may catch and touch the ball in the air within it as long as the player starts their jump outside the zone and releases the ball before they land ( landing inside the perimeter is allowed in this case as long as the ball has been released ).
ID Software, 1996 .</ ref >), the player must drop through the water before the Episode 4 entrance and jump into a secret passage.
The player can start and stop moving suddenly, jump unnaturally high, and change direction while moving through the air.
There are also " jump pads " in the game, that catapult a player in the air, following some physics.
They can also be used for collecting powerups and bonuses ; the latter is often arranged in an arc such that the player can collect all of them if the jump is timed right.
Unlike other first-person games of the time, System Shock features true 3D environments, and allows the player to look up and down, duck, go prone, jump, mantle, and lean to the side.
Famous athletes include Baseball Hall of Fame members Roger Bresnahan and Addie Joss, U. S. boxing Olympian Devin Vargas, 2012 Olympic silver medalist Erik Kynard ( Track & Field, high jump ), professional basketball player John Amaechi, retired NBA player Jim Jackson, and NBA Champions Chicago Bulls Dennis Hopson.
A platform game ( or platformer ) is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles ( jumping puzzles ).
Street Fighter also introduced other staples of the genre, including the blocking technique as well as the ability for a challenger to jump in and initiate a match against a player at any time.
A number of consistent techniques have evolved in volleyball, including spiking and blocking ( because these plays are made above the top of the net, the vertical jump is an athletic skill emphasized in the sport ) as well as passing, setting, and specialized player positions and offensive and defensive structures.
These errors include back-row or libero players spiking the ball or blocking ( back-row players may spike the ball if they jump from behind the attack line ), players not being in the correct position when the ball is served, attacking the serve in the front court and above the height of the net, using another player as a source of support to reach the ball, stepping over the back boundary line when serving, taking more than 8 seconds to serve, or playing the ball when it is above the opponent's court.
A player making a jump serve.
* Jump float: an overhand serve where the ball is tossed high enough that the player may jump before hitting it similarly to a standing float serve.
There is another advantage, the same as that of a 4 – 2 formation: when the setter is a front-row player, he or she is allowed to jump and " dump " the ball onto the opponent's side.
Mushrooms temporarily boost speed ( and if the player uses a mushroom just before a jump on any track, except Bowser's Castle, they will fly further and faster ).
The player can walk left and right on the screen, and jump to get on higher platforms.
In the first game, the player must find a pogo stick, which is used for a continuous jump.
This makes Keen harder to control, but allows the player to jump twice as high if jump button is employed with good timing.

0.280 seconds.