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Page "You Don't Know Jack (video game series)" ¶ 39
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player and then
Unlike conventional auctions, bids are non-refundable ; if one player bids 65 for psyche and another wins with a bid of 66, then the character with 66 is " superior " to the character with 65 even though there is only one bid difference.
If more than one player selects a tile in that row, then the player whose tile is in the leftmost column ( closest to 1 ) goes first.
If, however, there are no shares left when the chain is founded, then the founding player does not receive the free share.
Noted statistician Bill James has argued that unless a player can steal a high percentage of the time, then the stolen base is not useful, and can even be detrimental to a team.
For example, a singles player may hold his racquet ready for a netshot, but then flick the shuttlecock to the back instead with a shallow lift when she or he notices the opponent has moved before the actual shot was played.
The player then plays out the two separate hands in turn, with some restrictions.
In a multi-hand, face-up, single deck game, it is possible to establish whether insurance is a good bet simply by observing the other cards on the table after the deal ; even if there are just 2 player hands exposed, and neither of their two initial cards is a ten, then 16 in 47 of the remaining cards are tens, which is larger than 1 in 3, so insurance is a good bet.
In these, teams bowl alternately, with each player within a team bowling all their bowls, then handing over to the next player.
Should a player win a set each, they then play a further 3 ends that will decide the winner.
If the chains are long enough then the player will certainly win.
For example if a player rolls a 6 and a 5, but has no checkers on the 6-point, though 2 checkers remain on the 5-point, then the 6 and the 5 must be used to bear off the 2 checkers from the 5-point.
For example, if a player has exactly 1 checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker 1 place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6 ; this is sometimes useful tactically.
If one player has not borne off any checkers by the time that player's opponent has borne off all fifteen, then the player has lost a gammon, which counts for double a normal loss.
If the losing player has not borne off any checkers and still has checkers on the bar or in the opponent's home board, then the player has lost a backgammon, which counts for triple a normal loss.
When a player decides to double the opponent, the value is then a double of whatever face value is shown ( e. g. if two automatic doubles have occurred putting the cube up to 4, the first in-game double will be for 8 points ).
If the Crawford rule is in effect, then another option is the Holland rule, which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
In strict play, the dealer then offers the deck to the previous player ( in the sense of the game direction ) for cutting.
The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside.
The player then returns to the hamlet to find it pillaged, and decides to travel to Bjarnarhaven.
The player then enters the nearby ruined titular Castle of the Winds.

player and has
The game is over when the player has lost all of his / her lives.
Kournikova's forte has been doubles, where she has at times been the World No. 1 player.
At the end of the game, all players liquidate their stock in order to determine which player has the most money.
Finally, the player replaces the tile he played, ensuring that he has six tiles at the end of his turn.
Any player may declare the game over at any time during his turn if either of two conditions is true: one chain has 41 or more tiles, or there is at least one chain on the board and every chain on the board has 11 or more tiles.
Because ending the game is optional, and a player may not realize that he can end it, it is unethical to say " good game ", or in any other way indicate that the game could be ended, until after a player actually has ended the game.
# No playable tiles-Per 2008 rules, a player that has no legal plays because all 6 tiles in his or her hand are unplayable may reveal his or her hand, set aside his or her unplayable tiles, and draw six new tiles at the beginning of his or her turn.
An eagle will fly in the game near an area where the player has climbed to a high enough structure and there are nearby set pieces into which the player can jump, breaking the character's fall.
Some games ( chess being the classic example ) are perfect information games: every player has complete information on the state of the game.
A game of solitaire, for obvious reasons, has no player interaction.
Trivia games have a great deal of randomness based on the questions a player has to answer.
Brunei's leaders are concerned that steadily increased integration in the world economy will undermine internal social cohesion although it has taken steps to become a more prominent player by serving as chairman for the 2000 APEC ( Asian Pacific Economic Cooperation ) forum.
However, the recent advent of sabermetrics has created statistics drawing from a greater breadth of player performance measures and playing field variables.
* RC — Runs created: statistic that attempts to measure how many runs a player has contributed to his team
* RP — Runs produced: statistic that attempts to measure how many runs a player has contributed
** SBA / ATT — Stolen base attempts: total number of times the player has attempted to steal a base ( SB + CS )
To date, one Major League player has died as a result of being struck by a pitch: Ray Chapman of the Cleveland Indians was hit in the head by Carl Mays on August 16, 1920, and died the next morning.
This happens when a player has almost no walks or times hit by pitch, with a higher number of sacrifice flies ( e. g. if a player has 2 hits in 6 at bats plus a sacrifice fly, his batting average would be. 333, but his on-base percentage would be. 286 ).

player and tell
`` Now don't tell me what a good ball player you are.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
In some games some player ( s ) know the answer, but cannot tell the other ( s ), instead they must help them to guess it.
player: tell (" Hello to the world of MOO!
player: tell (" You wind up the ", this. name ,".
player: tell (" The knob comes to a stop while winding.
player: tell (" The ", this. name ," is already fully wound.
player: tell (" You have to be holding the ", this. name ,".
Some low skilled hobbyists would take already cracked software and edit various unencrypted strings of text in it to change messages a game would tell a game player, often something not suitable for children.
Most machines are designed to defeat this by generating numbers even when the machine is not being played, so the player cannot tell where in the sequence they are, even if he knows how the machine was programmed.
Parlor staff members are not supposed to tell a player where they can exchange their tokens for cash because of legality issues, so players are expected to find out this information on their own.
Optimal bluffing also requires that the bluffs must be performed in such a manner that opponents cannot tell when a player is bluffing or not.
Essentially, the diode tells the computer whether or not the player hit something, and for < var > n </ var > objects, the sequence of the drawing of the targets tell the computer which target the player hit after 1 + ceil ( log < sub > 2 </ sub >(< var > n </ var >)) refreshes ( one refresh to determine if any target at all was hit and ceil ( log < sub > 2 </ sub >(< var > n </ var >)) to do a binary search for the object that was hit ).
A player gains an advantage if they observe and understand the meaning of another player's tell, particularly if the tell is unconscious and reliable.
Sometimes a player may fake a tell, hoping to induce their opponents to make poor judgments in response to the false tell.
A tell may be common to a class of players or unique to a single player.
A player's tell gives information only about that player's assessment of his own cards, and hence is reliable only when that player has accurately assessed his own hand.
* Goombario () the Goomba, who has the ability to tell the player about any character, any environment, and any enemy.
The player is able to tell Yorda to follow Ico, or to wait at a spot.
Players of the role-playing game assume the role of a noble person and challenge one another to relate an improvised tale based on an opening line given by another player ( for example: " Grand Poobah, please tell our assemblage about the time you singlehandedly defeated the entire Turkish army using only a plate of cheese and a corkscrew !").
Sodoru then tell the player what the other inhabitants of the island want such as trees or hills raised and lowered.
* In Spyro: Year of the Dragon a character named Zoe will tell the player outside the room containing the balloon to Midday Garden Home and several other areas that they are using a pirated copy.

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