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video and cartridge
It has the distinction of being the first programmable ROM cartridge – based video game console, and the first console to use a microprocessor.
The machine was primarily aimed at the home and educational markets, and it copied the IBM PCjr's 16-color graphics ( PCjr's graphics were an extension of CGA video ) and 3-voice sound, but didn't use the PCjr cartridge ports.
Even many video game consoles, such as the Sega Genesis, included expansion buses ; at least in the case of the Genesis, the expansion bus was proprietary, and in fact the cartridge slots of many cartridge based consoles ( not including the Atari 2600 ) would qualify as expansion buses, as they exposed both read and write capabilities of the system's internal bus.
* Input / Output: cassette port, light-pen port, two joystick ports, RGB monitor port, composite video port, television adapter output port, audio port, wired keyboard port, infrared keyboard sensor, serial port, two cartridge slots
* Blackjack ( Atari 2600 video game ), a video game cartridge developed by Atari
While the BS-X application cartridge had none of the challenges typically associated with games, it featured a plot of sorts and thus can be considered a video game in a narratalogical sense.
Phantasy Star II was the first 16-bit role-playing game released in the west ( it was released months before the original 8-bit Final Fantasy for the NES ) and it was the first video game to use a 6 mega-bit cartridge.
Some of the DVD titles are also available in cartridge video format for the Leapster handheld system.
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computer's firmware, or from an arcade game's main board.
In video game parlance, a multicart is a cartridge that contains more than one game.
Throughout the 1980s and 1990s, video game manufacturers would sometimes report the amount of internal cartridge ROM ( in megabits ) on their packaging.
Munchkin, a cartridge for the Odyssey2 video game console
The History of Computing Project places the golden age of video games between 1971 and 1983, covering the “ mainsteam appearance of video games as a consumer market ” and “ the rise of dedicated hardware systems and the origin of multi-game cartridge based systems ”.
In the late 1980s, Exabyte's Data8 format, derived from Sony's dual-reel cartridge 8mm video format, saw some popularity, especially with UNIX systems.
in the USA ) is cartridge number 43 in the official Magnavox / Philips line of video games for the Philips Videopac.
As the computer used cartridges to run software such as video games, Konami placed the SCC chip onto the same board as the ROM inside the cartridge they produced.
Most video games on the Konami Games Collections for the MSX can use the cartridge that is included with Snatcher for better sound.
The cartridge will work with both the SD Snatcher and Snatcher video games.
If you would like the cartridge to work with both video games then you can also connect the memory banks ( so they are mirrored ).
The relationship between the A and B board is basically the same as that between a home video game console and cartridge.
Later arcade system boards, including the DECO Cassette System, SNK's Neo-Geo, Capcom's CPS-2, and Sega's NAOMI, separated the system board from the game program itself, akin to a home video game console and cartridge.

video and was
This video was taken by the crew of Expedition 29 on board the International Space Station | ISS.
" Asteroids was so popular that video arcade operators sometimes had to install larger boxes to hold the number of coins that were spent by players.
It was initially intended to be a next generation video game machine, but was redesigned as a general purpose computer after the North American video game crash of 1983.
The Amiga was one of the first home computers for which inexpensive sound sampling and video digitization accessories were available.
Perhaps the most famous video card in the North American market was the NewTek Video Toaster.
This was a powerful video effects board which turned the Amiga into an affordable video processing computer which found its way into many professional video environments.
Due to needing two accesses to each chip instead of one, and the complications of the video hardware also needing access, reading or writing RAM was much slower than on the BBC Micro.
Applications could not directly address video memory in this mode without modification, so it was incompatible with most games, although there is no inherent reason why a game could not be written to function in shadow mode.
Tridgell was also a leader in hacking the TiVo to make it work in Australia, which uses the PAL video format.
The " dual boot mode " BIOS actually discovered whether a TRS-DOS, or Aster CP / M disk was placed in the drive, and would, depending on the type of disk, reorganise the internal memory architecture of the system, to either be 100 % TRS-80 compatible or optimally support CP / M, with as much " workspace " as possible, and the 80x25 video mode.
To enhance and modernize the Aster CT-80 the company also designed three alternative video display adapters to supplement or replace the TRS-80 compatible video card, ( due to the modular nature of the Aster it was simply a matter of changing the video card, and / or CPU card to upgrade the system ).
* A very High resolution monochrome video card with blitter and hardware text line and arc drawing capability, was designed for CAD applications, based on the NEC µPD7220 chip designed for graphic terminals, but was also used by some personal computers like the DEC Rainbow, and notably also for the Tulip System I.
Because the characters were 8 x 12 pixels this meant that video resolutions of 512 x 192 pixels ( in 64x16 character mode ), or 640 x 300 pixels ( in 80x24 character mode ) were created, which was quite high for the time.
One nibble of such a byte then controlled the foreground color, and the other nibble controlled the background color, a system very similar to the Sinclair ZX Spectrum, in fact in the 256x192 mode the display mode was virtually identical to the video of the Sinclair ZX Spectrum.
This video card would also support fast scrolling of high resolution color screens for games, because it had the indirection of the character pointers, so it was possible to quickly scroll the high resolution display, ( or use other effects ) by simply manipulating the 1920 / 1024 bytes of text video instead of the 24. 576 bytes of high resolution video memory.

video and final
* Corvus, the final boss from the video game Dragon Quest IX: Sentinels of the Starry Skies
' Rendering ' is also used to describe the process of calculating effects in a video editing file to produce final video output.
In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification ( simply watching the video tape is not usually enough ) and the referee's ruling is almost always final, although dusty finishes ( named after, and made famous by, Dusty Rhodes ) will often result in the referee's decision being overturned.
* Solaris, the main antagonist and final boss in the 2006 video game Sonic the Hedgehog
Army of Darkness, the final movie in the Evil Dead trilogy, was a box office flop, yet on video became a cult classic.
According to eyewitnesses and video footage, the aircraft appeared to execute a banking left turn in the final moments, as it appeared that the plane might have otherwise missed the building or merely scraped it with its wing.
The music video for " These Are the Days of Our Lives " contain Mercury's final scenes in front of the camera.
The affiliates of most other networks decode compressed satellite network video feeds and then re-encode them for final over-the-air emission.
Today's practicality of green-screen compositing is demonstrated by Iman Crosson in a self-produced YouTube video. Top panel: A frame of Crosson in full-motion video as shot in his own living room. Bottom panel: Frame in the final version, in which Crosson, impersonating Barack Obama, " appears " in the White House's East Room.
The first Death Star under construction acts as the final stage in the video game, The Force Unleashed.
* In the video game Prince of Persia 2: The Shadow and the Flame the final battle features impossible geometry when you jump down the vertical part of an impossible triangle.
Aardman's Steve Box directed the animated music video for the Spice Girls ' final single as a five-piece, " Viva Forever ".
On April 20, approximately thirty minutes before the attack, a final video had the pair saying goodbye and apologizing to their friends and families.
Ashley Williams, a character in the video game Mass Effect, was originally going to quote the poem during the game, but copyright issues led the developers to switch to using Tennyson's " Ulysses " in the final cut of the game.
* Quake, a first-person shooter video game in which the player has to defeat Shub-Niggurath as the final boss
Nute Gunray appears in the Star Wars Episode I: The Phantom Menace video game on both the first and final levels.
Carney has posted three video clips from Shadows I for viewing on his website to verify the film's condition and indicate the presence of a complete credits sequence, which demonstrates that the version he possesses is a final version, not a rough assembly.
Furthermore, the number of Yoshis presented in the video equals eight, which is also the total number of playable Yoshis in the final game, including the black and white Yoshis.
* In the Brigandine video game, Fafnir is one of the final classes a dragon can achieve.
Eventually, the house " traps " him by sealing him inside a series of locked chambers ; alone and insane, Holloway records a series of unsettling final messages on a video camera before filming himself committing suicide.
* In the video game Persona 2, the final dungeon is Xibalba, which due to a curse on Sumaru City involving rumours becoming reality, is an ancient spaceship that levitates the entire city in the air.
* Red Skull is the final boss of the video game Captain America and the Avengers.
Other features include: " The Surprise Attack ", a multi-angle breakdown of the film's most exciting sequence ( 30 minutes ), which includes multiple video tracks ( such as previsualization and final edit ) and commentaries from veterans / Also included is the " Pearl Harbor Historic Timeline ", a set-top interactive feature produced by documentarian Charles Kiselyak ( 68 minutes ).

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