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Ultima and Underworld
* Ultima Underworld and Ultima Underworld 2
Along with Pathways into Darkness, Ultima Underworld and System Shock, it is considered one of the first FPS-RPG games.
* Bishop, a character from the 1993 computer game Ultima Underworld II: Labyrinth of Worlds
* Ultima Underworld, computer games
The working title for the game was Underworld, however it was decided the name too closely resembled Origin Systems game Ultima Underworld: The Stygian Abyss.
id Software's use of texture mapping in Catacomb 3D was influenced by Ultima Underworld ( still in development at Catacomb 3Ds release ).
Their best known game franchises were Ultima Underworld, System Shock and Thief.
Arkane Studios went on to develop Arx Fatalis ( a dungeon crawling game that bore heavy resemblance to Looking Glass ' cult series Ultima Underworld ) and Dark Messiah of Might and Magic ( co-designed by Floodgate ).
* Warren Spector producer of Ultima Underworld which was developed by Doug Church and Looking Glass Studios as well as System Shock, Wings of Glory and numerous other titles.
* Ultima Underworld: The Stygian Abyss ( 1992 )
* Ultima Underworld II: Labyrinth of Worlds ( 1993 )
Similar to Ultima Underworld, another Looking Glass Studios project, the environment in System Shock 2 is persistent and constantly changes without the player's presence.
Ultima Underworld broke this tradition by being the first Ultima to give the Avatar full dialogue throughout the game ; Ultima IX would later follow this tradition, adding digitized speech to accompany the text.
* Ultima Underworld: The Stygian Abyss ( Origin, 1992 )
He worked on games including Ultima Underworld I and II, System Shock, and worked briefly on Dark Camelot, which later became Thief: The Dark Project.
In the first Ultima Underworld title, he appears as " an upset specter named Warren ".
* Ultima Underworld: The Stygian Abyss ( 1992 ), ORIGIN Systems
* Ultima Underworld II: Labyrinth of Worlds ( 1993 ), ORIGIN Systems
Dark Forces released in 1995 and more technologically advanced, featured 3D look but more restricted than the free look of the earlier Ultima Underworld and System Shock, released in 1992 and early 1994 respectively.

Ultima and II
* Mars is the setting for Worlds of Ultima II: Martian Dreams RPG by Origin Systems released in 1991.
* Ultima II: The Revenge Of The Enchantress requires the player to travel through time to the year 1423 BC.
In 1993, Revlon hired Kevyn Aucoin, at the age of 31, as Creative Director for their prestige Ultima II line of cosmetics.
Although Ultima II ( and all of Revlon's beauty divisions ) were in a decline at the time, the New Nakeds resuscitated interest in the brand and help re-establish Ultima II as a viable competitor in the prestige arena.
* 1998: Revlon Ultima II " Beauty Is As Beauty Does " " Wisdom " with Cybill Shepherd
* Castle Barataria, a castle on Planet X in the CRPG Ultima II
Some were even on the same platforms as the original, for example Ultima I: The First Age of Darkness, a 1986 remake of the original that appeared on multiple platforms, including the Apple II, the same platform the source game originated on.
* Raph Koster was lead designer of Ultima Online and later joined Sony Online Entertainment in Austin developing Everquest II and Star Wars Galaxies.
Mark basically held On-Line hostage by insisting on implementing copy protection on their big release, Ultima II, with his Spiradisk scheme rather than conventional ones.
Lineage features 2D isometric-overhead graphics similar to those of Ultima Online and Diablo II.
* GameSpot: " The Ultima Legacy-D & D28b and the Apple II "
The Avatar was first known as the Stranger ( or Stranger from another world ) in Ultima I, when they rid the world of the evil wizard Mondain, later returning to bring an end to the wicked sorceress Minax in Ultima II: The Revenge of the Enchantress and to dispatch their legacy in Ultima III: Exodus.
* Ultima II: The Revenge of the Enchantress
It has been proposed by Raph Koster ( lead designer of Ultima Online and chief creative officer ofEverQuest II ) that Diku has resulted in the greatest proliferation of gameworlds due to being the easiest to set up and use.
Origin became the publisher of Richard's Ultima series ; Bueche ported many of the original Apple II series games to the Commodore 64 and Atari 800.
* Ultima II, premium

Ultima and Labyrinth
( The storyline of the spin-off game Ultima Underworld II: Labyrinth of Worlds takes place in the time between the two parts of Ultima VII, beginning on the first anniversary of the conclusion of Ultima VII Part One.
Eighteen months after the destruction of the eponymous Black Gate at the conclusion of Ultima VII: The Black Gate ( and six months after the Guardian attempted to trap the Avatar and the whole of Castle Britannia in a blackrock sphere on the anniversary of that event in Ultima Underworld II: Labyrinth of Worlds ) it is discovered that the Guardian ordered his right-hand man Batlin to follow Iolo's wife Gwenno, who went to explore Serpent Isle.
Company co-founders Paul Neurath and Ned Lerner wanted to develop an exceptional game in the genre, and Neurath considered the idea during the production of Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds.
* Ultima Underworld II: Labyrinth of Worlds ( 1993 )
# Redirect Ultima Underworld II: Labyrinth of Worlds
The game began production alongside the company's second project, Ultima Underworld II: Labyrinth of Worlds, and remained in development after that game's 1993 release.
fi: Ultima Underworld II: Labyrinth of Worlds
de: Ultima Underworld # Ultima Underworld II: Labyrinth of Worlds
# Redirect Ultima Underworld II: Labyrinth of Worlds
* Ultima Underworld 2: Labyrinth of Worlds ( 1992 ), Origin Systems Inc.

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