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Page "E.T. the Extra-Terrestrial (video game)" ¶ 9
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Warshaw and Atari
Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world.
Warshaw considered it an opportunity to develop an innovative Atari 2600 game based on a movie he enjoyed.
Howard Scott Warshaw ( July 30, 1957 ) is an American former game designer who worked for Atari in the early 1980s, where he designed and programmed the games Yars ' Revenge, Raiders of the Lost Ark, and infamously, E. T.
It was his success on Raiders that led to Warshaw being chosen to design and program the ill-fated Atari 2600 adaptation of E. T.
Following the collapse of Atari, Warshaw wrote two books.
* D. Scott Williamson adapted the original arcade version of Star Castle to the Atari 2600 game console, a task that was originally thought impossible by game developer Howard Scott Warshaw.
One game, Saboteur ( originally designed by Howard Scott Warshaw ), was advertised as " unreleased "; though never part of the Atari lineup, it was sold at the Philly Classic 5 convention in 2004.

Warshaw and design
Warshaw used those days to design the structure of the game and segmented the concept into four ideas: world, objective, path to achieve the objective, and obstacles.
Believing the concept too derivative of a common game design, Warshaw proceeded with his concept, which he felt would capture the sentimentality he saw in the original film.
Before entering game design, Warshaw was " Colorado born, Jersey raised, and New Orleans schooled.

Warshaw and Spielberg
Kassar informed him that Spielberg asked for Warshaw specifically and that development needed to be completed by September 1 to meet a production schedule for the Christmas holiday.

Warshaw and who
It was established in 1994 by Nan Warshaw, who earned her masters degree from Columbia College Chicago the same year, and Rob Miller, who had earned his masters degree from DePaul University in 1993.

Warshaw and did
He recalled in 1973 that, " Comic art was certainly the first artform I remember being impressed with ... hose gorgeous gory newsstand spreads ...." After serving as editor of his high-school yearbook, for which he did cartoons and illustration, and working a number of odd jobs including " soda jerk, street repairman, tie designer, exercise boy on the race track circuit, etc .," he enrolled in the Chicago Academy of Fine Arts in Chicago, Illinois, in late summer 1954, studying two nights a week for three months under Jerry Warshaw for " the total of my entire formal art training.

Warshaw and express
Warshaw does not express regret for his part in E. T., and feels he created a good game given the time available to him.

Warshaw and .
Gros Louis, with James S. Ackerman & Thayer S. Warshaw, 120 – 40.
It is based on the film of the same name, and was designed by Howard Scott Warshaw.
Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only five weeks to develop the game in time for the 1982 Christmas season.
After negotiations completed, Kassar called Howard Scott Warshaw on July 27, 1982 to commission him as developer of the video game.
Though Warshaw had spent over a year working on consecutive development schedules for games ( seven months working on Yars ' Revenge and then six months on Raiders of the Lost Ark ), he accepted the offer based on the challenge of completing a game in a short time frame and at Spielberg's request.
Kassar reportedly offered Warshaw US $ 200, 000 and an all-expenses-paid vacation to Hawaii in compensation.
Warshaw then conceived that E. T.
Feeling more adversity was needed, Warshaw included a time limit for players to accomplish the goal.
In retrospect, however, Warshaw stated that Spielberg's idea might have had merit.
Classic Gaming called the game poorly designed, while IGN's Levi Buchanan stated the " impossibly tight schedule " given to Warshaw absolves him of blame.
The story of the buried cartridges is regarded by some as an urban legend, with skeptics — including Warshaw — disregarding the official accounts.

other and Atari
Atari also used the game for its other late ' 90s and 2000s anthology series.
In 2001, Infogrames released Atari Anniversary Edition for the Sega Dreamcast and PC compatibles which included emulated versions of Asteroids and other classics.
Although the Atari 5200's internal design was extensively based on that of the 400 / 800 home computers, the differences were sufficient that games designed for one would not run directly on the other.
They justified this relatively low ranking ( though higher than every other Atari console save the 2600 ) with the summary statement: " Its delayed release, its cancelled peripherals, and a lack of financial backing from the company's new owners all combined to ensure that Atari 7800 would never see any success beyond being a sexier way of playing Atari 2600 titles.
Powering the system was an Atari SALLY 6502 ( Atari's slightly custom 6502, sometimes described as a " 6502C ") processor running at 1. 79 MHz, similar to the processor found in home computers ( Atari 8-bit, Apple II, Commodore 64 ) and other consoles ( Atari 5200 and Nintendo Entertainment System ).
The XG-1 was fully compatible with the 7800 and was sold separately for other Atari systems.
The Atari Lynx has several innovative features including it being the first color handheld, with a backlit display, a switchable right-handed / left-handed ( upside down ) configuration, and the ability to network with up to 17 other units via its " ComLynx " system ( though most games would network eight or fewer players ).
Atari Inc. had previously worked on several other handheld projects including the Breakout, Space Invaders, and the Atari Cosmos portable / tabletop console.
Realizing that Atari had firm support from Namco ( the creators of Pac-Man and many other hits ), Coleco entered into contracts with companies such as Sega, Konami, and Universal.
Soon there was an all-out price war involving Commodore, TI, Atari and practically every vendor other than Apple Computer.
Mature versions of the Commodore, SWTPC, Atari and Apple home computer systems all featured a disk operating system ( actually called ' DOS ' in the case of the Commodore 64 ( CBM DOS ), Atari 800 ( Atari DOS ), and Apple II machines ( Apple DOS )), as did ( at the other end of the hardware spectrum, and much earlier ) IBM's System / 360, 370 and ( later ) 390 series of mainframes ( e. g., DOS / 360: Disk Operating System / 360 and DOS / VSE: Disk Operating System / Virtual Storage Extended ).
Lucas wanted his company to branch out into other areas of entertainment, so he cooperated with Atari to produce video games.
As the game was extremely popular, it was regularly released for other platforms including Windows-and Macintosh-based computers, Atari Jaguar, Mega Drive / Genesis, Dreamcast, Nintendo 64, Nintendo Game Boy, Game Boy Color and Game Boy Advance, Nintendo GameCube, Nokia N-Gage, SNES, PlayStation and PlayStation 2, Sega Saturn, Microsoft Pocket PC, and Xbox.
Throughout the 1970s and 1980s Warner Communications branched out into other business, such as its acquiring of video game company Atari, Inc. in 1976, and later the Six Flags theme parks.
Citing a lack of decent exclusives and an " astronomical asking price ", in 2009 video game website IGN chose the 3DO as its 22nd greatest video game console of all time, slightly higher than the Atari Jaguar but lower than its four other major competitors: the SNES ( 4th best ), the Sega Mega Drive ( 5th ), the Sony PlayStation ( 7th ), and the Sega Saturn ( 18th ).
* Versions of OS-9 / 68K ran on a wide variety of 68000 family platforms, including the Sharp X68000 in Japan, some personal computers intended by their designers as upgrades from the Color Computer ( e. g., the 68070 and 68340-based MM / 1, and on other computers from Frank Hogg Laboratories, PEP Modular Computers, and Delmar Co .) It was also ported to the Atari ST by Recc-o-ware in the early 1990s, and was distributed by Cumana in Europe.
Recently it seems the Atari scene has started to re-established contact to the general demo scene, which is indicated by Atari related releases at Evoke and other demo-parties.

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