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Page "Dune II" ¶ 24
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Westwood and Studios
** BattleTech: The Crescent Hawk's Inception ( 1988, developed by Westwood Studios )
** BattleTech: The Crescent Hawk's Revenge ( 1991, developed by Westwood Studios )
** Circuit's Edge ( 1989, developed by Westwood Studios )
Compared to other companies acquired by EA, such as Origin Systems and Westwood Studios, the absorption of Maxis took a slower pace, and the company staff was lost only gradually.
Westwood Studios was a video game developer, based in Las Vegas, Nevada.
It was founded by Brett Sperry and Louis Castle in 1985 as Westwood Associates and was renamed Westwood Studios when it merged with Virgin Interactive in 1992.
In response to EA's buyout, many long-time Westwood employees quit and left Westwood Studios.
Because of this and EA's newly imposed demands, games being developed by Westwood Studios at the time were rushed and left unfinished upon their release, namely Command & Conquer: Tiberian Sun.
In March 2003, Westwood Studios ( along with EA Pacific ) was liquidated by EA, and all willing staff were assimilated into EA Los Angeles.
At the time of its liquidation, Westwood employed a third of the original Westwood Studios personnel, some of which formed Petroglyph Games in April 2003, along with three of them ( Brett Sperry, Adam Isgreen and Rade Stojsavljevic ) forming Jet Set Games development studio in 2008, both based in Las Vegas, Nevada.
* A brief history of Westwood Studios at MobyGames
Category: Westwood Studios
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Westwood and co-founder
According to Westwood Studios co-founder Louis Castle " It solved one of the fundamental problems we had with making an RTS, which was that we wanted to have a central resource that everybody was fighting over.
According to former executive producer and Westwood co-founder Brett W. Sperry: " Command & Conquer was the net result of the Dune II wish list.
According to Westwood co-founder Louis Castle: " War was in the news and the threat of terrorism was on everyone's mind.

Westwood and Dune
Well-known Westwood titles from the early 1990s include Dune II, the game that set the template for subsequent real-time strategy games, as well as The Legend of Kyrandia and Lands of Lore.
However, it was with the release of Dune II from Westwood Studios ( 1992 ) that real-time strategy became recognized as a distinct genre of video games.
The first game was one of the earliest of the RTS genre, itself based on Westwood Studios ' landmark strategy game Dune 2 and introducing trademarks followed in the rest of the series.
For the computer game Dune 2000 and its sequel Emperor: Battle for Dune, Westwood Studios included live-action cutscenes that employed the same costuming style as David Lynch's 1984 movie Dune.
In 1992 software company Westwood Studios produced a rival Dune game also for Virgin Interactive, Dune II: The Building of a Dynasty.
Westwood later produced two sequels, Dune 2000 in 1998 and Emperor: Battle for Dune in 2001.
Included in the Encyclopedia is an invented list of Great Houses supposedly in existence at the beginning of Paul Atreides ' reign as Emperor ; the list includes House Ordos, a House which does not appear in any canon Dune work but was later used by Westwood Studios for their Dune video games.
* Dune II was released by Westwood Studios, creating the template for the modern real-time strategy genre.
Dune 2000 is a real-time strategy video game, programmed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows.
Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001.
Like Dune 2000 and many of the other Westwood games that came before it, Emperor features cut scenes filmed with live actors.
House Ordos is a mercantile House in the Dune universe as presented in the Westwood Studios Dune video games produced from 1992 to 2001.
Dune II: The Building of a Dynasty ( retitled Dune II: Battle for Arrakis in Europe and for the Mega Drive / Genesis port ) is a Dune computer game released in 1992 by Westwood Studios.
" Virgin staff, including Clarke-Willson and Seth Mendelsohn ( who later worked on the Ultima series ), then went to Westwood Studios to talk about making a Dune game.
According to Clarke-Willson, " Westwood agreed to make a resource strategy game based on Dune, and agreed to look at Herzog Zwei for design ideas.

Westwood and II
Among past guest speakers are Andrew Lloyd Webber, J. K. Rowling, Vivienne Westwood, Ian McKellen, Kevin Warwick, Boris Johnson, Rowan Atkinson, Ralph Fiennes, Terry Wogan, King Constantine II of Greece, Katie Price, Zoe Wanamaker, Boris Berezovsky and Kit Hesketh-Harvey.
Westwood was born Vivienne Isabel Swire in the village of Tintwistle, Derbyshire on 8 April 1941, the daughter of Gordon Swire and Dora Swire ( née Ball ), who had married two years previously, two weeks after the outbreak of World War II.
Very, Frank W., 1919, The luminiferous ether: ( I ) its relation to the electron and to a universal interstellar medium ; ( II ) its relation to the atom, Occasional scientific papers of the Westwood Astrophysical Observatory ; no.
The Amiga, Atari ST and Apple II versions, developed by Westwood Associates, sported digital sound effects and higher-quality graphics than the previous versions.
Dune II also led to direct sequels: Westwood released a semi-remake for Windows in 1998 as Dune 2000, along with a PlayStation port in the same year.
The " Westwood 3D " engine was re-used as the base of the Strategy Action Game Engine used in Command & Conquer: Generals, The Lord of the Rings: The Battle for Middle-earth, The Lord of the Rings: The Battle for Middle-earth II, and Command & Conquer 3: Tiberium Wars.

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