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# Video game soundtracks are often released after a game's release, usually consisting of the background music from the game's levels, menus, title screens, promo material ( such as entire songs that only segments of which were used in the game ), cut-screens and occasionally sound-effects used in the game ( Examples: Sonic Heroes, The Legend of Zelda: Ocarina of Time )
The game's director, Takashi Iizuka, stated that he did not want to make Sonic Heroes a continuation of the Sonic Adventure series, as he was worried only core gamers would buy the title, and instead decided to create a game that more casual players could adapt to.
Sonic Heroes uses the RenderWare engine so that the game could be programmed and ported easily to the GameCube, PlayStation 2, Xbox, and Microsoft Windows.
Despite the use of cross-platform middleware, Sonic Heroes was Sega's first multi-platform title, and the development team found additional challenges in working with the Xbox, the platform that they had very little experience with.
Triple Threat: Sonic Heroes Vocal Trax, which includes the original vocal theme songs from the Sonic Adventure game soundtrack, was released in Japan on February 4, 2004.
Reviews of Sonic Heroes were generally mixed to positive, with Metacritic ranging from 64 % for the PlayStation 2 version, based on 29 reviews, to 73 % for the Xbox version, based on 28 reviews.
In 2004, Sonic Heroes was the sixth bestselling game in the United Kingdom overall, and a full year after its release, was still at number eight in the all-price chart.
Additionally, Sonic & Sega All-Stars Racing contained race tracks that are based on locations from Sonic Heroes, including the Seaside Hill, Casino Park, and Final Fortress levels.
Sonic Heroes introduced new characters to the series, including E-123 Omega, and enemies known as " Egg Pawns ", which would be used in future games in the Sonic series.
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