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# A vertex algebra V is constructed that is a graded algebra affording the moonshine representations on M, and it is verified that the monster module has a vertex algebra structure invariant under the action of M. V is thus called the monster vertex algebra.
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# and vertex
# Electron in the initial state is represented by a solid line with an arrow pointing toward the vertex (→•).
# Electron in the final state is represented by a line with an arrow pointing away from the vertex: (•→).
# Positron in the initial state is represented by a solid line with an arrow pointing away from the vertex: (←•).
# Positron in the final state is represented by a line with an arrow pointing toward the vertex: (•←).
# First, analysis to determine structural properties of a network, such as the distribution of vertex degrees and the diameter of the graph.
# Convert the Eulerian circuit of into a Hamiltonian cycle of in the following way: walk along, and each time you are about to come into an already visited vertex, skip it and try to go to the next one ( along ).
# Input Assembler: Reads in vertex data from an application supplied vertex buffer and feeds them down the pipeline.
# Vertex Shader: Performs operations on a single vertex at a time, such as transformations, skinning, or lighting.
# Domain Shader: Performs operations on vertices output by the tessellation stage, in much the same way as a vertex shader.
# Maekawa's theorem: at any vertex the number of valley and mountain folds always differ by two in either direction
# Kawasaki's theorem: at any vertex, the sum of all the odd angles adds up to 180 degrees, as do the even.
# The altitude of a triangle, which is the length from a vertex of a triangle to the line formed by the opposite side ;
# The vertex cover problem, in which a solution is a vertex cover of a graph, and the target is to find a solution with a minimal number of nodes
# In an isosceles triangle, if the ratio of the base angle to the angle at the vertex is algebraic but not rational, is then the ratio between base and side always transcendental?
# Each vertex on an edge of ABC is to be colored only with one of the two colors of the ends of its edge.
# and algebra
# Topological algebra, infinity-stacks, ' dérivateurs ', cohomological formalism of toposes as an inspiration for a new homotopic algebra
# Vector fields on any smooth manifold M can be thought of as derivations X of the ring of smooth functions on the manifold, and therefore form a Lie algebra under the Lie bracket = XY − YX, because the Lie bracket of any two derivations is a derivation.
# If G is any group acting smoothly on the manifold M, then it acts on the vector fields, and the vector space of vector fields fixed by the group is closed under the Lie bracket and therefore also forms a Lie algebra.
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