Help


[permalink] [id link]
+
Page "Nomic" ¶ 1
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

ruleset and was
In a role-playing game context, it was first used by Flying Buffalo in the 1975 game Tunnels and Trolls, with previous usage in a wargaming context including Guidon Games 1973 ruleset, Ironclad.
A third version of the setting, 2320 AD was released as a supplement to the Traveller T20 ruleset.
Accordingly, Infinity was reworked in line with the Dungeons & Dragons ruleset.
It also became clear that the existing ruleset was not sustainable and the Naming Committee was going to break down under pressure of registrations.
Sean Stacey, founder of the website Unfiction, has suggested that the best way to define the genre was not to define it, and instead locate each game on three axes ( ruleset, authorship and coherence ) in a sphere of " chaotic fiction " that would include works such as the Uncyclopedia and street games like SF0 as well.
In 2000, a separate version of BatMUD was launched using a hardcore or permadeath ruleset.
* Mage Knight-Commonly known as " Mage Knight 2. 0 ", this Base Set was released in November 2003 and represented a major revision to the Mage Knight ruleset.
However, this experiment was not done using the abape ruleset used in international competition, but rather with the Grand Slam variation.
The De Bellis Societatis Antiquorum ruleset was designed as a " tonic for the jaded " with the goal of providing a fun, fast and challenging game and as an alternative to the WRG series of ancients rules.
The original version, the fantasy ruleset Warmaster, was first released in 2000.
A new ruleset for the Medieval period was released in December 2008.
Icewind Dale II was originally planned to be an incomplete conversion to the D & D Third Edition ruleset, with many rules omitted.
ruleset was a nominee for the 2007 Origins Award for Best Miniatures Game or Expansion of the Year.
The Robot Fighting League ( RFL ) was created in 2002 when several builders decided that robot combat needed standardization of rules and judging criteria The majority of robot combat events in the U. S. have become RFL members and have adopted their ruleset, but some event organizers oppose the direction in which the RFL is taking the sport and remain independent.
The goal of this ruleset was to create a common standard for safe fighting practices as lower-scale reenactment events grew larger and a trust-based system became insufficient with the increasing number of reenactors involved.
For events organised by the EMA, a ruleset based on tried and tested methods, such as the Fast Accurate Safe Technique ( FAST ) for swordsman, was created to promote safe, fun and competitive fighting across a range of weapons, styles and periods.
As opposed to earlier ruleset, transition to groundwork was limited by much stricter rules and by 1929, yusei-gachi rule was introduced to end draws in matches.
It was the first game in the series to be released after AM3 was renamed to Hitmaker, and features a new system of gameplay where players are teamed up in pairs to oppose another pair, with a leader / subordinate ruleset.
Originally the game was intended for release as an expansion of the Spycraft 2. 0 ruleset, following up the first two Origin of the Species electronic products that added character creation options for a variety of standard fantasy and classical Greek non-humans to the ruleset.
During the development process, the decision was made by Crafty Games to instead take the opportunity to significantly streamline the game mechanics in response to user feedback and create the ruleset referred to as Mastercraft.

ruleset and actually
Nomic actually refers to a large number of games based on the initial ruleset laid out by Peter Suber in his book The Paradox of Self-Amendment.

ruleset and first
Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a " scam " and modify the rules to win the game.
When Riotminds released their first take on the venerable Drakar och Demoner ruleset, it featured a concept very close to levels (" yrkesnivåer ").

ruleset and published
published a First and a Second Edition of the MERP ruleset, along with many adventure and campaign modules, until Tolkien Enterprises revoked the license for games based on The Hobbit and The Lord of the Rings in 1999.
* Rules for Archival Description, a ruleset for the description of archives, published by the Canadian Council of Archives.
White Dwarf magazine published such a ruleset between fall and winter 1990 – 91 dubbing it " Confrontation ".
Warmaster is a ruleset for tabletop wargames written by Rick Priestley, published by Specialist Games ( a division of Games Workshop ), and set in the Warhammer Fantasy setting.
Greyhawk is the " default " setting for the 3rd Edition ruleset ( that is, the rulebooks are written assuming the players are campaigning in the Greyhawk setting ) but supplements are no longer actively published.

ruleset and American
The " international kickboxing " ruleset by the International Kickboxing Federation contrasts with the American kickboxing rules in that it allows also low kicks.

ruleset and June
Released on June 30, 2000, it takes place in the Dungeons & Dragons Forgotten Realms campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition ruleset.

ruleset and .
A common alternate ruleset is to require all available boxes be claimed on your turn.
For the majority of games, there is no one set of universal rules by which the game is played, and the most common ruleset is no more or less than that.
The most common ruleset is often determined by the most popular distribution of rulebooks for card games.
Some of these games, such as Pyramid from Battlestar Galactica, become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others, such as " Exploding Snap " from the Harry Potter franchise, lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.
While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of a die, he once said that " this rule is deliberately boring so that players will quickly amend it to please themselves.
Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.
Under Suber's initial ruleset, rules are divided into two types: mutable and immutable.
Even more unusual variants include a ruleset in which the rules are hidden from players ' view, and a game which, instead of allowing voting on rules, splits into two sub-games, one with the rule, and one without it.
One spin-off of a now-defunct Nomic ( Nomic World ) is the Fantasy Rules Committee, which adds every legal rule submitted by a player to the ruleset until the players run out of ideas, after which all the " fantasy rules " are repealed and the game begins again.
Several rounds experimented with an alternate form of ruleset made up of books and pages.
ThermodyNomic, for example, had a ruleset in which rule changes were carefully considered before implementation, and rules were rarely introduced which provide loopholes for the players to exploit.
This is essentially part of the differentiation between " procedural " games, where the aim ( acknowledged or otherwise ) is to tie the entire ruleset into a paradoxical condition during each turn ( a player who has no legal move available wins ), and " substantive " games, which try to avoid paradox and reward winning by achieving certain goals, such as attaining a given number of points.
Any rule described here is simply a standard, and may or may not correspond exactly with any given promotion's ruleset.
In competitive Quake III Arena there are two distinct gameplays, often referred to as ' rulesets ', the out-of-the-box Quake III Arena game, also known as vanilla Quake 3 ( VQ3 ), and the CPM ruleset of the Challenge Pro Mode Arena mod.
The number of skills supported in the game varies by ruleset, ranging from 30 to over 100.
The Tunnels & Trolls core ruleset does not detail a specific setting, saying only that gameplay occurs in " a world somewhat but not exactly similar to Tolkien's Middle Earth.
Thus it uses a much more complex ruleset for coding than its predecessor ; for example, it tests for approximately 100 different contexts of the use of the letter C alone.

0.164 seconds.