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Page "Video game music" ¶ 101
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Audio and Immersion
Other manufacturers currently producing electrostatic loudspeakers include Immersion from Australia ;, Solosound in The Netherlands, King's Audio, Panphonics from Finland, Pune based Cadence Audio, T + A and Silberstatic from Germany.

Audio and about
* Audio excerpt from BBC radio program about cult books.
* Audio from a talk about Cornish Wreckers by Dr. David Cullum
* Audio interview with Paramaribo resident about life in Paramaribo
* Audio interview with Bukhara resident about life in Bukhara
* Audio interview of Mike Farrell by Stephanie Miller about the Guantanamo Bay play on The Stephanie Miller Show
As with the FLAC and Apple Lossless format, files encoded to Monkey's Audio are typically reduced to about half of the original size, with data transfer rates and bandwidth requirements being reduced accordingly.
* Audio interview with Pemba Island resident about life on Pemba Island
Audio fidelity is about average for the era ( though most issues were still made by the then out-dated acoustic recording process ), with pressings in above average quality shellac.
* BBC Audio Slideshow about one woman's Land Army experiences
* Audio interview about Burmese Lessons ( 2009 )
* Jimmy Page Audio Interview about the Gibson guitar used in Stairway to Heaven
* Audio commentary by Erich Warsitz ( world's first jet pilot ) about Ernst Heinkel, Switzerland, August 2, 1979
This revision provides means for the audio codec to supply parametric data about its analog interface much like Intel High Definition Audio.
In the CD collection Ernie Harwell's Audio Scrapbook, issued in 2007, Mays talks about a running bare-handed catch he made at Forbes Field in 1951, in which the Giants ' players teased the young rookie by treating him with complete indifference when he returned to the bench.
* Audio talks about Rinpoche
* Audio Interview with Rebecca Skloot about her book " The Immortal Life of Henrietta Lacks "
* Audio Interview with Rebecca Skloot about her book " The Immortal Life of Henrietta Lacks "
Audio fidelity, is about average to somewhat below average for the era, pressed in below average quality shellac.
Audio fidelity was about average for the era, but being a cheap label, the records tend to wear easily.
* Thursday October 2009 Audio interview about government terrorism, individual liberty and foreign war policies.
William Manley, " Thinking about Print-Trhough ," Audio Magazine, September, 1977, pages 55 – 85.
* Audio interview with local resident about life in the town.
* Super Audio Question: A sound will play, and you will be asked questions about it.
Meridian Lossless Packing, also known as Packed PCM ( PPCM ), is a proprietary lossless compression technique for compressing PCM audio data developed by Meridian Audio, Ltd. MLP is the standard lossless compression method for DVD-Audio content ( often advertised with the Advanced Resolution logo ) and typically provides about 1. 5: 1 compression on most music material.

Audio and game
Audio was not neglected either, having recruited Nine Inch Nails frontman Trent Reznor to facilitate unique sound-effects and ambient music for the game.
In 2006, the Interactive Audio Lab at Northwestern University released a game called Karaoke Callout for the Nokia Series 60 phone.
Audio game -
He also provided his voice for the character President John Henry Eden in the video game Fallout 3, Rupert Pelham in the game WET, King Solomon in the Word of Promise Audio Bible, and the CEO of Stahl Arms in Killzone 3, Jorhan Stahl.
* Audio of the final seconds of the Stars game 7 victory over Kentucky.
After 8 years working in the US for Electronic Arts at their Redwood Shores studio, he joined the British video game developer Traveller's Tales, at their studio in Knutsford, Cheshire as Head of Audio in September 2004.
The Excellence in Audio award recognizes the overall excellence of audio in a game, including sound effects, musical composition, sound design, orchestration.
Kurt Harland Larson lives in San Francisco, CA with his wife and two sons, and is the Audio Lead at Nihilistic Software, a game studio in Novato, CA.
# REDIRECT Audio game
# REDIRECT Audio game
* Music: The game music is different in each version of the game: the PC version uses MIDI music ( which therefore sounds different on different sound cards ), the Amiga version uses MODules, and the SegaCD version uses CD Audio tracks.
# REDIRECT Dune ( video game )# Audio
His notable music compositions are used in titles such as Dungeon Keeper 2, Populous: The Beginning, Warhammer: Dark Omen, Wing Commander amiga version, Duke Nukem 3D Total Meltdown, and he has since had sound design credits in games such as the Develop Magazine Audio Accomplishment nominated Race Driver: GRID, Develop Magazine Best art and sound nominated Sudeki, Shox, Formula One, and Theme Park World-which won a BAFTA Interactive Entertainment Awards award in 2000 for ' best sound in a video game '.
He has also written a novel, The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness, described by him as, " a book about game audio wrapped in a biography wrapped in a philosophy on life.
) At this time, many DOS game developers had already adopted Middleware audio packages ( such as Miles Audio Design ), to remove them from the burden of writing low-level audio routines.
Separate recordings were made for nearby and distant gunfire to make for a more believable sound experience in the public beta, and the finished game uses Waves Audio plugins to modify dialog and other audio in-game depending on conditions.
Audio from the game seemed to confirm this, but replays showed the ball hit Canseco in the forearm.
" Audio Blood " was featured in the video game Burnout 3: Takedown.
The game features three dimensional environments and full motion video, and all of its music is in CD Audio quality.
* Audio game – an interactive electronic game wherein the only feedback device is audible rather than visual.
The player is also given the option of listening to the radio stations " out of game " by calling up the game's Audio Options.

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