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Duke and Nukem
When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Dooms success for the remainder of the 1990s and significantly reduced interest in its predecessor.
Duke Nukem 3D is a first-person shooter computer game developed by 3D Realms and published by GT Interactive Software.
It is a sequel to the platform games Duke Nukem and Duke Nukem II published by Apogee.
Duke Nukem 3D features the adventures of the titular macho Duke Nukem ( voiced by Jon St. John ), who fights against an alien invasion on Earth.
Along with Wolfenstein 3D and Doom, Duke Nukem 3D is considered responsible for popularizing first-person shooters.
After fifteen years in development hell, a direct sequel was released called Duke Nukem Forever.
As a first-person shooter, the gameplay of Duke Nukem 3D involves moving through levels presented from the protagonist's point of view, shooting enemies on the way.
The environment of Duke Nukem 3D is highly destructible and interactive ; most props can be destroyed by the player.
Duke Nukem 3D features multiplayer.
Duke Nukem 3D did not support the TCP / IP client / server model, instead basing its network play on the IPX LAN, modem or serial cable.
Duke Nukem 3D players often either battled modem-to-modem, using the IPX network utility Kali or the Total Entertainment Network ( TEN ) online pay service.
Duke Nukem 3D has been ported to run on modern Microsoft Windows variants including Windows XP and Windows 7.
Duke Nukem 3D is set on Earth " sometime in the early 21st century ".
The levels of Duke Nukem 3D take the player outdoors and indoors through rendered street scenes, military bases, deserts, a flooded city, space stations, moon bases and a Japanese restaurant.
The introduction establishes that the game picks up right after the events of Duke Nukem II, with Duke returning to Earth in his space cruiser.
Various spin-offs and modifications to the original Duke Nukem 3D were produced in the following years of the game's initial launch.
* Plutonium PAK / Atomic Edition: The Atomic Edition of Duke Nukem 3D was released in November 1996, and contained the original 3 episode game as well as a new eleven-level fourth episode.
The Plutonium PAK was also released as an upgrade package to convert the original release of Duke Nukem 3D ( v1. 3d ) to the new Atomic Edition ( v1. 4, later patched to v1. 5 ).

Duke and Forever
Wiederhold was later hired by 3D Realms to work on the sequel Duke Nukem Forever.
* Duke Nukem Forever, a 2011 first-person shooter video game
A very short listing of notable jazz bands includes King Oliver and his Creole Jazz Band, Jelly Roll Morton and his Red Hot Peppers, Louis Armstrong and his Hot Five, the Fletcher Henderson Orchestra, the Duke Ellington Orchestra, the Count Basie Orchestra, the Benny Goodman Orchestra, the Dizzy Gillespie-Charlie Parker Quintet, the Gerry Mulligan Quartet, the Modern Jazz Quartet, the Miles Davis Quintet, the Jazz Messengers, the Clifford Brown-Max Roach Quintet, the Sun Ra Arkestra, the John Coltrane Quartet, the Bill Evans Trio, Weather Report, the Mahavishnu Orchestra, Herbie Hancock's Headhunters, the Art Ensemble of Chicago, Oregon, Return to Forever, the Pat Metheny Group, and the World Saxophone Quartet.
When 3D Realms first announced their video game Duke Nukem Forever in 1997, it was early in its development.
By the time 3D Realms went out of business in 2009 with the game unreleased, Duke Nukem Forever had become synonymous with the word " vaporware " among industry writers.
However, this sometimes can be problematic as well, as seen with Duke Nukem Forever.
* Duke Nukem Forever, a video game which had many development issues leading to over a decade's delay before its release.
One example is the video game Duke Nukem Forever, which began development in 1997.
Wired News created the Vaporware Lifetime Achievement Award exclusively for Duke Nukem Forever and awarded it in 2003.
In 2006, Duke Nukem Forever was announced ( again ) to be in full production, still however without a specified release date.
Wired once again awarded Duke Nukem Forever the first place in 2006, 2007, and 2008.
Duke Nukem Forever was finally released in 2011.
* January 20 — Wireds Vaporware Awards gives its first " Lifetime Achievement Award " to recurring winner Duke Nukem Forever.
Charlie Wiederhold presented the four maps he created to 3D Realms, and was consequently hired as a level designer for Duke Nukem Forever.
* Duke Nukem Forever ( Duke Nukem, Japanese dub )
After the release of Duke Nukem 3D, Replogle started some technical experimentation into what would later become Duke Nukem Forever.
* Duke Nukem Forever – Foreman
In an interview on zergwatch. com, Jon St. John was asked about sound clips of his performance being used in a Ventrilo Harassment video, and replied " Yes ... I was made aware of it by Jeron ( an audio producer at 3DR ) who suggested I check it out prior to recording a special Duke greeting to the 3DR crew just before the Duke Nukem Forever trailer was released.
On September 3, 2010, it was announced through their Twitter feed that they are behind Duke Nukem Forever.
At the Penny Arcade Expo on September 3, 2010, it was announced that development of the long awaited Duke Nukem Forever will be continued by Gearbox after the project was abandoned by 3D Realms after 12 years, with Gearbox purchasing the intellectual property of the franchise.

Duke and Video
Her early work on television included roles in Starlight Theater, Robert Montgomery Presents, Lux Video Theater, Woman with a Past, The Philco-Goodyear Television Playhouse, Dr. Kildare, The Patty Duke Show, Car 54 Where Are You ?, Dennis the Menace and Naked City.
* " A History of Video Game Controversy " article on Duke Nukem and Night Trap from GameSpot
* Duke Video, Motorsport DVD distributor based in the Isle of Man
An important text on autoethnography in filmmaking is Catherine Russell's Experimental Ethnography: The Work of Film in the Age of Video ( Duke UP, 1999 ).

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