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Page "2002 in video gaming" ¶ 4
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Eidos and Interactive
* Highlander: The Game — an action game published by Eidos Interactive.
and Rebel Planet ) for the Commodore 64, Amstrad, BBC, and Sinclair ZX Spectrum ( 1984 ) and Deathtrap Dungeon video game for the PC and PlayStation by Eidos Interactive ( 1998 ).
The series was developed by the Spanish company Pyro Studios and published by Eidos Interactive.
It was published by Eidos Interactive, and developed by Pyro Studios.
Category: Eidos Interactive games
In 1995 Domark was acquired by the video technology company Eidos plc, which had floated on the London Stock Exchange in 1990, and formed the major part of the newly created Eidos Interactive.
In 2009, Japanese video-game company Square Enix completed a buyout of Eidos Interactive and Ian was promoted to Life President of Eidos.
When Eidos Interactive was an independent company, its head office occupied the Wimbledon Bridge House.
When Eidos Interactive was an independent company, its head office occupied the Wimbledon Bridge House.
The Unholy War is a PlayStation game developed by Crystal Dynamics and published by Eidos Interactive in 1998.
John Romero's Daikatana, or simply Daikatana, is a first-person shooter video game developed by Ion Storm and published by Eidos Interactive.
* Anachronox ( 2001 ), Eidos Interactive
* Daikatana ( 2000 ), Eidos Interactive
* Dominion: Storm Over Gift 3 ( 1998 ), Eidos Interactive
Born in Hoogeveen, Drenthe, on March 21, 2002 she was selected by Eidos Interactive as the Lara Croft character model for the Tomb Raider video game series.
: 2003: Doug Church ( Eidos Interactive )
Lara Croft is a fictional character and the main protagonist of the Square Enix ( previously Eidos Interactive ) video game series Tomb Raider.
Lara Croft primarily appears in the Tomb Raider video game series published by Square Enix Europe ( previously Eidos Interactive ).
** JSF: Joint Strike Fighter, a video game published by Eidos Interactive
Deus Ex: Invisible War is an action role-playing video game developed by Ion Storm and published by Eidos Interactive.
The company had signed a licensing deal with Eidos Interactive for six games and the founders planned to scoop up titles from other companies that were close to completion, finish them, and push them out quickly to bring in initial revenue.
With the demise of Looking Glass Studios, Eidos Interactive secured the rights to the Thief franchise and together with Spector tried to relocate as many of the Looking Glass team to Austin as was possible.

Eidos and De
Ian Livingstone, Chair of Skillset's Computer Games Skills Council and Life President at Eidos, commented that " accreditation is a rigorous process, but De Montfort's course shows what standards can be achieved with a curriculum designed with games industry input from day one.

Eidos and new
Eidos chose the new ARM-based computers from the UK and implemented an editing system, launched in Europe in 1990 at the International Broadcasting Convention.
The creators of Championship Manager, SI Games, split with publishers Eidos, and signed a deal with Sega, to continue the series under the new name, Football Manager.
Eidos announced on 15 February 2007 that they would open a new studio in Montreal, Quebec, Canada responsible for " new undisclosed next-generation projects ".
Eidos Montreal started developing a new game in the Deus Ex franchise.
Although Square Enix said earlier that it would let Eidos Interactive remain as it is currently and not meddle in its internal affairs, it has stopped publishing games under the Eidos brand, with new games coming out under the Square Enix brand instead.
The game began its life in 1992 as Championship Manager ; however, following the break-up of their partnership with original publishers Eidos Interactive, Sports Interactive lost the naming rights and re-branded the game Football Manager with their new publishers Sega.
Thief II was announced in May 1999, as part of a development agreement between Looking Glass Studios and Eidos Interactive to create four new games in the Thief series.

Eidos and Lara
Eidos rebooted the series with Tomb Raider: Legend ( 2006 ), which focuses on Lara Croft's search for Excalibur and her mother, altering the character's backstory as part of the redesign.
JC Denton appears as a CPU-controlled opponent in the mobile game Lara Croft's Poker Party, along with several other characters from games published by SCi / Eidos.
This was partly due to Playboy printing references to Lara Croft and Tomb Raider on the cover, which were removed when Eidos, the maker of the game, threatened a lawsuit.

Eidos and character
He is a playable character in Eidos Interactive's video game Backyard Wrestling: Don't Try This at Home as Jamie Madrox.
Raziel is a central character in Eidos Interactive's Legacy of Kain series of video games, the protagonist of the Soul Reaver story arc.
Raziel is a central character in Eidos Interactive's Legacy of Kain series of video games, the protagonist of the Soul Reaver story arc.

Interactive and selects
Interactive features include the weekly Showdown competition, where users can win an exhibition spot, the Online Studio for creating art ( each month a critic selects a winner in whose name a £ 500 donation is made to a children's charity ) a Crits section in which artists can comment on each other's work, and the Street Art section for graffiti, murals, and performance art.

Interactive and Dutch
A variation of the Dutch Auction has been used to take a number of companies public including Morningstar, Interactive Brokers Group, Overstock. com, Ravenswood Winery, Clean Energy Fuels, and Boston Beer Company.

Interactive and model
* Interactive Molecular model of cytochrome c oxidase ( Requires MDL Chime )
Another relevant addition would be the discussions concerning Interactive computation, especially those related to the meaning and use of Turing's model ( Church-Turing, TM, etc.
This style of interface design rather than the " lean back or lean forward " model is what truly distinguishes Interactive TV from the web or PC.
Probably the most spectacular use of model animation for a computer game was for the Virgin Interactive Entertainment Mythos game Magic and Mayhem ( 1998 ), for which stop-motion animator and special-effects expert Alan Friswell constructed over 25 monsters and mythological characters utilising both modelling clay and latex rubber, over wire and ball-and-socket skeletons.
Interactive model.
* Tetrakis Hexahedron – Interactive Polyhedron model
* Interactive model of movement of plant species induced by climate change
This was a marketing decision made by the publisher, Fox Interactive, which used its feature film casting department to look for an appropriate model internationally.
IRIX Interactive Desktop debuted in September 1993 on the Indy workstation model.
Among his many awards and recognitions are: NASA Group Achievement Award, ORS Flight Experiment, 1986, NASA Productivity Improvement Award, New TCS Blanket Inspection Method, 1989, Golden Eagle Award, TCS Inspection, 1989, NASA Productivity Improvement Award, Thermal Interactive Mission Evaluation System ( TIMES-89 ), 1989, Silver Snoopy award, STS-40 Payload Bar Door Seal Anomaly, 1991, NASA Fellowship Program, 1992, NASA Group Achievement Award, Shuttle Plume Impingement Flight Experiment, 1995, Space Act Award, Thermal Interactive Mission Evaluation System, 1995, AR & SD Elite Team Award, Letter of Recognition from the Chief of the Automation, Robotics, and Simulation Division, for support given to operational evaluation of the FGB grapple fixture, Space Act Award, Thermal Synthesizer System, TSS, 1996, Letter of Recognition from the NASA Administrator, Daniel S. Goldin, for contributions in the development of the Quantitative Risk Assessment System ( QRAS ) model, 1997, NASA Group Achievement Award, Space Shuttle Risk Model Team, 1998, NASA Group Achievement Award, Space Station Phase 1 Program Team, 1998, NASA Group Achievement Award, Orbiter Upgrades Definition Team, 1998, Various Outstanding Performance Ratings, and Performance Awards, 1985 – 1997, Chairman, Thermal and Fluids Analysis Workshop ( TFAWS ), International Conference, NASA JSC, 1997, and the NASA Exceptional Achievement Medal.
The CCS Interactive is a working model of Carbon Capture and Storage and has been developed alongside the Schools of Engineering and GeoSciences at the University of Edinburgh.
The CCS Interactive consists of a model of a fossil fuel burning power station with CO < sub > 2 </ sub > being introduced into the system using a gas cylinder.

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