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Shadowrun and role-playing
Video games, board games, and tabletop role-playing games, such as Cyberpunk 2020 ( created by Mike Pondsmith ) and Shadowrun, often feature storylines that are heavily influenced by cyberpunk writing and movies.
Shadowrun is a science fantasy role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist.
The Shadowrun role-playing game, various expansions, and a Shadowrun collectible card game have won Origins Awards.
The Shadowrun role-playing game has spawned Shadowrun: The Trading Card Game, four video games, an action figure game ( Shadowrun Duels ), two magazines, an art book and more than 50 novels, starting with the Secrets of Power series which introduces some of the original characters of Shadowrun and gives a good introduction to this fictional universe.
Four video games have been developed based on the Shadowrun franchise ; the first in 1993 was an action role-playing game titled Shadowrun and developed by Beam Software ) for the Super Nintendo Entertainment System.
As the publishers of the Shadowrun role-playing game stated at the time of the video game's release: " Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG.
In 2012, Weisman's company Harebrained Schemes launched a Kickstarter campaign to fund the development of Shadowrun Returns, a 2D turn-based single player role-playing video game.
Jan Wagner's Cliffhanger Productions also ran a successful Kickstarter campaign for Shadowrun Online, a 3D turn-based online role-playing video game that can be played either alone or with other players.
* Earthdawn-A role-playing game set in the same world as Shadowrun but many thousands of years in the past.
* The table top role-playing game, Shadowrun, introduced AR into its game world.
Aztlán has been used as the name of speculative fictional future states that emerge in the southwest US or Mexico after the central US government suffers collapse or major setback ; examples appear in such works as the novels Warday ( 1984 ), by Whitley Strieber and James Kunetka ; The Peace War ( 1984 ), by Vernor Vinge ; The House of the Scorpion ( 2002 ), by Nancy Farmer ; and World War Z ( 2006 ), by Max Brooks ; as well as the role-playing game Shadowrun ( 1989 ).
An anthology of stories based on the Shadowrun role-playing game.
Fiction with a dystopian future setting often portrays deadly futuristic games as popular sports entertainment, including the movie The Running Man, video games such as Smash TV and the Twisted Metal series, and the role-playing game Shadowrun, which features Urban Brawl and Combat Biking
Another early use of the term was in the pen and paper role-playing game Shadowrun ( 1989 ).
* It is often used as a type of enemy creature in games such as Star Ocean and the Shadowrun role-playing game.
Low fantasy exists in role-playing games such as Shadowrun, Hârn, Seventh Sea, and the products of many d20 manufacturers like White Wolf and Skirmisher Publishing LLC.
* In the role-playing game Shadowrun, San Onofre is destroyed by an earthquake in the year 2028 and sealed similarly to the Chernobyl Nuclear Power Plant.
* In the role-playing game Shadowrun, essence is a measure of a living being's lifeforce
* A Sasquatch infected with the HMHVV-II virus in the Shadowrun role-playing game

Shadowrun and game
* The game Shadowrun ( 2007 video game ) mentions, as one of its important world events, the construction of RNA's Santos Corporate Arcology.
* The game Shadowrun ( SEGA MD video game ) includes Renraku Arcology as an in-game location.
WizKids itself produced an unsuccessful collectible action figure game based on the property, called Shadowrun Duels.
Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has " worked " since 2011.
The Shadowrun game mechanics are based entirely on a 6-sided dice system.
The third game was an interactive fiction adventure game developed by Japanese company Group SNE in 1995 for the Sega CD, again titled Shadowrun.
A fourth game, titled Shadowrun: Assassin, was planned to be released in 1998 by FASA Interactive for the PC, but was cancelled.

role-playing and game
Similarly, an article ( written from an in-universe perspective ) in the Call of Cthulhu tabletop role-playing game speculates that it may be a corruption of Abd Al-Azrad, which it claims translates to The Worshipper of the Great Devourer.
The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his Chronicles of Amber.
The role-playing game Over the Edge was inspired by discussions in A & E.
* Antwerp ( Quest For Glory ), a monster in the Quest for Glory computer role-playing game series
* Aberration ( Dungeons & Dragons ), a creature type in the role-playing game
In the Dungeons & Dragons fantasy role-playing game, the amphisbaena is depicted as in traditional myth as a giant serpent with a head at both ends.
Rules can range from the very simple, as in tic-tac-toe, to those describing a game universe in great detail, as in Dungeons & Dragons ( although most of the latter are role-playing games where the board is secondary to the game, helping to visualize the game scenario ).
Basic Role-Playing ( BRP ) is a role-playing game system which originated in the fantasy-oriented RuneQuest role-playing game rules.
The BRP was notable for being the first role-playing game system to introduce a full skill system to characters regardless of their profession.
Bunnies & Burrows ( B & B ) is a role-playing game ( RPG ) inspired by the novel Watership Down.
It introduced several innovations to role-playing game design, being the first game to allow players to have non-humanoid roles, and the first to have detailed martial arts and skill systems.
Originally published by Fantasy Games Unlimited in 1976, only two years after the first role-playing game Dungeons & Dragons was published, this edition is now long out of print.
As such, the game emphasized role-playing over combat for, according to Steffan O ' Sullivan, " You're playing a rabbit, after all – how much combat do you want to do?
Bunnies & Burrows was the first role-playing game to allow for non-humanoid play.
In addition, it was also the first role-playing game to have detailed martial arts rules ( known as " Bun Fu ") and the first attempt at a skill system.
The mechanics of the role-playing game system were created specifically for Bunnies & Burrows, common at the time of its original publishing.
Although newer systems have updated game mechanics significantly, the ideas presented in Bunnies & Burrows created the framework for modern role-playing games.
Although the game had " incredible role-playing potential ", the concept of role-playing rabbits can be viewed as bizarre, and as such at least one commentator believes that " most people thought it was stupid " when it was first released.

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