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Shadowrun and game
* The game Shadowrun ( 2007 video game ) mentions, as one of its important world events, the construction of RNA's Santos Corporate Arcology.
* The game Shadowrun ( SEGA MD video game ) includes Renraku Arcology as an in-game location.
Shadowrun is a science fantasy role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist.
WizKids itself produced an unsuccessful collectible action figure game based on the property, called Shadowrun Duels.
The Shadowrun role-playing game, various expansions, and a Shadowrun collectible card game have won Origins Awards.
The Shadowrun role-playing game has spawned Shadowrun: The Trading Card Game, four video games, an action figure game ( Shadowrun Duels ), two magazines, an art book and more than 50 novels, starting with the Secrets of Power series which introduces some of the original characters of Shadowrun and gives a good introduction to this fictional universe.
Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has " worked " since 2011.
Four video games have been developed based on the Shadowrun franchise ; the first in 1993 was an action role-playing game titled Shadowrun and developed by Beam Software ) for the Super Nintendo Entertainment System.
The third game was an interactive fiction adventure game developed by Japanese company Group SNE in 1995 for the Sega CD, again titled Shadowrun.
A fourth game, titled Shadowrun: Assassin, was planned to be released in 1998 by FASA Interactive for the PC, but was cancelled.

Shadowrun and mechanics
Tom Dowd, co-designer for Shadowrun, adapted the mechanics from his previous game success to use d10 instead of d6 for calculating probability.

Shadowrun and are
* In the RPG Shadowrun, a number of hyperstructures such as the " Renraku Arcology " exist by 2050, most of which are mega-corporate controlled.
Video games, board games, and tabletop role-playing games, such as Cyberpunk 2020 ( created by Mike Pondsmith ) and Shadowrun, often feature storylines that are heavily influenced by cyberpunk writing and movies.
The monolithic " enemies " of the Shadowrun world ( borrowing heavily from cyberpunk mythos ) are the corporations, dubbed " megacorporations ", " megacorps ", or simply " megas " or " corps " for short.
They are the superpowers of the Shadowrun universe, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states.
In Shadowrun, corporations are effectively " ranked " by the amount of assets under their control, including material, personnel, and property, as well as profit.
All things that do not explicitly fall under the first four classifications, including contacts in third and earlier editions of Shadowrun, are given cash-equivalent values to be bought with resources.
Shadowrun characters are created with contacts, friends and acquaintances who serve as key nodes in the character's social network and who will often help the character out.
The creation rules are somewhat similar to those of Shadowrun ( also published by Fantasy Productions ) and even more to GURPS.
Rooster Teeth's other machinima productions are 1-800-Magic, a four-episode mini-series created in 2006 using the game Shadowrun, and Supreme Surrender, a 2008 mini-series made using Supreme Commander.
Its influences are felt, for example, in the 1989 roleplaying game Shadowrun, which borrowed his term " datajack " to describe a brain-computer interface.
Unlike the other Shadowrun video games which are set in Seattle and surrounding areas, this game is set entirely in Japan.
In the fictional Shadowrun setting, Japan maintains a practice of exiling all orcs and trolls ; thus there are no characters of those races in this game.
Monomolecular wires are seen in the Star Wars Expanded Universe, Cyber City Oedo 808, Hyperion Cantos, Robert J. Sawyer's Illegal Alien, the manga Battle Angel Alita, Naruto, Hellsing, My-Hime, Simon R. Green's Deathstalker series, as well as the roleplaying games Shadowrun, and Cyberpunk 2020.

Shadowrun and based
The date of the beginning of the " Sixth World " is based on the ancient Mesoamerican Long Count calendar, which when Shadowrun was developed was correlated as finishing a 5200 year long cycle on December 24, 2011.
It may be more accurately described as a game loosely based on Shadowrun.
An anthology of stories based on the Shadowrun role-playing game.
The system of determining success or failure is very similar to the system in Shadowrun and is based on rolling a number of Successes that meet or exceed a set Difficulty Number.
The game has a manga-based visual style ; it is loosely based on a contemporary Japanese manga series which was based on the Shadowrun franchise.
It is based on the cyberpunk literary ( and aesthetic ) genre ; somewhat based on popular role-playing game Shadowrun, created by an amateur development team and released to the public for free.

Shadowrun and on
Each SRM season develops an overarching plot focused on a specific city from the Shadowrun setting.
Since then the company focuses on publishing novels only, although it continued its preexisting novel series for Das Schwarze Auge ; the Shadowrun and BattleTech series ceased publications in 2008, following disagreements between WizKids and Fantasy Productions concerning the German licence for those properties.
He has toured, recorded, and composed with Robert Fripp and The League of Crafty Guitarists, and contributed and / or directed audio for such games as Monolith's No One Lives Forever, Microsoft's Combat Flight Sim series, the MechAssault series on Xbox, the FASA Studio adaptation of Shadowrun on the Xbox360 and Windows Vista platforms, Valve's Left4Dead and most recently on Portal 2.
The results on each die may be added together and compared to a target number ( as in Over the Edge ), or the player may count the number of dice which roll higher than a specified target number, and compare that to a required number of " successes " ( as in early editions of Shadowrun or the Storyteller System ).
Also setting it apart is the combat system, turn-based rather than action-based, and six-sided dice appear rolling on the screen to determine the results of combat -- the conflict resolution system used in the Shadowrun table-top game.

Shadowrun and dice
This may take the form of " points " ( e. g. " Willpower points " in the Storytelling System ), or an extra pool of dice which may be allocated to other pools to augment rolls ( e. g. the Combat and Karma pools of earlier edition Shadowrun ).
Shadowrun ( 1989 ), designed by Bob Charrette, Paul Hulme, and Tom Dowd, was probably the first game to use the " success " mechanic rather than adding the dice together.

Shadowrun and system
The fourth edition of Shadowrun uses a point-based character creation system.
In 1993 they released Shadowrun, with an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree.

Shadowrun and .
Arcologies also appear in video games, such as SimCity 2000, Escape Velocity Nova, Deus Ex: Invisible War, Call to Power II, Shadowrun, and Mass Effect.
The setting of Earthdawn is the same world as Shadowrun ( i. e. a fictionalized version of Earth ), but takes place millennia earlier.
Such immortal Elves feature in many cross-pollinated storylines with Shadowrun.
Noteworthy lines included BattleTech and Shadowrun.
For example, in Shadowrun, a tactical nuclear device was detonated near FASA's offices at 1026 W. Van Buren St in Chicago, Illinois.
The BattleTech and Shadowrun properties were sold to WizKids, who in turn licensed their publication to FanPro LLC and then to Catalyst Game Labs.
On December 6, 2007, FASA founder Jordan Weisman announced that his new venture, Smith & Tinker, had licensed the electronic gaming rights to MechWarrior, Shadowrun, and Crimson Skies from Microsoft.
They have developed a knack for staying alive, and prospering, in the world of Shadowrun.
In 2010, Shadowrun – 20th Anniversary Edition won three silver Ennie Awards: Best Interior Art, Best Production Values and Best Game.
Since 2004 ( when the RPGA discontinued Virtual Seattle ) Shadowrun Missions ( SRM ) has offered fans a “ living campaign ” that allows for persistent character advancement.

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