Help


[permalink] [id link]
+
Page "Dungeon Master (disambiguation)" ¶ 12
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Zork and III
*** Zork III: The Dungeon Master ( 1982 )
* The Zork Trilogy ( 1986 ; contained Zork I, Zork II & Zork III )
* The Zork Anthology ( 1994 ; contained Zork I, Zork II, Zork III, Beyond Zork & Zork Zero )
* Zork Special Edition ( 1997 ; contained Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, Return to Zork, Zork: Nemesis, and Planetfall )
* Zork III: The Dungeon Master ( 1982, Infocom )
( In each trilogy, there is a sense of assumed continuity ; that is, the player's character in Zork III is assumed to have experienced the events of Zork I and Zork II.
Activision briefly offered free downloads of Zork I as part of the promotion of Zork: Nemesis, and Zork II and Zork III as part of the promotion for Zork Grand Inquisitor, as well as a new adventure: Zork: The Undiscovered Underground.

Zork and Dungeon
Dungeon, the mainframe precursor to the commercial Zork trilogy, is generally assumed to be in the public domain and is available from The Interactive Fiction Archive as original FORTRAN source code, a Z-machine story file and as various native source ports.
He named the game MUD ( Multi-User Dungeon ), in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.
The implementors briefly named the completed game Dungeon, but changed it back to Zork after receiving a trademark violation notice from the publisher of Dungeons & Dragons.
Late 1977 the Zork authors had decided to rename Zork to Dungeon, and Supnik subsequently released his port as Dungeon in January 1978.
Somewhere in 1978 the Zork developers received notice from Tactical Studies Rules, who claimed that the name Dungeon infringed their trademark rights, and they subsequently changed the name back to Zork.
Hence in the early text-adventure game Zork, also known as Dungeon, the user could mung an object and thereby destroy it ( making it impossible to finish the game if the object was an important item ).
An interactive fiction game known as Zork, sometimes called Dungeon, was first written in MDL.
Beyond Zork bears many similarities to a simplified role-playing game or Multi-User Dungeon, particularly in the implementations of character statistics and levels.
* Dungeon, an alternative name for Zork, a computer game
Years later, DECUS distributed another game named Dungeon, a hacked prototype version of the text adventure game Zork that would later become the model for early MUDs.

Zork and 1982
* Download and play the original mainframe version of Zork, as well as a 1982 map of the Zork universe.

Zork and computer
Zork was one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure.
The first version of Zork was written in 1977 – 1979 using the MDL programming language on a DEC PDP-10 computer.
** Zork Quest: Assault on Egreth Castle ( 1988, Infocom, interactive computer comic book )
** Zork Quest: The Crystal of Doom ( 1989, Infocom, interactive computer comic book )
A full version of Zork I is playable on a computer terminal in the interrogation room in the 2010 game Call of Duty: Black Ops where it unlocks the achievement or bronze trophy ( Xbox 360 or PS3, respectively ) called " Eaten by a Grue.
* Mumboz Agrippa, a character from the Zork series of computer games
Return to Zork has appeared in Homestarruner. com's SBEmail # 190 in the floppy disk box next to the computer.
Obvious influences include the Slayers and Record of Lodoss War anime series, and other fantasy works including the Zork computer games, the gamebooks of Joe Dever, and the Discworld novels.
Dave Lebling introduced a similar monster, whose name was borrowed from Vance's grues, into the interactive fiction computer game Zork, published by Infocom.
* General Thaddeus Kaine, a character in the computer game Zork Nemesis.
The Great Day of His Wrath can also be seen adorning a wall in the computer game Zork Nemesis.
It builds upon the Zork and Enchanter series of interactive fiction computer games originally released by Infocom.
Zork Grand Inquisitor was one of the first computer games to include true closed captioning so that the hearing impaired could play without missing any of the sound effects and spoken dialog in the game.
When the player dies, the game cuts to a computer terminal on which the player's fatal action and its consequences appear in prose form, in the fashion of the original Zork trilogy.
Tim Anderson is a computer programmer who helped create the adventure game Zork, one of the first works of interactive fiction and an early descendant of ADVENT ( also known as Colossal Cave Adventure ).
The first version of Zork was written in 1977 – 1979 in the MDL programming language on a DEC PDP-10 computer by Anderson, Marc Blank, Bruce Daniels, and Dave Lebling.
The original version of the computer game Zork makes reference to an " epicene gnome of Zurich ".
Sagan co-wrote the award-winning computer adventure game, Zork Nemesis: The Forbidden Lands.
Beyond Zork ( full title: Beyond Zork: The Coconut of Quendor ) is a interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987.
Like Infocom's other games, Beyond Zork is platform independent and runs on a virtual computer architecture called the Z-machine.
It was the first game in the popular Zork trilogy and was released for a wide range of computer systems, followed by Zork II and Zork III.

Zork and game
Inspired by Colossal Cave, Marc Blank and Dave Lebling created what was to become the first Infocom game, Zork, in 1977 at MIT's Laboratory for Computer Science.
At one point the game mentions the " Implementers " who were responsible for creating the land of Zork.
Originally, hints for the game were provided as a " pay-per-hint " service created by Mike Dornbrook called the Zork User's Group ( ZUG ).
Dornbrook also started Infocom's customer newsletter called The New Zork Times to discuss game hints and preview and showcase new products.
** Mini Zork I: The Great Underground Empire ( 1987, Marc Blank & Dave Lebling, free cut-down, single load tape version of game, covermounted on UK's ZZAP! 64 magazine )
Inspired by Adventure, a group of students at MIT wrote a game called Zork in the summer of 1977 for the PDP-10 minicomputer which became quite popular on the ARPANET.
* Zork Nemesis: The Forbidden Lands, a 1996 PC based adventure game, the 11th in the 1977 Zork series
In addition, Zork was written on the PDP-10, and Infocom used several PDP-10s for game development and testing.
In the game Zork, typing xyzzy and pressing enter produces the response: A hollow voice says " fool.
Personal Software published what would become the first part of the trilogy under the name Zork when it was first released in 1980, but Infocom later handled the distribution of that game and their subsequent games.
Part of the reason for splitting Zork into three different games was that, unlike the PDP systems the original ran on, micros did not have enough memory and disk storage to handle the entirety of the original game.
In the process, more content was added to Zork to make each game stand on its own.
Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands (" hit troll "), but recognized some prepositions and conjunctions (" hit the troll with the Elvish sword ").
In fact, in Enchanter the player's character encounters the Adventurer from Zork, who helps the player's character solve a puzzle in the game.
) Although Wishbringer was never officially linked to the Zork series, the game is generally agreed to be " Zorkian " due to its use of magic and several terms and names from established Zork games.
The leaked Zork source code was later used by Bob Supnik, a programmer from Digital Equipment Corporation, to create a Fortran IV port, which allowed the game to run on the smaller DEC PDP-11.
The " Z " of Z-machine stands for Zork, Infocom's first adventure game.
In 1997, he played the lead voice role in the video game Zork Grand Inquisitor, as Dalboz of Gurth.

0.334 seconds.