Help


[permalink] [id link]
+
Page "Sphere" ¶ 0
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

two-dimensional and 3D
Games traditionally show fighters from a side-view, even as the genre has progressed from two-dimensional ( 2D ) to three-dimensional ( 3D ) graphics.
In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value ; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics ( whose approach is more akin to photography than to typography ).
CAD may be used to design curves and figures in two-dimensional ( 2D ) space ; or curves, surfaces, and solids in three-dimensional ( 3D ) space.
The game's visuals feature two-dimensional character cut-out designs contained within 3D computer graphics | three-dimensional backgrounds.
As one of the earlier three dimensional ( 3D ) platform games, Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional ( 2D ) sprites.
The biggest technological change to the Dreamcast port was to render all of the game's stages in full 3D polygons, whereas the far backgrounds in the arcade original were flat, two-dimensional images.
These two-dimensional images are then combined in the brain to give the perception of 3D depth.
It is the quantitative or qualitative characterization of two-dimensional ( 2D ) or three-dimensional ( 3D ) digital images.
Digitizing is the primary way of storing images in a form suitable for transmission and computer processing, whether scanned from two-dimensional analog originals or captured using an image sensor-equipped device such as a digital camera, tomographical instrument such as a CAT scanner, or acquiring precise dimensions from a real-world object, such as a car, using a 3D scanning device.
Although the engine uses raycasting to display a 3D space, that space is projected from a two-dimensional floor plan.
The episode was famous at the time for mixing 3D computer animation and live-action with the show's two-dimensional cel animation.
The development team of the Suikoden series started developing games using 2D or two-dimensional graphics primarily used in the first and second games, while they only incorporated 3D graphics on environments and visual effects.
An autostereogram is a single-image stereogram ( SIS ), designed to create the visual illusion of a three-dimensional ( 3D ) scene within the human brain from an external two-dimensional image.
Supervised and designed primarily by Akifumi Kaneko and Takashi Fukushima, 1996's Wild Arms, while still retaining traditional two-dimensional characters and backgrounds, became one of the first role-playing titles released to showcase 3D battle sequences.
The graphics struck many reviewers as being excellent, as while the game is two-dimensional, all elements were rendered in 3D programs.
Z-order is an ordering of overlapping two-dimensional objects, such as windows in a graphical user interface ( GUI ), shapes in a vector graphics editor, or objects in a 3D application.
Although initially conveyed as two-dimensional sprites, in the newer games, starting with Ocarina of Time, they are rendered by 3D computer graphics.
An autostereogram is a single-image stereogram ( SIS ), designed to create the visual illusion of a three-dimensional ( 3D ) scene from a two-dimensional image in the human brain.
However, this interface is two-dimensional, as opposed to the traversible 3D rooms of the first game.
The majority of NPR techniques applied to 3D geometry are intended to make the scene appear two-dimensional.
The input to a two-dimensional NPR system is most commonly an image ; however, there are systems that take 3D geometry information as input and produce a 2D image or video as output.
This includes: Tenchu: Ayame's Tale 3D which was released for The Sony Ericsson mobile phone series and Tenchu: Wrath of Heaven by TKO-Software and Digital Bridges which was released for mobile phones in 2005, although it used two-dimensional graphics.

two-dimensional and projection
A Projection ( linear algebra ) | projection of the cube is given since it is viewed on a two-dimensional screen.
Maps that depict the surface of the Earth also use a projection, a way of translating the three-dimensional real surface of the geoid to a two-dimensional picture.
An impossible object ( also known as an impossible figure or an undecidable figure ) is a type of optical illusion consisting of a two-dimensional figure which is instantly and subconsciously interpreted by the visual system as representing a projection of a three-dimensional object although it is not geometrically possible for such an object to exist ( at least not in the form interpreted by the visual system ).
An oblique projection is a simple type of graphical projection used for producing pictorial, two-dimensional images of three-dimensional objects:
The cross section of a shadow is a two-dimensional silhouette, or reverse projection of the object blocking the light.
Unlike the electron microscope which provides a two-dimensional projection or a two-dimensional image of a sample, the AFM provides a three-dimensional surface profile.
* Graphical projection, the production of a two-dimensional image of a three-dimensional object
Andromeda appears to the crew in three formats: on the two-dimensional monitors ; as a three-dimensional holographic projection ; and as the avatar Rommie ( played by Lexa Doig ).
The Orthographic projection is derived from the principles of descriptive geometry and is a two-dimensional representation of a three-dimensional object.
Oblique projection is a simple type of graphical projection used for producing pictorial, two-dimensional images of three-dimensional objects.
Perspective projection distortion is the inevitable misrepresentation of three-dimensional space when drawn or " projected " onto a two-dimensional surface.
The Fischer projection, devised by Hermann Emil Fischer in 1891, is a two-dimensional representation of a three-dimensional organic molecule by projection.
Haworth worked out the correct structure of a number of sugars, and is known among organic chemists for his development of the Haworth projection that translates three-dimensional sugar structures into convenient two-dimensional graphical form.
Maps that depict the surface of the Earth use a projection, a way of translating the three-dimensional real surface of the geoid to a two-dimensional picture.
The key concept was to view a circuit in its two-dimensional projection ( a plane ), thus allowing the use of photographic processing concepts such as film negatives to mask the projection of light exposed chemicals.
* Take a two-dimensional function f ( r ), project it onto a ( one-dimensional ) line, and do a Fourier transform of that projection.
* Take that same function, but do a two-dimensional Fourier transform first, and then slice it through its origin, which is parallel to the projection line.

two-dimensional and #
# that it has two-dimensional representations with the property T < sup > 2 </ sup > = − 1.
# The controlled two-dimensional motion of single wall domains in permalloy films
# redirect Potential flow # Analysis for two-dimensional flow
# REDIRECT Potential flow # Analysis for two-dimensional flow
# REDIRECT Potential flow # Analysis for two-dimensional flow
# Cells are of course three-dimensional not two-dimensional, as is the bleached volume.
* Xiao Xiao # 3 is a kung-fu style fight scene in a simple line-drawn building ; Xiao Xiao faces off against a seemingly endless series of stick-man opponents ( actually around forty enemies ) using fast-paced martial arts moves ; the simple background, two-dimensional movement, vanishing corpses and regenerating enemies call to mind side-scrolling games.
* Xiao Xiao # 5, billed as a " Battle to the death ... and beyond " returns to the two-dimensional fighting-game-reminiscent side-view style of # 3.
# Weaving can be done in a conventional manner to produce two-dimensional fibres as well in a multilayer weaving that can create three-dimensional fibres.
# Knitting fibre preforms can be done with the traditional methods of Warp and Knitting, and the fabric produced is often regarded by many as two-dimensional fabric, but machines with two or more needle beds are capable of producing multilayer fabrics with yams that traverse between the layers.
# A problem in two-dimensional integration, Journal of the Australian Mathematical Society, ( Series A ) 35 ( 1983 ) 386-404.

1.013 seconds.