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Atari and Japan
In Japan, the Nintendo 64 released two weeks earlier, and the Atari 5200 and Vectrex preceded them by a decade ).
* Versions of OS-9 / 68K ran on a wide variety of 68000 family platforms, including the Sharp X68000 in Japan, some personal computers intended by their designers as upgrades from the Color Computer ( e. g., the 68070 and 68340-based MM / 1, and on other computers from Frank Hogg Laboratories, PEP Modular Computers, and Delmar Co .) It was also ported to the Atari ST by Recc-o-ware in the early 1990s, and was distributed by Cumana in Europe.
Ironically, Accolade hit hard times and in 1999 and was purchased by Infogrames, which later changed its subsidiarie's names to Atari Inc., Atari Europe, Atari Australia, and Atari Japan respectively.
Though Nakajima wanted to try saving Atari Japan, owner Nolan Bushnell was already struggling to keep the parent company afloat due to undercapitalization and was looking to sell the Japanese subsidiary for some badly needed cash.
Sega, then a manufacturer of pinball machines, offered to acquire Atari Japan for $ 50, 000.
Debts inherited from Atari Japan would take Nakamura two years to pay off, but the deal had also secured for him an exclusive license to distribute Atari's games in Japan for ten years.
Systems utilizing the DE9 connector for their game port included the Atari 8-bit and ST lines ; the Commodore VIC-20, 64, 128, and Amiga ; the Amstrad CPC ( which employed daisy-chaining when connecting two Amstrad-specific joysticks ); the MSX, Sharp X68000, and FM-Towns, predominantly used in Japan ; the Sega Master System and Sega Genesis ; and the Panasonic 3DO.
Spain is the only country outside Japan where a Game Boy Advance game based in the character was released ( in 2005 by publisher Atari ), with a sequel which was expected to follow in Q3 2006.
The Atari 7800 also had a fairly successful life in the United States, and the Sharp X68000 began its niche run in Japan in 1987.
It was later published outside of Japan by Atari.
Set in 2006 ( one year after Starscream's death in The Transformers: The Movie, but four years before the third season of the show, which in Japan occurred in 2010 ), the Kiss Players radio drama sees Starscream's ghost possess Earth Defense Command ( EDC ) operative Atari Hitotonari, and forced her to seek out his old ally, Doctor Arkeville.
A rumor persisted that Atari shipped 500 unsold units to Japan with instructions to dump the units into the ocean at the halfway point.
The controller connector is a DB9, referred to as an " Atari Type " in Japan because it's fundamentally the same connector as an Atari 2600.
Rivals Coleco and Atari approached Nintendo in Japan and the United States respectively.
In 1987, it was followed by a sequel Super Hang-On for arcade, and later for a range of platforms including the Sega Mega Drive, ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga and Atari ST. A polygon based sequel, developed by Genki, was released for the Sega Saturn, named variously Hang-On GP ' 95 ( Japan ), Hang-On GP ( USA ) and Hang-On GP ' 96 ( Europe ).
It is called Flipull in Japan as well as in versions for the Famicom and Game Boy, and Plotting in versions for the Atari ST, Commodore Amiga, Commodore 64, Amstrad CPC, GX4000 and ZX Spectrum.
It was released in the early 1990s by Tengen ( see Atari ) in Japan.
The arcade game was later ported to the Sega Mega Drive, Sega Master System, TurboGrafx-CD ( Japan only ), ZX Spectrum ( Europe only ), Amstrad CPC ( Europe only ), Commodore 64, Amiga, Sharp X68000 ( Japan only ) and Atari ST, as well as included in the Japanese version of Sonic Gems Collection ( it was removed in the Western release ).

Atari and subsidiary
As of 2012, it is owned by Atari Interactive, a subsidiary of the French publisher Atari, SA ( ASA ).
On October 11, 2008, Infogrames completed its acquisition of Atari Inc., making it a wholly owned subsidiary.
Hasbro Interactive became Infogrames Interactive and after May 2003 was renamed to Atari Interactive Inc, a wholly owned subsidiary of Infogrames Entertainment SA ( IESA ).
In October 2001, IESA relaunched the Atari brand when Atari Interactive, Inc., at that time a wholly owned subsidiary of Infogrames Interactive, Inc., released MXrider.
US subsidiary as a separate Nasdaq listed company known as Atari Inc., named its European operations as Atari Europe, renamed Infogrames Interactive, Inc. to Atari Interactive, Inc., ( a wholly owned subsidiary of IESA ),< ref name =" autogenerated3 ">
In 2008, Stardock, the creators of the Galactic Civilizations series, expressed interest in acquiring the rights to the Master of Orion series from Atari, Inc. ( Infogrames subsidiary ) and developing a fourth game in the series.
Disagreement over how to run the Atari Games subsidiary led to a falling out between Nakamura and Nakajima.
In 1985, the controlling interest of Atari Games was sold to Namco ( a company with strong past ties to Atari Inc .), who soon lost interest in operating an American subsidiary.
In 1993, Time Warner bought a controlling interest in Atari Games and made it a subsidiary of its Time Warner Interactive division.
Breakout, a discrete logic ( non-microprocessor ) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had " rejoined " Atari after the merge of Atari subsidiary Kee Games.
Tengen ( an Atari Games subsidiary ) took a different tactic: the corporation obtained a description of the code in the lockout chip from the United States Patent and Trademark Office by claiming that it was required to defend against present infringement claims in a legal case.
* Infogrames, Inc., a subsidiary of Infogrames Entertainment SA renames itself Atari.
In the early 1980s, Warner was the target of a hostile takeover bid by Australian media magnate Rupert Murdoch ; although this attempt did not succeed, Warner sold off several of its assets, among them Atari and Global Soccer, Inc., the subsidiary that operated the Cosmos.

Atari and was
Atari had been in the process of manufacturing another vector game, Lunar Lander, but demand for Asteroids was so high " that several hundred Asteroids games were shipped in Lunar Lander cabinets.
The Atari 7800 version was a launch title and featured co-operative play, it was the built in game on the European Atari 7800 release.
( This package was released for the PC a year earlier under the title Atari: 80 Classic Games in One.
The Atari ST was part of the 16 / 32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3½ " microfloppy disks as storage.
His replacement was Atari co-founder Nolan Bushnell.
The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a higher end complementary console for the popular Atari 2600.
The 5200 was based on Atari Inc .' s existing 400 / 800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems.
The 360-degree non-centering joystick was touted as offering more control than the eight-way joystick controller offered with the Atari 2600.
Atari's management decided to enter this market, and the new technology was repackaged into the Atari 400 and 800, hitting the market in 1979.
In its prototype stage, the Atari 5200 was originally called the " Atari Video System X-Advanced Video Computer System ", and was codenamed " Pam " after a female employee at Atari Inc.
Atari Inc. released the Pro-Line Trak-Ball controller for the system, which was used primarily for gaming titles such as Centipede or Missile Command.
Although the Atari 5200's internal design was extensively based on that of the 400 / 800 home computers, the differences were sufficient that games designed for one would not run directly on the other.

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