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Each and game
Each issue is a collection of contributions from different authors, often featuring game design discussions, rules variants, write-ups of game sessions, reviews, and comments on others contributions.
Each player may control one or more game pieces.
Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served ( this differs from the old system where players could only win a point on their serve and each game was played to 15 points ).
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each cabal was usually dedicated to one very specific area of the game which meant the cabal had to meet very regularly, in the case of Half-Life the members had to meet four days a week, six hours a day for five months.
Each edition of the game has offered differing methods of determining these statistics ; as of 4th Edition, players generally assign their ability scores from a list or use points to " buy " them.
Each book has over 500 pages, and summarizes much of what FASA published — not only the game mechanics, but also the setting, narrations, and stories.
Each server often has a unique community and people often include the server name when identifying their character outside of the game.
Each gaming system has its own name for the role of the gamemaster, such as " judge ", " narrator ", " referee ", " director ", or " storyteller ", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run.
Each of the hubs features new levels, one secret level per hub, and new puzzles based on the quest items from the original game ( no new quest artifacts were added ).
Each game file included a sophisticated parser which allowed the user to type complex instructions to the game.
Each player remaining in the game takes two chips or coins below the table, then brings up a closed hand containing zero, one, or two of the chips.
Each episode represents individual dimensions that the player can access through magical portals ( as opposed to the technological Slipgate ) that are discovered over the course of the game.
Each game drew its inspiration from a different culture and mythology ( in order, Germanic / fairy tale ; Middle Eastern / Arabian Nights ; Egyptian / African ; Slavic folklore / Eastern European folklore ; and finally Greco-Mediterranean ) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.
Each game varied somewhat from the tradition it is derived from ; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game.
Each player's objective is generally to have as many disks one's own color at the end as possible and for one's opponent to have as few — or, technically in consideration of the occasional game in which not all disks are placed, that the difference between the two should be as large as possible if the winner and as small as possible if the loser.
Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defences, a medic for supporting the team and keeping them alive ( Soldier making up for the lack of firepower with medics, medics making up for the lack of health ), a Lieutenant to resupply teammates with ammo ( especially soldiers ) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant.
Each spot starts with three lives and each move reduces the total number of lives in the game by one ( two lives are lost at the ends of the line, but the new spot has one life ).
Each team only missed one regular season game due to the labor dispute, but three games were played mostly with replacement players until the dispute was settled.

Each and series
Each series is served by one of the seven priests in turn.
Each series was set in a different historical period with the two protagonists accompanied by different characters, though several reappear in one series or another, for example Melchett and Lord Flashheart.
Each series was set in a different period of British history, beginning in 1485 and ending in 1917, and comprised six half-hour episodes.
Each series lasts for around three months, with 12 – 16 contestants entering the house.
Each Easter season, the university and the Museum & Gallery present the Living Gallery, a series of tableaux vivants recreating noted works of religious art using live models disguised as part of two-dimensional paintings.
Each character in the alphabet is represented by a series of bits, sent over a communication channel such as a telegraph wire or a radio signal.
Each of the animals were reported to have had their bodies bled dry through a series of small circular incisions.
Each province contains a series of giant shield volcanoes that are similar to what we see on Earth and likely are the result of mantle hot spots.
Each element or molecule displays a characteristic set of spectral lines, such as the hydrogen spectral series.
Each Vision card depicts a fantastic scene of some sort and is backed with a series of leading questions such as, " What does this person most enjoy?
Each book in the Encyclopedia Brown mystery series is self-contained in that the reader is not required to have read earlier books in order to understand the stories.
Each series must have at least three different acrobatic elements.
Each character has a series of statistics which increase as they gain experience.
Each casino sets its own series of pay scale choices called " paytables ".
Each of the three movies is largely composed of old footage from the TV series, however Tomino felt that some things could be changed for the better.
Each metabolic pathway consists of a series of biochemical reactions that are connected by their intermediates: the products of one reaction are the substrates for subsequent reactions, and so on.
Each issue contained biographical information on many major costumed characters ; these biographies were a precursor to Marvel's series of reference material, The Official Handbook of the Marvel Universe, which followed shortly on the heels of Contest of Champions.
* Each episode of the TV series Harper's Island was given an onomatopoeic name which imitates the sound made in that episode when a character dies.
Each series consisted of instruments of various sizes in alternating transposition.
Each of these series featured a wealthy, domineering, promiscuous and passionate antagonist as a key character in the storyline – J. R. Ewing, Alexis Colby, Abby Cunningham and Angela Channing respectively.
However, because the Triforce was not divine </ ref > Each Link is described on the series ' official website as humble, hardworking and brave, and therefore appropriate to bear the Triforce of Courage.
Each performance was made up of a series of separate, unrelated acts grouped together on a common bill.
Each series is headed by the basic signs composed of a vertical stem descending below the line, and a single bow.
Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving, however this rule can be modified in some of the games in the Worms series.

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