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GURPS and Bunnies
During a rise of " retro " games in the late 1980s and early 1990s, Steve Jackson Games entered negotiations with Dennis Sustare and Scott Robinson, the current owners of the Bunnies & Burrows copyright, to publish an official GURPS supplement.
In 1988, Steffan O ' Sullivan wrote an unofficial conversion of Bunnies & Burrows to GURPS while the negotiations continued.
GURPS Bunnies & Burrows was published in 1992.
Steffan O ' Sullivan, who wrote GURPS Bunnies & Burrows notes, " The game has also been published as a GURPS supplement, but I usually play it in Fudge these days-the simpler rules seem to work better for this genre in particular.
In spite of these first impressions, the game has generally received positive reviews: Lafayette, for example, goes on to say that it is " really hard to fault GURPS Bunnies & Burrows ", as it is educational, realistic, whimsical and clever, while the game has also been described as a " work of genius ".
* GURPS Bunnies & Burrows ( 1992 ), Steve Jackson Games, ISBN 978-1-55634-237-0

GURPS and &
In some role-playing games, particularly those derived from Dungeons & Dragons, experience points are used to improve characters in discrete experience levels ; in other games, such as GURPS and the World of Darkness games, experience points are spent on specific abilities or attributes chosen by the player.
Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience ; for example, D & D 3rd Edition bases the creation of magical items around a system of experience expenditure ( known as burning xp ) and also uses a system of feat selection which closely matches the advantages of systems such as GURPS or the Hero System.
* The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS.
Examples of games with prolific solitaire lines were Dungeons & Dragons, GURPS, Das Schwarze Auge, DC Heroes and Call of Cthulhu.
* In 2004 GURPS 4e Basic set won the " Pen & Paper Fan Award " as Best RPG and was an inductee in its RPG Hall of Fame.

GURPS and uses
BRP is similar to other generic systems such as GURPS, Hero System or Savage Worlds in that it uses a simple resolution method which can be broadly applied, in this case an attempt to roll under a certain number with percentile dice.
GURPS Traveller ( GT ) uses the GURPS character creation and task resolution system developed by Steve Jackson Games, and Traveller HERO ( TH ) uses the HERO System developed by HERO Games for character creation and task resolution.
" The game uses the GURPS ( Third Edition ) system and takes place in an alternate timeline in which no Rebellion occurred and the Virus was never released.
This setting book uses the 4th Edition of the GURPS rules, and hence is referred to by some as " G4T " or " GTIW.
GURPS International Super Teams, the 1991 worldbook for the " house campaign " for the GURPS Supers rules, uses " metahuman " as the formal scientific / academic term employed within the setting for a human with super-powers.

GURPS and system
BRP was conceived of as a genre-generic engine around which any sort of RPG could be played, much like GURPS and the d20 system have become today.
Rather than being a rigidly pre-defined set of rules like d20 System or GURPS, Fudge offers a customizable toolkit for building the users ' own specialized role-playing game system.
Steve Jackson Games ' main product line, in terms of sales, is the Munchkin card game, followed by the role-playing system GURPS.
Once again the game system was replaced, this time with the GURPS system from Steve Jackson Games, but the setting was returned to the one laid out in the original Traveller, albeit as an alternate history in which the assassination and subsequent fall of the Third Imperium never happened.
To confuse matters further there was another version of the game being published simultaneously with the GURPS edition, Traveller 20 or T20, which used the same setting but integrated into the popular D20 role-playing system and was set a century earlier than either Classic Traveller or GURPS Traveller.
Autoduel America, the setting for Car Wars, was developed for role-playing games ( RPGs ) using Steve Jackson Games ' GURPS system ( called GURPS Autoduel ).
* Steve Jackson Games published an adaptation of Vampire: The Masquerade using their popular GURPS generic table-top roleplaying system.
The d20 System is not presented as a universal system in any of its publications or free distributions, unlike games like GURPS.
FUDGE, because of the looseness of the rules system, GURPS and the Hero System, through design, do not need to have rules added for a world change-although a little character adjustment may be necessary because of the different way the new world sees the character ( e. g., in a new world the fact that a character is an officer of the law in the previous world may no longer be relevant except for character background ).
Others, such as GURPS and FUDGE, take a moderately realistic core system as their baseline, which can be extended or modified by optional sourcebooks or special rules.
There also exists a third-party guide to converting Albedo for use with the GURPS RPG system, written by Fred M. Sloniker and called, appropriately enough, GURPS Albedo.
SJG also developed some Illuminated role-playing game modules for its GURPS system, including GURPS Illuminati, GURPS Illuminati University and GURPS Warehouse 23.

GURPS and common
The system is considered innovative, but more in common with GURPS and Unisystem, rather than other diceless games such as Amber and Nobilis
Besides the main chapters detailed below, GURPS Cyberpunk contains a 1-page glossary of common ' cyberpunk terms ', an index, and a 2-page bibliography listing relevant books, short stories, comic books, graphic novels, magazines, electronic newsletters, movies and television titles.

GURPS and all
The manuscript for GURPS Cyberpunk was confiscated although this was merely coincidence and not the actual purpose of the raid at all.

GURPS and products
Although articles tend to concentrate on Steve Jackson Games products such as GURPS, it has published articles on other games such as d20 System, Talisman, Nobilis, Hero System, and has featured various comic strips and single-panel cartoons ( currently Murphy's Rules ).

GURPS and .
Fantasy Games Unlimited published a second edition of the game in 1982, and the game was modified and republished by Steve Jackson Games as an official GURPS supplement in 1992.
The HERO System itself was not released as an independent entity until 1989, as Steve Jackson Games ' GURPS ( Generic Universal Roleplaying System ) became more popular.
Freas was commissioned to paint the Skylab I insignia design and posters promoting the space program ( used by NASA and now hanging in the Smithsonian Institution ); pinup girls on bombers while in the United States Army Air Forces ; comic book covers ; the covers of the GURPS worldbooks Lensman and Planet Krishna ; and many others, such as more than 500 saints ' portraits for the Franciscans executed simultaneously with his portraits of Alfred E. Neuman (" What?
* In the GURPS role-playing game Transhuman Space, Mars is in the process of being terraformed, while several million people live in colonies.
Earlier versions of the game were titled GUCS: The Generic Universal Comedy System ( a parody of GURPS ) and were distributed privately beginning in 1989.
The game itself also cites GURPS as an influence, along with FUDGE, another free RPG released to the web a year earlier.
* GURPS, the Generic Universal Role Playing System.
The game was left briefly idle until the publication of GURPS Traveller.

Bunnies and &
Bunnies & Burrows ( B & B ) is a role-playing game ( RPG ) inspired by the novel Watership Down.
Building on this first edition, in 1979, B. Dennis Sustare wrote " Different Worlds Present the World of Druid's Valley: A Bunnies & Burrows Campaign " in Different Worlds, a magazine published by Chaosium.
It detailed how to combine the world of Bunnies & Burrows with other fantasy worlds.
A second edition of Bunnies & Burrows was printed in 1982 by Fantasy Games Unlimited, although the continuing popularity of the first edition is evidenced by how it was still being actively played in 2008.
Bunnies & Burrows was the first role-playing game to allow for non-humanoid play.
Players of Bunnies & Burrows take the role of rabbits as their player characters.
Bunnies & Burrows has the advantage of offering players an intuitive grasp of relative dangers and appropriate actions not possible in game worlds that are substantially fictional.
The mechanics of the role-playing game system were created specifically for Bunnies & Burrows, common at the time of its original publishing.
Although newer systems have updated game mechanics significantly, the ideas presented in Bunnies & Burrows created the framework for modern role-playing games.
* Bunnies & Burrows ( 1976 ), Fantasy Games Unlimited
* Bunnies & Burrows ( Second edition ) ( 1982 ), Fantasy Games Unlimited
* Different Worlds Present the World of Druid's Valley: A Bunnies & Burrows Campaign ( B. Dennis Sustare, 1979 ).
it: Bunnies & Burrows
Felton, where the characters are dogs of various breeds, similar to Bunnies & Burrows, which featured rabbit characters.
* Bunnies & Burrows, a role-playing game
Such lapsed Catholics are colloquially referred to by such terms as Cultural Catholics, Two-Timers, Chreasters, C & E Catholics, Poinsettia & Lily Catholics, CEOs ( Christmas and Easter Only ), CAPE Catholics ( Christmas, Ash, Palm, Easter ), PACE Catholics ( Palm, Ash, Christmas, Easter ), CASE Catholics ( Christmas and Sometimes Easter ), CMEs ( Christmas, Mother's Day and Easter ), Christmas Bunnies, or A & P Catholics ( for Ash Wednesday and Palm Sunday ).

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