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Page "Traveller (role-playing game)" ¶ 40
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Some Related Sentences

GURPS and Traveller
GURPS Traveller and Traveller HERO
The game was left briefly idle until the publication of GURPS Traveller.
Once again the game system was replaced, this time with the GURPS system from Steve Jackson Games, but the setting was returned to the one laid out in the original Traveller, albeit as an alternate history in which the assassination and subsequent fall of the Third Imperium never happened.
To confuse matters further there was another version of the game being published simultaneously with the GURPS edition, Traveller 20 or T20, which used the same setting but integrated into the popular D20 role-playing system and was set a century earlier than either Classic Traveller or GURPS Traveller.
GURPS Traveller ( 1998 – present ) was " Created on a handshake with Steve Jackson of Steve Jackson Games.
* GURPS Traveller: Interstellar Wars
GURPS Traveller: Interstellar Wars is the second GURPS-driven version of Traveller.
* GURPS Traveller by Steve Jackson Games

GURPS and uses
BRP is similar to other generic systems such as GURPS, Hero System or Savage Worlds in that it uses a simple resolution method which can be broadly applied, in this case an attempt to roll under a certain number with percentile dice.
GURPS Bunnies & Burrows uses the GURPS system common in all GURPS products.
" The game uses the GURPS ( Third Edition ) system and takes place in an alternate timeline in which no Rebellion occurred and the Virus was never released.
This setting book uses the 4th Edition of the GURPS rules, and hence is referred to by some as " G4T " or " GTIW.
Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience ; for example, D & D 3rd Edition bases the creation of magical items around a system of experience expenditure ( known as burning xp ) and also uses a system of feat selection which closely matches the advantages of systems such as GURPS or the Hero System.
GURPS International Super Teams, the 1991 worldbook for the " house campaign " for the GURPS Supers rules, uses " metahuman " as the formal scientific / academic term employed within the setting for a human with super-powers.

GURPS and character
FUDGE, because of the looseness of the rules system, GURPS and the Hero System, through design, do not need to have rules added for a world change-although a little character adjustment may be necessary because of the different way the new world sees the character ( e. g., in a new world the fact that a character is an officer of the law in the previous world may no longer be relevant except for character background ).
The character point values for Celestial characters in GURPS In Nomine are very high in relation to most other GURPS settings.
In a way, they are similar to Advantages in GURPS, or Feats in a d20 System game, and offer benefits to the character.
This is similar to the special abilities and character flaws used in a variety of other role-playing games, such as Merits and Flaws in White Wolf Publishing's original World of Darkness, Advantages and Disadvantages in Steve Jackson Games ' GURPS, Qualities and Drawbacks in Eden Unisystem, and Edges and Hindrances in Pinnacle Entertainment's Deadlands and Savage Worlds games ( to which the Serenity system bears a strong resemblance ).
The first volume, Characters ( ISBN 1-55634-729-4 ), addresses what players need to know to create a GURPS character and play the game.

GURPS and creation
The creation rules are somewhat similar to those of Shadowrun ( also published by Fantasy Productions ) and even more to GURPS.

GURPS and task
The task resolution mechanic is similar to the method used in GURPS, where rolling lower than the target number is a success and rolling over it is a failure.

GURPS and system
BRP was conceived of as a genre-generic engine around which any sort of RPG could be played, much like GURPS and the d20 system have become today.
Rather than being a rigidly pre-defined set of rules like d20 System or GURPS, Fudge offers a customizable toolkit for building the users ' own specialized role-playing game system.
Steve Jackson Games ' main product line, in terms of sales, is the Munchkin card game, followed by the role-playing system GURPS.
Autoduel America, the setting for Car Wars, was developed for role-playing games ( RPGs ) using Steve Jackson Games ' GURPS system ( called GURPS Autoduel ).
* Steve Jackson Games published an adaptation of Vampire: The Masquerade using their popular GURPS generic table-top roleplaying system.
The d20 System is not presented as a universal system in any of its publications or free distributions, unlike games like GURPS.
Others, such as GURPS and FUDGE, take a moderately realistic core system as their baseline, which can be extended or modified by optional sourcebooks or special rules.
There also exists a third-party guide to converting Albedo for use with the GURPS RPG system, written by Fred M. Sloniker and called, appropriately enough, GURPS Albedo.
SJG also developed some Illuminated role-playing game modules for its GURPS system, including GURPS Illuminati, GURPS Illuminati University and GURPS Warehouse 23.

GURPS and developed
* The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS.

GURPS and by
Fantasy Games Unlimited published a second edition of the game in 1982, and the game was modified and republished by Steve Jackson Games as an official GURPS supplement in 1992.
Freas was commissioned to paint the Skylab I insignia design and posters promoting the space program ( used by NASA and now hanging in the Smithsonian Institution ); pinup girls on bombers while in the United States Army Air Forces ; comic book covers ; the covers of the GURPS worldbooks Lensman and Planet Krishna ; and many others, such as more than 500 saints ' portraits for the Franciscans executed simultaneously with his portraits of Alfred E. Neuman (" What?
The eventual result was GURPS, which was strongly influenced by The Fantasy Trip.
As interest in the game is driven to a large extent by a highly devoted, small number of enthusiasts, there have also been several non-commercially published rules as well as systems to adapt the Tékumel setting to other pre-existing, commercially available role playing rules including RuneQuest, GURPS and third edition Dungeons and Dragons.
A licensed guidebook outlining the setting for use in the GURPS role-playing game was released by Steve Jackson Games.
* The Generic Universal Role Playing System ( GURPS ) sourcebook for Riverworld adventure, by Steve Jackson Games
In some role-playing games, particularly those derived from Dungeons & Dragons, experience points are used to improve characters in discrete experience levels ; in other games, such as GURPS and the World of Darkness games, experience points are spent on specific abilities or attributes chosen by the player.
Free-form advancement is a method employed by many modern role-playing systems, such as GURPS, Hero or the World of Darkness series.
A GURPS version ( GURPS Castle Falkenstein ) and several supplements were later published by Steve Jackson Games.
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer.
The main sourcebook for the line ( ISBN 1-55634-168-7 ) was written by Loyd Blankenship and published by Steve Jackson Games in 1990, as a part of the extensive ( 3rd-edition ) GURPS generic role-playing game system.
GURPS Cyberpunk received notoriety when the Austin headquarters of Steve Jackson Games was raided by the U. S. Secret Service in 1990.

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