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GameSpot and complained
GameSpot complained that the character animations appear " a bit lifeless " and that the boards were not aesthetically pleasing.
Max Payne 2s length disappointed critics, including GameSpot and IGN, which complained about the short story.
Conversely, long-time critics of the series complained that Exile continued to prove that Mysts slower gameplay did not belong in the fast-paced modern game market ; GameSpot editor Greg Kasavin described the Myst series as having lost its relevance.

GameSpot and combat
GameSpot declared that Pool of Radiance, with its detailed art, wide variety of quests and treasure, and tactical combat system, and despite the availability of only four character classes and the low character level cap, " ultimately succeeded in its goal of bringing a standardized form of AD & D to the home computer, and laid the foundation for other future gold box AD & D role-playing games ".
" On the other hand, GameSpot stated that " apart from new art and a handful of new combat options, this is exactly the same game as UFO Defense, only much more difficult.
The game's combat system garnered some accolades, with EGM noting that it is similar to the fluid style of Kilik from the Soul Calibur series of fighting games, and GameSpot adding that the combat is " simplistic, but it's good looking and it isn't frustrating ".
GameSpot rated the game only 53 %, commenting that " in-your-face combat is novel at first, but after a few hours of play, you'll be praying for a BFG-9000.
Critics like Eurogamer, GameSpot, IGN and PC Advisor praised it, describing it as one of the best implementations of medieval combat ever created.
GameSpot gave Condemned an 8. 0, saying that " it captures hand-to-hand combat with intense, lifelike brutality like no other game before it.

GameSpot and system
GameSpot noted the " exciting and somewhat strategic " battle system, which requires the player exploit the enemies ' weak points.
The battle system, however, was described by GameSpot as too complex for beginner players, as even hard-core players require a " comprehensive understanding " of the weapon customization system.
The RPG system was another point of contention ; GameSpot described the job system as " badly unbalanced " because the player can develop skills outside their career choice.
IGN called this new system " a beneficial addition ", and GameSpot stated it " makes targeting a cinch ".
GameSpot also acknowledged the novel skill system and friendly community, but rated the game at 5. 6 ( mediocre ), being unfinished and needlessly complex.
Writing for GameSpot, Doug Radcliffe argued that Decay was " impressive ", praising the design of puzzles required players to work together, as well as the way in which the ranking system discouraged players from competing against each other.
John Broady of GameSpot considered the game to be superior to its predecessor, commenting positively on the Warp Room concept, improved game-saving system and variety of the levels.
GameSpot criticized the warp system for using confusing symbols that did little or nothing to indicate the warp's destination, and weighed the fun of impaling vampires with the Soul Reaver against the lack of challenge presented by bosses and most enemies.
Reviewers have criticized the game's battling system with Ryan Davis of GameSpot describing it as " stripped-down RPG fights " as well as calling the game monotonous with " not really any strategy ".
GameSpot gave the game 7. 9 / 10 praising the game's graphics and online multiplayer system while criticizing the game's difficulty in certain modes.
The alterations to the battle system received a mixed response — GameSpot praised the more complicated and " richer " boss fights, while Nintendo World Report criticised the added complexity, stating " the growth in enemy resilience outpaces your growth in strength, so battles get longer and longer ".
GameSpot states how " The gameplay still might be a little too fast-paced for some, but Shut Your Mouth tries to balance it with a more useful grappling, submission, and counter system.
GameSpot gave the game 69 % saying " While some might be initially put off by the youthful nature of Kirby 64, the depth of the power combo system really brings a lot to what would otherwise be an average platformer.
IGN gave it a 7. 2 out of 10, GameSpot gave it a 7. 4 out of 10, and PSXExtreme gave it a 7. 1 out of 10, while Game Revolution gave it a C, for its sensitive penalty system and lack of online capabilities.

GameSpot and too
Critics said that this made the game too easy and GameSpot said that it " broke Tetris ".
GameSpot commented that " the final product is too short and simplistic to hold your attention for more than a day ".
Alex Navarro of GameSpot gave the game a score of 8. 3 and wrote " while ( the game ) may prove to be a bit too fleeting for anyone seeking a long-lasting gameplay experience and the additional gameplay modes are a bit too restrictive in the design for what they're supposed to be, the game is still great fun and is definitely worth playing through long after you've beaten it the first time " Justin Leeper of Game Informer, who gave the game an overall score of 9, wrote " It ’ s still no 30-hour marathon, but Atlus has added a whole lot to an already-excellent beat ‘ em up ".
Jeff Gertsmann of GameSpot wrote that while the music and sound effects " push the game's cartoon theme ," the themes were not too " over the top " or incessant.
IGN did however, believe it was easier than the previous game, Going Commando, while GameSpot thought that the gameplay was too similar to the previous title, but both reviewers considered these as minor issues and they made little difference to the overall score.
GameSpot praised the single player mode, but considered the puzzles too short, saying " Overall, the single-player mode is right about average.
Other critics like Game Revolution and GameSpot felt the game was too short ( average playthrough time estimated 6 to 8 hours ), with little replay value given the puzzle elements to each colossus battle.
Joe Fielder of GameSpot also said that the game was a " huge leap " ahead of Twisted Metal III, commenting on the improved level design, control and physics, but remarked that the latter two " remain a little too touchy and unforgiving " and that the graphics, while " prettier " than those of Twisted Metal III, " aren't nearly as sharp as the graphics in its current main competitor-Activision's Vigilante 8: Second Offense ".
GameSpot, however felt the graphical details were poor, citing that the game's environments were " nice and pretty unless you get too close.
Another sore point among reviewers was the fact that the game took too long to let you play as the dinosaurs that one would actually play, with GameSpot complaining that " the game's box it says in really big letters: " You're The T-Rex.
Reviewer Ryan Davis from GameSpot similarly wrote that the game was " way too easy for the average platformer player.
" GameSpot stated that " While the character variety might initially seem like a good idea, most of them aren't too interesting ," GameTrailers also commented that " even if you like the characters, the convoluted manimal melodrama is poor quality ," while Eurogamer mentioned that " Rather than fleshing the game out, the supporting cast often just annoys.

GameSpot and direct
GameSpot gave the game a score of 9. 4 out of 10, praising its smooth graphics and direct controls, while also drawing attention to the game's dynamic soundtrack, which adjusts the intensity of the background music based on the player's current performance.

GameSpot and only
" Justin Calvert of GameSpot noted that " the Special Edition looks much better and is the only way to play if you want to hear ... what characters are saying, whereas the original game's interface is less clunky.
The abrupt ending of the game received criticism from GameSpot, Just Adventure and Computer Gaming World ; the last of which called the ending " the game's only real disappointment ".
GameSpot criticized it, saying that not only is it a port of an inferior version, but it retains all of the technical flaws found in this version.
In 2005, GameSpot ranked Soulcalibur as the sixth best launch title yet, calling it " not only one of the greatest launch games or one of the greatest fighters, but one of the greatest games ever.
GameSpot criticized this mechanism and called it " a scavenger hunt much tougher than the rest of the game ", and 1UP. com said that the only purpose it served was to artificially extend the game's length.
The PS2 version earned a rare perfect 10 score from GameSpot, one of only seven games to ever receive said score, " Probably because of the freedom given in this game.
In the review from GameSpot, the game was found to feature " some occasionally frustrating battles, adds only minor gameplay enhancements, and takes a few additional liberties with AD & D rules ," but the new areas and game content were found to be well-designed and interesting.
GameSpot said that, while it is a very long game, its fine points are what make it so great, and " the only reason it can't be called the best game in its class is because in a sense there's nothing available that compares to it.
GameSpot gave the Game Boy Color version a " good " 7. 6 / 10, saying that " DWIII is a worthy port of its old NES ancestor, but its firm grounding in the RPG old-school means that only the hard-core need apply.
" GameSpot commented that the game is a terrific experience and it not only provides exceptional content, but that it also improves an already good game.
" The GameSpot review mentioned the game's " Prince of Persia-inspired feats ", however " the only difficult part about Stolen is finding the patience to actually remain hidden when it's easier to just charge through the levels.
While Greg Kasavin of GameSpot felt that though the visuals were on par with previous games, End of Ages was missing several elements which made Myst IV more immersive ; only important, story-driving items could be interacted with, for example, and the player makes no sounds or footsteps in the game.
It ranks as one of the lowest scoring games at both GameSpot and Metacritic, receiving only 1. 4 out of 10 at GameSpot and 12 out of 100 at Metacritic.
When asked about a sequel in a 2008 GameSpot interview, Steven Sinclair stated that there was " nothing definitive " planned, but commented that he would " love to do one ", and that Dark Sector only scratched the surface of the character and weapon's potential.
Despite enjoying the variety and appearance of Strikers stadia, GameSpot noted only cosmetic differences among them, and criticised a lack of physical features to make them more interesting.
The game is single player only and has been compared to Ace Combat by GameSpy and GameSpot.
The sound design was also praised with GameSpot even stating that the sound was one of the only reasons one might enjoy playing the game.
Receiving a 1. 4 out of 10 on GameSpot, it earned the distinction of being named " Worst Game of 2001 ", and was the first of only two games that have received a 1 out of 10 from Edge magazine since its inception in 1993.
Chrono Cross was also well-received by reviewers ; GameSpot awarded the game a perfect 10, one of only seven games in over 40, 000 games listed on Gamespot to have been given the score, and its Console Game of the Year Award for 2000.
The Game Boy Advance version was the worst rated, receiving only a 2 on IGN and a 2. 4 on GameSpot, generally because the poor graphics and bad a. i. Many critics though did praise the great create-a-wrestler mode and outstanding variety of match types.

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