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Page "Paper Mario" ¶ 20
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GameSpot and praised
GameSpot agreed with positive reviews and praised every aspect of the game, stating " Quake is a masterpiece on every level, with its ominous atmosphere, silky-smooth animation, incredibly well-balanced gameplay and level design, and unparalleled soundtrack.
Although reviewers including IGN and GameSpot felt that the single player gameplay was lacking compared to its predecessor, the simultaneous four-person multiplexer modes – a first for the Nintendo 64 – were praised.
GameSpot praised the graphical style for making the game " as much fun to watch as it is to play ".
GameSpot praised the AI of the enemies in Jedi Knight, saying that they help the suspension of disbelief.
The zoomable sniper rifle was praised as one of the game's most impressive and entertaining features, Edge describing it as a " novel twist " and Jeff Gerstmann of GameSpot noting its ability to alleviate the game's distance fog.
GameSpot praised the game for its graphics, which accurately replicated the ships from The Next Generation.
Command & Conquer was well received and was widely praised by critics: " Command & Conquer is one of the finest, most brilliantly-designed computer games I have ever seen " said GameSpot reviewer Chris Hudak.
Reviews were generally positive — multimedia news websites IGN and GameSpot praised the gameplay and story.
Gerald Villoria of GameSpot praised the Nintendo GameCube version's music, saying it was of solid quality with " uplifting " and " upbeat " melodies, but he criticized the game's short length.
The three games in " Bonus " mode were praised, although reviewers were least enthusiastic about " Card Party ", with GameSpot commenting that " This mode is proof that the minigames are really what make Mario Party fun, as it's pretty dull.
Both GameSpot and IGN praised the game's courses, although the later stages were preferred to the more basic initial courses.
GameSpot praised Unreal Tournaments graphics, noting " As good as the original Unreal looked, Unreal Tournament looks even better.
" GameSpot also praised the multiplayer gameplay, weapons and level design: " The first-person shooter genre is fiercely competitive.
GameSpot and IGN praised the campaign as a lengthy and rewarding adventure and appreciated the minimum 20 hours required to complete the game.
Jeff Gerstmann from GameSpot gave it a 9. 1 and praised the game for its portability, being able to play it in " short bursts " and being able to return to it again and again.
GameSpot praised the game's connectivity feature with the Game Boy Advance, claiming that this is " a truly compelling reason to invest in a GameCube-to-GBA link cable " and that " using the Game Boy Advance as a controller has an appreciable impact on the experience ".
GameSpot praised it as a " refreshingly unique game ".
GameSpot, which gave the game 9. 2 out of 10, praised the game's graphics and fluid character movement.
GameSpot gave the PlayStation version 8. 4 out of 10 and praised the game as " the ideal platformer, balancing its action and puzzle elements perfectly to make the game intelligent, engaging, and, best yet, fun ".
GameSpot praised the copy ability and the gameplay, but criticized the length of the game, saying " Can beat the game in a single evening ", with a total score of 7. 3 out of 10.
GameSpot praised it as " more than a shameless cash-in on the Pokemon phenomenon ", giving it a score of 8. 7 and citing its use of the Game Boy Color's display and presentation.
GameSpot praised Goro's moves in Mortal Kombat 4 as in contrast to the game's boss, Shinnok, he is harder to defeat.
Although the addition of Goro and Shao Kahn was praised, GameSpot noted that the other ports were better, while also commenting on Goro's appearance which looks " anemic ".
Greg Kasavin of GameSpot praised the unity of " great-looking camera work with simple controls " and compared its " thought-provoking " storyline to Metal Gear Solid, while a GamePro reviewer criticized those features, calling the controls limited, the cel-shading dull, and the story incoherent.

GameSpot and game's
" Justin Calvert of GameSpot noted that " the Special Edition looks much better and is the only way to play if you want to hear ... what characters are saying, whereas the original game's interface is less clunky.
The abrupt ending of the game received criticism from GameSpot, Just Adventure and Computer Gaming World ; the last of which called the ending " the game's only real disappointment ".
GameSpot highlighted this issue in their review: " By the time you're driving forklifts and participating in the game's QTE-filled conclusion, hours upon hours of boredom will have taken their toll.
GameSpot also criticized how easy it is for the player to avoid being seen, as well as the game's short length, and called it " more of a work of art than ... an actual game.
Much praise was given to the quality of Doom 3s graphics and presentation ; GameSpot described the game's environments as " convincingly lifelike, densely atmospheric, and surprisingly expansive ", while PC Gamer UK described the graphics and non-player character modeling and animation as simply " flawless ", stating that Doom 3 signalled the return of the Doom franchise to the forefront of the computer and video game industry, eleven years after the release of the original Doom.
In addition, the game's artificial intelligence was not regarded as particularly challenging, with GameSpot noting that " enemies follow the same sorts of predictable patterns that may remember from previous Doom games " while GameSpy stated the way enemies would spawn to attack the player was " gimmicky "; the reviewer noted that players would realize that picking up a lone armor vest would cause a variety of zombies to emerge from hidden compartments in the dark.
Comparing the game to Super Metroid, GameSpot thought that Metroid Fusion offered that game's best qualities packaged in a new adventure.
Cameron Davis of GameSpot applauded the game's camera support and attention to detail in coloration and style, while reviewers for the Courier Mail believed that the camera added gameplay depth and allowed players to show off trophies.
The game's graphics received a mediocre response, with GameSpot commenting that the presentation is " starting to seem a bit antiquated " when noting that the character models did not seem to have been updated from Mario Party 4.
GameSpot noted that the game's audio did fit the game, although they commented that it " is largely recycled from Mario Party 4 ".
The variety of modes available in Toadstool Tour was rated as " amazing " by GameSpot, who proceeded to commend the clarification provided by the game's manual booklet and in-game tutorial.
Despite noting problems with the frame rate, GameSpot welcomed the game's visuals, arguing that the recurring Mario characters " never looked better ".
GameSpot criticized this mechanism and called it " a scavenger hunt much tougher than the rest of the game ", and 1UP. com said that the only purpose it served was to artificially extend the game's length.
" GameSpot was disappointed with the " short-lived experience ", but blamed the game's captivating quality that compelled them to complete the game in a few sittings.
Despite the later emergence of games that resemble Master of Magic ( such as the Age of Wonders series ), reviewers like Kyle Ackerman and GameSpot editor, Andrew Park, have stated that the game's essence has not yet been re-captured.
The game's combat system garnered some accolades, with EGM noting that it is similar to the fluid style of Kilik from the Soul Calibur series of fighting games, and GameSpot adding that the combat is " simplistic, but it's good looking and it isn't frustrating ".
Both Giancarlo Varanini of GameSpot and Craig Harris of IGN found that the game's bosses have very unpredictable attack patterns, thus making the battles extremely challenging.
" Nevertheless, GameSpot added that the game's weapon fire and musical score " easily drown this out.

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